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C++ ArenaTeam::GetId方法代码示例

本文整理汇总了C++中ArenaTeam::GetId方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::GetId方法的具体用法?C++ ArenaTeam::GetId怎么用?C++ ArenaTeam::GetId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArenaTeam的用法示例。


在下文中一共展示了ArenaTeam::GetId方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleArenaCreateCommand

    static bool HandleArenaCreateCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        Player* target;
        if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
            return false;

        char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
        if (!tailStr)
            return false;

        char* name = handler->extractQuotedArg(tailStr);
        if (!name)
            return false;

        char* typeStr = strtok(NULL, "");
        if (!typeStr)
            return false;

        int8 type = atoi(typeStr);
        if (sArenaTeamMgr->GetArenaTeamByName(name))
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NAME_EXISTS, name);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (type == 2 || type == 3 || type == 5 )
        {
            if (Player::GetArenaTeamIdFromDB(target->GetGUID(), type) != 0)
            {
                handler->PSendSysMessage(LANG_ARENA_ERROR_SIZE, target->GetName().c_str());
                handler->SetSentErrorMessage(true);
                return false;
            }

            ArenaTeam* arena = new ArenaTeam();

            if (!arena->Create(target->GetGUID(), type, name, 4293102085, 101, 4293253939, 4, 4284049911))
            {
                delete arena;
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            sArenaTeamMgr->AddArenaTeam(arena);
            handler->PSendSysMessage(LANG_ARENA_CREATE, arena->GetName().c_str(), arena->GetId(), arena->GetType(), arena->GetCaptain().GetCounter());
        }
        else
        {
            handler->SendSysMessage(LANG_BAD_VALUE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:60,代码来源:cs_arena.cpp

示例2: HandleArenaTeamCreateOpcode

void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData)
{
    sLog->outDebug("CMSG_ARENA_TEAM_CREATE");
    
    uint32 icon, backgroundColor, borderColor, iconColor, border, slot;
    std::string name;
    
    recvData >> icon;
    recvData >> backgroundColor;
    recvData >> borderColor;
    recvData >> iconColor;
    recvData >> border;
    recvData >> slot;
    recvData >> name;
    
    // Perform checks    
    if (_player->getLevel() < 80) // TODO: Make config for this
        return;
    
    if (_player->GetArenaTeamId(slot))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
        return;
    }
    
    if (sArenaTeamMgr->GetArenaTeamByName(name))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
        return;
    }
    
    if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
        return;
    }
    
    // Create arena team
    ArenaTeam* arenaTeam = new ArenaTeam();

    if (!arenaTeam->Create(_player->GetGUID(), ArenaTeam::GetTypeBySlot(slot), name, backgroundColor, icon, iconColor, border, borderColor))
    {
        delete arenaTeam;
        return;
    }

    // Register arena team
    sArenaTeamMgr->AddArenaTeam(arenaTeam);
    sLog->outDebug("PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());
}
开发者ID:wuhongyi1977,项目名称:StrawberryCore,代码行数:50,代码来源:ArenaTeamHandler.cpp

示例3: HandleArenaInfoCommand

    static bool HandleArenaInfoCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 teamId = atoi((char*)args);
        if (!teamId)
            return false;

        ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);

        if (!arena)
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
            handler->SetSentErrorMessage(true);
            return false;
        }

        handler->PSendSysMessage(LANG_ARENA_INFO_HEADER, arena->GetName().c_str(), arena->GetId(), arena->GetRating(), arena->GetType(), arena->GetType());
        for (ArenaTeam::MemberList::iterator itr = arena->m_membersBegin(); itr != arena->m_membersEnd(); ++itr)
            handler->PSendSysMessage(LANG_ARENA_INFO_MEMBERS, itr->Name.c_str(), itr->Guid.GetCounter(), itr->PersonalRating, (arena->GetCaptain() == itr->Guid ? "- Captain" : ""));

        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:24,代码来源:cs_arena.cpp

示例4: HandleArenaTeamInviteOpcode

void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE");

    uint32 arenaTeamId;                                     // arena team id
    std::string invitedName;

