本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.setAbsorptionAmount方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.setAbsorptionAmount方法的具體用法?Java EntityLivingBase.setAbsorptionAmount怎麽用?Java EntityLivingBase.setAbsorptionAmount使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.setAbsorptionAmount方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: removeAttributesModifiersFromEntity
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
public void removeAttributesModifiersFromEntity(EntityLivingBase entityLivingBaseIn, BaseAttributeMap p_111187_2_, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() - (float)(4 * (amplifier + 1)));
super.removeAttributesModifiersFromEntity(entityLivingBaseIn, p_111187_2_, amplifier);
}
示例2: applyAttributesModifiersToEntity
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
public void applyAttributesModifiersToEntity(EntityLivingBase entityLivingBaseIn, BaseAttributeMap p_111185_2_, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() + (float)(4 * (amplifier + 1)));
super.applyAttributesModifiersToEntity(entityLivingBaseIn, p_111185_2_, amplifier);
}
示例3: removeAttributesModifiersFromEntity
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
public void removeAttributesModifiersFromEntity(EntityLivingBase entityLivingBaseIn, AbstractAttributeMap attributeMapIn, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() - (float)(4 * (amplifier + 1)));
super.removeAttributesModifiersFromEntity(entityLivingBaseIn, attributeMapIn, amplifier);
}
示例4: applyAttributesModifiersToEntity
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
public void applyAttributesModifiersToEntity(EntityLivingBase entityLivingBaseIn, AbstractAttributeMap attributeMapIn, int amplifier)
{
entityLivingBaseIn.setAbsorptionAmount(entityLivingBaseIn.getAbsorptionAmount() + (float)(4 * (amplifier + 1)));
super.applyAttributesModifiersToEntity(entityLivingBaseIn, attributeMapIn, amplifier);
}