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Java EntityLivingBase.getAITarget方法代碼示例

本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.getAITarget方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.getAITarget方法的具體用法?Java EntityLivingBase.getAITarget怎麽用?Java EntityLivingBase.getAITarget使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.getAITarget方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: shouldExecute

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theEntity.isTamed())
    {
        return false;
    }
    else if (this.theEntity.isInWater())
    {
        return false;
    }
    else if (!this.theEntity.onGround)
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theEntity.getOwner();
        return entitylivingbase == null ? true : (this.theEntity.getDistanceSqToEntity(entitylivingbase) < 144.0D && entitylivingbase.getAITarget() != null ? false : this.isSitting);
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:24,代碼來源:EntityAISit.java

示例2: shouldExecute

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theDefendingTameable.isTamed())
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

        if (entitylivingbase == null)
        {
            return false;
        }
        else
        {
            this.theOwnerAttacker = entitylivingbase.getAITarget();
            int i = entitylivingbase.getRevengeTimer();
            return i != this.field_142051_e && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:26,代碼來源:EntityAIOwnerHurtByTarget.java

示例3: shouldExecute

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.theDefendingTameable.isTamed())
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();

        if (entitylivingbase == null)
        {
            return false;
        }
        else
        {
            this.theOwnerAttacker = entitylivingbase.getAITarget();
            int i = entitylivingbase.getRevengeTimer();
            return i != this.timestamp && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:26,代碼來源:EntityAIOwnerHurtByTarget.java


注:本文中的net.minecraft.entity.EntityLivingBase.getAITarget方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。