    Player* player = NULL;

    recvData >> arenaTeamId >> invitedName;

    if (!invitedName.empty())
    {
        if (!normalizePlayerName(invitedName))
            return;

        player = sObjectAccessor->FindPlayerByName(invitedName.c_str());
    }

    if (!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
        return;
    }

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    // OK result but don't send invite
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
        return;

    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if (player->GetArenaTeamId(arenaTeam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if (player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
        return;
    }

    sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), invitedName.c_str());

    player->SetArenaTeamIdInvited(arenaTeam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenaTeam->GetName();
    player->GetSession()->SendPacket(&data);

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
开发者ID:Bootz,项目名称:SkyFireEMU_430,代码行数:77,代码来源:ArenaTeamHandler.cpp

示例5: EndBattleground

void Arena::EndBattleground(uint32 winner)
{
    // arena rating calculation
    if (isRated())
    {
        uint32 loserTeamRating        = 0;
        uint32 loserMatchmakerRating  = 0;
        int32  loserChange            = 0;
        int32  loserMatchmakerChange  = 0;
        uint32 winnerTeamRating       = 0;
        uint32 winnerMatchmakerRating = 0;
        int32  winnerChange           = 0;
        int32  winnerMatchmakerChange = 0;

        ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner));
        ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));

        if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
        {
            loserTeamRating = loserArenaTeam->GetRating();
            loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeam(winner));
            winnerTeamRating = winnerArenaTeam->GetRating();
            winnerMatchmakerRating = GetArenaMatchmakerRating(winner);

            if (winner != 0)
            {
                winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange);
                loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange);

                TC_LOG_DEBUG("bg.arena", "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---",
                    GetArenaType(), winnerTeamRating, winnerChange, winnerMatchmakerRating, winnerMatchmakerChange,
                    loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);

                SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange);
                SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange);

                // bg team that the client expects is different to TeamId
                // alliance 1, horde 0
                uint8 winnerTeam = winner == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE;
                uint8 loserTeam = winner == ALLIANCE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE;

                _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName());

                TC_LOG_DEBUG("bg.arena", "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d",
                    GetArenaType(), GetArenaTeamIdByIndex(TEAM_ALLIANCE), GetArenaTeamIdByIndex(TEAM_HORDE), winnerArenaTeam->GetId(), winnerChange, loserChange);

                if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
                    for (auto const& score : PlayerScores)
                        if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(score.first, 0, HIGHGUID_PLAYER)))
                        {
                            TC_LOG_DEBUG("bg.arena", "Statistics match Type: %u for %s (GUID: %u, Team: %d, IP: %s): %s",
                                GetArenaType(), player->GetName().c_str(), score.first, player->GetArenaTeamId(GetArenaType() == 5 ? 2 : GetArenaType() == 3),
                                player->GetSession()->GetRemoteAddress().c_str(), score.second->ToString().c_str());
                        }
            }
            // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
            else
            {
                _arenaTeamScores[BG_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[BG_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName());

                winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
                loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
            }

            // uint8 aliveWinners = GetAlivePlayersCountByTeam(winner);

            for (auto const& i : GetPlayers())
            {
                uint32 team = i.second.Team;

                if (i.second.OfflineRemoveTime)
                {
                    // if rated arena match - make member lost!
                    if (team == winner)
                        winnerArenaTeam->OfflineMemberLost(i.first, loserMatchmakerRating, winnerMatchmakerChange);
                    else
                        loserArenaTeam->OfflineMemberLost(i.first, winnerMatchmakerRating, loserMatchmakerChange);
                    continue;
                }

                Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime != 0, "Arena::EndBattleground");
                if (!player)
                    continue;

                // per player calculation
                if (team == winner)
                {
                    // update achievement BEFORE personal rating update
                    uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot());
                    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
                    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId());

                    /*
                    // Last standing - Rated 5v5 arena & be solely alive player
                    if (GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive())
                        player->CastSpell(player, SPELL_LAST_MAN_STANDING, true);
                    */

