本文整理汇总了C++中ArenaTeam::LoadArenaTeamFromDB方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaTeam::LoadArenaTeamFromDB方法的具体用法?C++ ArenaTeam::LoadArenaTeamFromDB怎么用?C++ ArenaTeam::LoadArenaTeamFromDB使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArenaTeam
的用法示例。
在下文中一共展示了ArenaTeam::LoadArenaTeamFromDB方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadArenaTeams
void ArenaTeamMgr::LoadArenaTeams()
{
uint32 oldMSTime = getMSTime();
// Clean out the trash before loading anything
CharacterDatabase.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)"); // One-time query
// 0 1 2 3 4 5 6 7 8
QueryResult result = CharacterDatabase.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, "
// 9 10 11 12 13 14
"rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC");
if (!result)
{
sLog->outString(">> Loaded 0 arena teams. DB table `arena_team` is empty!");
sLog->outString();
return;
}
QueryResult result2 = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9 10
"SELECT arenaTeamId, atm.guid, atm.weekGames, atm.weekWins, atm.seasonGames, atm.seasonWins, c.name, class, personalRating, matchMakerRating, maxMMR FROM arena_team_member atm"
" INNER JOIN arena_team ate USING (arenaTeamId)"
" LEFT JOIN characters AS c ON atm.guid = c.guid"
" LEFT JOIN character_arena_stats AS cas ON c.guid = cas.guid AND (cas.slot = 0 AND ate.type = 2 OR cas.slot = 1 AND ate.type = 3 OR cas.slot = 2 AND ate.type = 5)"
" ORDER BY atm.arenateamid ASC");
uint32 count = 0;
do
{
ArenaTeam* newArenaTeam = new ArenaTeam;
if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(result2))
{
newArenaTeam->Disband(NULL);
delete newArenaTeam;
continue;
}
AddArenaTeam(newArenaTeam);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u arena teams in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}