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C++ ArenaTeam::GetName方法代码示例

本文整理汇总了C++中ArenaTeam::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::GetName方法的具体用法?C++ ArenaTeam::GetName怎么用?C++ ArenaTeam::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArenaTeam的用法示例。


在下文中一共展示了ArenaTeam::GetName方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EndBattleground

void ArenaMap::EndBattleground(BattlegroundWinner winner)
{
    BattlegroundMap::EndBattleground(winner);

    BattlegroundWinner loser = winner == WINNER_ALLIANCE ? WINNER_HORDE : WINNER_ALLIANCE;

    ArenaTeam* winnerTeam = _arenaTeams[winner];
    ArenaTeam* loserTeam = _arenaTeams[loser];

    if (_rated && winner != WINNER_NONE)
    {
        uint32 loserTeamRating = loserTeam->GetRating();
        uint32 loserMMR = loserTeam->GetAverageMMR(GetGroupForTeam(loser));
        uint32 winnerTeamRating = winnerTeam->GetRating();
        uint32 winnerMMR = winnerTeam->GetAverageMMR(GetGroupForTeam(winner));
        
        uint32 winnerChange = winnerTeam->WonAgainst(loserMMR);
        uint32 loserChange = loserTeam->WonAgainst(winnerMMR);
        sLog->outArena("Winner rating: %u, Loser rating: %u, Winner MMR: %u, Loser MMR: %u, Winner change: %d, Loser change: %d",
            winnerTeamRating, loserTeamRating, winnerMMR, loserMMR, winnerChange, loserChange);

        _arenaTeamScores[winner]->Assign(winnerChange, winnerMMR, winnerTeam->GetName());
        _arenaTeamScores[loser]->Assign(loserChange, loserMMR, loserTeam->GetName());            
    }

    // TODO: if WINNER_NONE - remove rating for both parties?
}
开发者ID:TrueWoW,项目名称:TrinityCore,代码行数:27,代码来源:ArenaMap.cpp

示例2: HandleArenaLookupCommand

    static bool HandleArenaLookupCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        std::string namepart = args;
        std::wstring wnamepart;

        if (!Utf8toWStr(namepart, wnamepart))
            return false;

        wstrToLower(wnamepart);

        bool found = false;
        ArenaTeamMgr::ArenaTeamContainer::const_iterator i = sArenaTeamMgr->GetArenaTeamMapBegin();
        for (; i != sArenaTeamMgr->GetArenaTeamMapEnd(); ++i)
        {
            ArenaTeam* arena = i->second;

            if (Utf8FitTo(arena->GetName(), wnamepart))
            {
                if (handler->GetSession())
                {
                    handler->PSendSysMessage(LANG_ARENA_LOOKUP, arena->GetName().c_str(), arena->GetId(), arena->GetType(), arena->GetType());
                    found = true;
                    continue;
                }
             }
        }

        if (!found)
            handler->PSendSysMessage(LANG_AREAN_ERROR_NAME_NOT_FOUND, namepart.c_str());

        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:35,代码来源:cs_arena.cpp

示例3: HandleArenaTeamRemoveFromTeamOpcode

void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_REMOVE_FROM_TEAM");
    //recv_data.hexlike();

    CHECK_PACKET_SIZE(recv_data, 1+1);

    uint8 team_slot;
    std::string name;

    recv_data >> team_slot;
    recv_data >> name;

    uint32 at_id = _player->GetArenaTeamId(team_slot);
    if(!at_id)
    {
        // arena team id not found
        return;
    }

    ArenaTeam *at = objmgr.GetArenaTeamById(at_id);
    if(!at)
    {
        // arena team not found
        return;
    }

    uint64 guid = objmgr.GetPlayerGUIDByName(name);
    if(!guid)
    {
        // player guid not found
        return;
    }

    if(at->GetCaptain() == guid)
    {
        // unsure
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    if(at->GetCaptain() != _player->GetGUID())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    if(at->GetCaptain() == guid)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    at->DelMember(guid);

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_REMOVE_SSS, 3, name, at->GetName(), _player->GetName());
    at->BroadcastPacket(&data);
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:60,代码来源:ArenaTeamHandler.cpp

示例4: HandleArenaTeamInviteAcceptOpcode

void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/)
{
    sLog.outDebug("CMSG_ARENA_TEAM_INVITE_ACCEPT");         // empty opcode

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
    if (!at)
        return;

    if (_player->GetArenaTeamIdFromDB(_player->GetGUIDLow(), at->GetType()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ALREADY_IN_ARENA_TEAM);   // already in arena team that size
        return;
    }

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(at->GetCaptain()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_NOT_ALLIED);// not let enemies sign petition
        return;
    }

    if (!at->AddMember(_player->GetGUID()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_INTERNAL);// arena team not found
        return;
    }

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_JOIN_SS, 2, _player->GetName(), at->GetName(), "");
    at->BroadcastPacket(&data);
}
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:31,代码来源:ArenaTeamHandler.cpp

示例5: HandleArenaTeamInviteAcceptOpcode

void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/)
{
    sLog.outDebug("CMSG_ARENA_TEAM_INVITE_ACCEPT");         // empty opcode