//.........这里部分代码省略.........
开发者ID:redlaine,项目名称:TrinityCore,代码行数:101,代码来源:Arena.cpp

示例6: HandleArenaTeamCreateOpcode

void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_CREATE");                // empty opcode
    
    uint32 slot;
    uint32 background;
    uint32 icon;
    uint32 iconcolor;
    uint32 border;
    uint32 bordercolor;
    uint8  strLeng;
    std::string name;

    recvData >> slot >> icon >> iconcolor >> border >> bordercolor >> background;
    recvData >> strLeng >> name;

    // Check for valid arena bracket (2v2, 3v3, 5v5)
    if (slot >= MAX_ARENA_SLOT)
        return;

    uint32 type = ArenaTeam::GetTypeBySlot(slot);
    if (type >= MAX_ARENA_TYPE)
        return;

    // Check if player is already in an arena team
    if (_player->GetArenaTeamId(slot))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
        return;
    }

    // Check if arena team name is already taken
    if (sArenaTeamMgr->GetArenaTeamByName(name))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
        return;
    }

    // Create arena team
    ArenaTeam* arenaTeam = new ArenaTeam();

    if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
    {
        delete arenaTeam;
        return;
    }

    // Register arena team
    sArenaTeamMgr->AddArenaTeam(arenaTeam);
    sLog->outDebug(LOG_FILTER_NETWORKIO, "ArenaTeamHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
}
开发者ID:AwkwardDev,项目名称:MistCore,代码行数:54,代码来源:ArenaTeamHandler.cpp

示例7: HandleArenaLookupCommand

    static bool HandleArenaLookupCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        std::string namepart = args;
        std::wstring wnamepart;

        if (!Utf8toWStr(namepart, wnamepart))
            return false;

        wstrToLower(wnamepart);

        bool found = false;
        ArenaTeamMgr::ArenaTeamContainer::const_iterator i = sArenaTeamMgr->GetArenaTeamMapBegin();
        for (; i != sArenaTeamMgr->GetArenaTeamMapEnd(); ++i)
        {
            ArenaTeam* arena = i->second;

            if (Utf8FitTo(arena->GetName(), wnamepart))
            {
                if (handler->GetSession())
                {
                    handler->PSendSysMessage(LANG_ARENA_LOOKUP, arena->GetName().c_str(), arena->GetId(), arena->GetType(), arena->GetType());
                    found = true;
                    continue;
                }
             }
        }

        if (!found)
            handler->PSendSysMessage(LANG_AREAN_ERROR_NAME_NOT_FOUND, namepart.c_str());

        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:35,代码来源:cs_arena.cpp

示例8: HandleArenaCaptainCommand

    static bool HandleArenaCaptainCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        char* idStr;
        char* nameStr;
        handler->extractOptFirstArg((char*)args, &idStr, &nameStr);
        if (!idStr)
            return false;

        uint32 teamId = atoi(idStr);
        if (!teamId)
            return false;

        Player* target;
        ObjectGuid targetGuid;
        if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid))
            return false;

        ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);

        if (!arena)
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (!target)
        {
            handler->PSendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, nameStr);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (arena->IsFighting())
        {
            handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (!arena->IsMember(targetGuid))
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_MEMBER, nameStr, arena->GetName().c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (arena->GetCaptain() == targetGuid)
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_CAPTAIN, nameStr, arena->GetName().c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        arena->SetCaptain(targetGuid);

        CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
        if (!oldCaptainNameData)
        {
            handler->SetSentErrorMessage(true);
            return false;
        }

        handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->m_name.c_str(), target->GetName().c_str());
        if (handler->GetSession())
            TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
                handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
        else
            TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
                target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());

