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Java EntityLivingBase.swingArm方法代碼示例

本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.swingArm方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.swingArm方法的具體用法?Java EntityLivingBase.swingArm怎麽用?Java EntityLivingBase.swingArm使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.swingArm方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleAnimation

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
 * Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt
 * or receiving a critical hit by normal or magical means
 */
public void handleAnimation(SPacketAnimation packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        if (packetIn.getAnimationType() == 0)
        {
            EntityLivingBase entitylivingbase = (EntityLivingBase)entity;
            entitylivingbase.swingArm(EnumHand.MAIN_HAND);
        }
        else if (packetIn.getAnimationType() == 3)
        {
            EntityLivingBase entitylivingbase1 = (EntityLivingBase)entity;
            entitylivingbase1.swingArm(EnumHand.OFF_HAND);
        }
        else if (packetIn.getAnimationType() == 1)
        {
            entity.performHurtAnimation();
        }
        else if (packetIn.getAnimationType() == 2)
        {
            EntityPlayer entityplayer = (EntityPlayer)entity;
            entityplayer.wakeUpPlayer(false, false, false);
        }
        else if (packetIn.getAnimationType() == 4)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT);
        }
        else if (packetIn.getAnimationType() == 5)
        {
            this.gameController.effectRenderer.emitParticleAtEntity(entity, EnumParticleTypes.CRIT_MAGIC);
        }
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:41,代碼來源:NetHandlerPlayClient.java

示例2: use

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
@Override
public boolean use(ItemStack stack, EntityLivingBase living, World world, EnumHand hand,
		PredictionMessage message) {
	ItemWeapon.shouldSwing = true;
	living.swingArm(hand);
	ItemWeapon.shouldSwing = false;
	return super.use(stack, living, world, hand, message);
}
 
開發者ID:rafradek,項目名稱:Mods,代碼行數:9,代碼來源:ItemMeleeWeapon.java


注:本文中的net.minecraft.entity.EntityLivingBase.swingArm方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。