    ArenaTeam *at = objmgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
    if(!at)
    {
        // arena team not exist
        return;
    }

    if(_player->GetArenaTeamId(at->GetSlot()))
    {
        // already in arena team that size
        return;
    }

    // not let enemies sign petition
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != objmgr.GetPlayerTeamByGUID(at->GetCaptain()))
        return;

    if(!at->AddMember(_player->GetGUID()))
        return;

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_JOIN_SS, 2, _player->GetName(), at->GetName(), "");
    at->BroadcastPacket(&data);
}
开发者ID:Crashuncle,项目名称:mangos,代码行数:29,代码来源:ArenaTeamHandler.cpp

示例6: HandleArenaCreateCommand

    static bool HandleArenaCreateCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        Player* target;
        if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
            return false;

        char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
        if (!tailStr)
            return false;

        char* name = handler->extractQuotedArg(tailStr);
        if (!name)
            return false;

        char* typeStr = strtok(NULL, "");
        if (!typeStr)
            return false;

        int8 type = atoi(typeStr);
        if (sArenaTeamMgr->GetArenaTeamByName(name))
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NAME_EXISTS, name);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (type == 2 || type == 3 || type == 5 )
        {
            if (Player::GetArenaTeamIdFromDB(target->GetGUID(), type) != 0)
            {
                handler->PSendSysMessage(LANG_ARENA_ERROR_SIZE, target->GetName().c_str());
                handler->SetSentErrorMessage(true);
                return false;
            }

            ArenaTeam* arena = new ArenaTeam();

            if (!arena->Create(target->GetGUID(), type, name, 4293102085, 101, 4293253939, 4, 4284049911))
            {
                delete arena;
                handler->SendSysMessage(LANG_BAD_VALUE);
                handler->SetSentErrorMessage(true);
                return false;
            }

            sArenaTeamMgr->AddArenaTeam(arena);
            handler->PSendSysMessage(LANG_ARENA_CREATE, arena->GetName().c_str(), arena->GetId(), arena->GetType(), arena->GetCaptain().GetCounter());
        }
        else
        {
            handler->SendSysMessage(LANG_BAD_VALUE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:60,代码来源:cs_arena.cpp

示例7: HandleArenaTeamRemoveOpcode

void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE");
#endif

    uint32 arenaTeamId;
    std::string name;

    recvData >> arenaTeamId;
    recvData >> name;

    // Check for valid arena team
    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
        return;

    // Only captain can remove members
    if (arenaTeam->GetCaptain() != _player->GetGUID())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    if (!normalizePlayerName(name))
        return;

    // Check if team member exists
    ArenaTeamMember* member = arenaTeam->GetMember(name);
    if (!member)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    // Captain cannot be removed
    if (arenaTeam->GetCaptain() == member->Guid)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    // Player cannot be removed during fights
    if (arenaTeam->IsFighting())
        return;

    arenaTeam->DelMember(member->Guid, true);

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
}
开发者ID:Helias,项目名称:azerothcore-wotlk,代码行数:51,代码来源:ArenaTeamHandler.cpp

示例8: HandleArenaTeamRemoveFromTeamOpcode

void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_REMOVE_FROM_TEAM");

    CHECK_PACKET_SIZE(recv_data, 4+1);

    uint32 ArenaTeamId;
    std::string name;

    recv_data >> ArenaTeamId;
    recv_data >> name;

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!at)                                                 // arena team not found
        return;

    if (at->GetCaptain() != _player->GetGUID())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    if (!normalizePlayerName(name))
        return;

    ArenaTeamMember* member = at->GetMember(name);
    if (!member)                                             // member not found
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if (at->GetCaptain() == member->guid)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    Player *player = ObjectAccessor::FindPlayer(member->guid);
    if (player && player->InArena())
        return;

    at->DelMember(member->guid);

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_REMOVE_SSS, 3, name, at->GetName(), _player->GetName());
    at->BroadcastPacket(&data);
}
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:49,代码来源:ArenaTeamHandler.cpp

示例9: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");

    time_t now = time(NULL);
    if (now - timeLastArenaTeamCommand < 5)
        return;
    else
       timeLastArenaTeamCommand = now;

    uint32 arenaTeamId;
    recvData >> arenaTeamId;

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
        return;

    // Disallow leave team while in arena
    if (_player->InArena())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_CREATED);
        return;
    }

    // Team captain can't leave the team if other members are still present
    if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    // If team consists only of the captain, disband the team
    if (_player->GetGUID() == arenaTeam->GetCaptain())
    {
        arenaTeam->Disband(this);
        delete arenaTeam;
        return;
    }
    else
        arenaTeam->DelMember(_player->GetGUID(), true);

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");

    // Inform player who left
    SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
开发者ID:AwkwardDev,项目名称:MistCore,代码行数:47,代码来源:ArenaTeamHandler.cpp

示例10: HandleArenaTeamRemoveOpcode

void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
{
    SF_LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");

    uint32 arenaTeamId;
    std::string name;

    recvData >> arenaTeamId;
    recvData >> name;