        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:76,代码来源:cs_arena.cpp

示例9: HandleArenaRenameCommand

    static bool HandleArenaRenameCommand(ChatHandler* handler, char const* _args)
    {
        if (!*_args)
            return false;

        char* args = (char *)_args;

        char const* oldArenaStr = handler->extractQuotedArg(args);
        if (!oldArenaStr)
        {
            handler->SendSysMessage(LANG_BAD_VALUE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        char const* newArenaStr = handler->extractQuotedArg(strtok(NULL, ""));
        if (!newArenaStr)
        {
            handler->SendSysMessage(LANG_BAD_VALUE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamByName(oldArenaStr);
        if (!arena)
        {
            handler->PSendSysMessage(LANG_AREAN_ERROR_NAME_NOT_FOUND, oldArenaStr);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (sArenaTeamMgr->GetArenaTeamByName(newArenaStr))
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NAME_EXISTS, oldArenaStr);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (arena->IsFighting())
        {
            handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (!arena->SetName(newArenaStr))
        {
            handler->SendSysMessage(LANG_BAD_VALUE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        handler->PSendSysMessage(LANG_ARENA_RENAME, arena->GetId(), oldArenaStr, newArenaStr);
        if (handler->GetSession())
            TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] rename arena team \"%s\"[Id: %u] to \"%s\"",
                handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), oldArenaStr, arena->GetId(), newArenaStr);
        else
            TC_LOG_DEBUG("bg.arena", "Console: rename arena team \"%s\"[Id: %u] to \"%s\"", oldArenaStr, arena->GetId(), newArenaStr);

        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:61,代码来源:cs_arena.cpp

示例10: HandleArenaTeamInviteOpcode

void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("CMSG_ARENA_TEAM_INVITE");

    uint32 ArenaTeamId;                                     // arena team id
    std::string Invitedname;

    Player* player = NULL;

    recv_data >> ArenaTeamId >> Invitedname;

    if (!Invitedname.empty())
    {
        if (!normalizePlayerName(Invitedname))
            return;

        player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
    }

    if (!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
        return;
    }

    ArenaTeam* arenateam = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!arenateam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    if (GetPlayer()->GetArenaTeamId(arenateam->GetSlot()) != ArenaTeamId)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    // OK result but not send invite
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
        return;

    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if (player->GetArenaTeamId(arenateam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if (player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if (arenateam->GetMembersSize() >= arenateam->GetMaxMembersSize())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenateam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
        return;
    }

    DEBUG_LOG("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(arenateam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, 8 + 10);
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
开发者ID:mangosR2,项目名称:mangos,代码行数:83,代码来源:ArenaTeamHandler.cpp

示例11: HandleArenaTeamAddMemberOpcode

void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_ADD_MEMBER");
    //recv_data.hexlike();

    CHECK_PACKET_SIZE(recv_data, 4+1);

    uint32 ArenaTeamId;                                     // arena team id
    std::string Invitedname;

    Player * player = NULL;

    recv_data >> ArenaTeamId >> Invitedname;

    if(!Invitedname.empty())
    {
        if(!normalizePlayerName(Invitedname))
            return;

        player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
    }

    if(!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if(player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
    {
        //SendArenaTeamCommandResult(ARENA_TEAM_INVITE_SS,"",Invitedname,ARENA_TEAM_PLAYER_NOT_FOUND_S);
                                                            // can't find related opcode
        SendNotification(LANG_HIS_ARENA_LEVEL_REQ_ERROR, player->GetName());
        return;
    }

    ArenaTeam *arenateam = objmgr.GetArenaTeamById(ArenaTeamId);
    if(!arenateam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    // OK result but not send invite
    if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
        return;

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if(player->GetArenaTeamId(arenateam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if(player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if(arenateam->GetMembersSize() >= arenateam->GetType() * 2)
    {
        // should send an "arena team is full" or the likes message, I just don't know the proper values so... ERR_INTERNAL
//        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_INTERNAL);
        SendNotification(LANG_YOUR_ARENA_TEAM_FULL, player->GetName());
        return;
    }

    sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(arenateam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
开发者ID:Crashuncle,项目名称:mangos,代码行数:84,代码来源:ArenaTeamHandler.cpp


注:本文中的ArenaTeam::GetId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。