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Java EntityLivingBase.canBeHitWithPotion方法代碼示例

本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.canBeHitWithPotion方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.canBeHitWithPotion方法的具體用法?Java EntityLivingBase.canBeHitWithPotion怎麽用?Java EntityLivingBase.canBeHitWithPotion使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.canBeHitWithPotion方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: explode

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
@Override
public void explode(double x, double y, double z, Entity direct, float power) {
	if (!this.world.isRemote) {
		int coatedCount=0;
		for (EntityLivingBase living : this.world.getEntitiesWithinAABB(EntityLivingBase.class,
				this.getEntityBoundingBox().grow(5, 5, 5)))
			if (living.canBeHitWithPotion() && living.getDistanceSqToEntity(this) < 25
					&& living != this.shootingEntity && !TF2Util.isOnSameTeam(this.shootingEntity, living)){
				living.addPotionEffect(new PotionEffect(Potion.getPotionFromResourceLocation(
						ItemFromData.getData(this.usedWeapon).getString(PropertyType.EFFECT_TYPE)),
						300));
				if(TF2Util.isEnemy(this.shootingEntity,living))
					coatedCount++;
			}
			else
				living.extinguish();
		/*if(coatedCount>=5 && this.shootingEntity instanceof EntityPlayer)
			((EntityPlayer) this.shootingEntity).addStat(TF2Achievements.JARATE_MULTIPLE);*/
			
		this.playSound(TF2Sounds.JAR_EXPLODE, 1.5f, 1f);
		this.world.playEvent(2002, new BlockPos(this),
				Potion.getPotionFromResourceLocation(ItemFromData.getData(this.usedWeapon)
						.getString(PropertyType.EFFECT_TYPE)).getLiquidColor());
		this.setDead();
	}
}
 
開發者ID:rafradek,項目名稱:Mods,代碼行數:27,代碼來源:EntityJar.java

示例2: func_190543_a

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
private void func_190543_a(RayTraceResult p_190543_1_, List<PotionEffect> p_190543_2_)
{
    AxisAlignedBB axisalignedbb = this.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D);
    List<EntityLivingBase> list = this.world.<EntityLivingBase>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);

    if (!list.isEmpty())
    {
        for (EntityLivingBase entitylivingbase : list)
        {
            if (entitylivingbase.canBeHitWithPotion())
            {
                double d0 = this.getDistanceSqToEntity(entitylivingbase);

                if (d0 < 16.0D)
                {
                    double d1 = 1.0D - Math.sqrt(d0) / 4.0D;

                    if (entitylivingbase == p_190543_1_.entityHit)
                    {
                        d1 = 1.0D;
                    }

                    for (PotionEffect potioneffect : p_190543_2_)
                    {
                        Potion potion = potioneffect.getPotion();

                        if (potion.isInstant())
                        {
                            potion.affectEntity(this, this.getThrower(), entitylivingbase, potioneffect.getAmplifier(), d1);
                        }
                        else
                        {
                            int i = (int)(d1 * (double)potioneffect.getDuration() + 0.5D);

                            if (i > 20)
                            {
                                entitylivingbase.addPotionEffect(new PotionEffect(potion, i, potioneffect.getAmplifier(), potioneffect.getIsAmbient(), potioneffect.doesShowParticles()));
                            }
                        }
                    }
                }
            }
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:46,代碼來源:EntityPotion.java


注:本文中的net.minecraft.entity.EntityLivingBase.canBeHitWithPotion方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。