    // Check for valid arena team
    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
        return;

    // Only captain can remove members
    if (arenaTeam->GetCaptain() != _player->GetGUID())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    if (!normalizePlayerName(name))
        return;

    // Check if team member exists
    ArenaTeamMember* member = arenaTeam->GetMember(name);
    if (!member)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    // Captain cannot be removed
    if (arenaTeam->GetCaptain() == member->Guid)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    arenaTeam->DelMember(member->Guid, true);

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
}
开发者ID:ChipLeo,项目名称:SkyFire_5xx,代码行数:45,代码来源:ArenaTeamHandler.cpp

示例11: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("CMSG_ARENA_TEAM_LEAVE");
    //recv_data.hexlike();

    CHECK_PACKET_SIZE(recv_data, 1);

    uint8 team_slot;                                        // slot?
    recv_data >> team_slot;

    uint32 at_id = _player->GetArenaTeamId(team_slot);
    if(!at_id)                                              // not in arena team
    {
        // send command result
        return;
    }
    ArenaTeam *at = objmgr.GetArenaTeamById(at_id);
    if(!at)
    {
        // send command result
        return;
    }
    if(_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
    {
        // check for correctness
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }
    // arena team has only one member (=captain)
    if(_player->GetGUID() == at->GetCaptain())
    {
        at->Disband(this);
        delete at;
        return;
    }

    at->DelMember(_player->GetGUID());

    // event
    WorldPacket data;
    BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_LEAVE_SS, 2, _player->GetName(), at->GetName(), "");
    at->BroadcastPacket(&data);

    //SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:45,代码来源:ArenaTeamHandler.cpp

示例12: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
#endif

    uint32 arenaTeamId;
    recvData >> arenaTeamId;

    ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
    if (!arenaTeam)
        return;

    // Disallow leave team while in arena
    if (arenaTeam->IsFighting())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
        return;
    }

    // Team captain can't leave the team if other members are still present
    if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    // If team consists only of the captain, disband the team
    if (_player->GetGUID() == arenaTeam->GetCaptain())
    {
        arenaTeam->Disband(this);
        delete arenaTeam;
        return;
    }
    else
        arenaTeam->DelMember(_player->GetGUID(), true);

    // Broadcast event
    arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");

    // Inform player who left
    SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
开发者ID:Helias,项目名称:azerothcore-wotlk,代码行数:43,代码来源:ArenaTeamHandler.cpp

示例13: HandleArenaTeamRemoveOpcode

void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("CMSG_ARENA_TEAM_REMOVE");

    uint32 ArenaTeamId;
    std::string name;

    recv_data >> ArenaTeamId;
    recv_data >> name;

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!at)                                                // arena team not found
        return;

    if (at->GetCaptainGuid() != _player->GetObjectGuid())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
        return;
    }

    if (!normalizePlayerName(name))
        return;

    ArenaTeamMember* member = at->GetMember(name);
    if (!member)                                            // member not found
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if (at->GetCaptainGuid() == member->guid)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    at->DelMember(member->guid);

    // event
    at->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, name.c_str(), at->GetName().c_str(), _player->GetName());
}
开发者ID:Aion2n,项目名称:mangos,代码行数:41,代码来源:ArenaTeamHandler.cpp

示例14: HandleArenaTeamLeaveOpcode

void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("CMSG_ARENA_TEAM_LEAVE");

    uint32 ArenaTeamId;                                     // arena team id
    recv_data >> ArenaTeamId;

    ArenaTeam *at = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if (!at)
        return;

    // Disallow leave team while in arena
    if (_player->InArena())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
        return;
    }

    if (_player->GetObjectGuid() == at->GetCaptainGuid() && at->GetMembersSize() > 1)
    {
        // check for correctness
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
        return;
    }

    // arena team has only one member (=captain)
    if (_player->GetObjectGuid() == at->GetCaptainGuid())
    {
        at->Disband(this);
        delete at;
        return;
    }

    at->DelMember(_player->GetObjectGuid());

    // event
    at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetObjectGuid(), _player->GetName(), at->GetName().c_str());

    // send you are no longer member of team
    SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
}
开发者ID:gc,项目名称:mangos,代码行数:41,代码来源:ArenaTeamHandler.cpp

示例15: HandleArenaDisbandCommand

    static bool HandleArenaDisbandCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 teamId = atoi((char*)args);
        if (!teamId)
            return false;

        ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);

        if (!arena)
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (arena->IsFighting())
        {
            handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
            handler->SetSentErrorMessage(true);
            return false;
        }

        std::string name = arena->GetName();
        arena->Disband();
        if (handler->GetSession())
            TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] disbanded arena team type: %u [Id: %u].",
                handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), arena->GetType(), teamId);
        else
            TC_LOG_DEBUG("bg.arena", "Console: disbanded arena team type: %u [Id: %u].", arena->GetType(), teamId);

        delete(arena);

        handler->PSendSysMessage(LANG_ARENA_DISBAND, name.c_str(), teamId);
        return true;
    }
开发者ID:deathkayn,项目名称:Core-W,代码行数:38,代码来源:cs_arena.cpp


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