本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.getPosition方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.getPosition方法的具體用法?Java EntityLivingBase.getPosition怎麽用?Java EntityLivingBase.getPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getPosition方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: dropClay
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
@SubscribeEvent
public void dropClay(LivingDropsEvent event) {
EntityLivingBase deadEntity = event.getEntityLiving();
World world = deadEntity.getEntityWorld();
BlockPos position = deadEntity.getPosition();
double x = position.getX();
double y = position.getY();
double z = position.getZ();
if (deadEntity instanceof EntityWitherSkeleton) {
if (world.rand.nextInt(10) == 5) {
event.getDrops().add(new EntityItem(world, x, y, z, new ItemStack(Items.CLAY_BALL)));
}
} else if (deadEntity instanceof EntityDragon || deadEntity instanceof EntityWither) {
event.getDrops().add(new EntityItem(world, x, y, z, new ItemStack(Items.CLAY_BALL)));
}
}
示例2: onItemRightClick
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) {
List<EntityLivingBase> elb = acquireAllLookTargets(player, 32, 3);
for (EntityLivingBase target : elb) {
if (target.canEntityBeSeen(player) && !(target instanceof EntityPlayer)) {
BlockPos targetpos = target.getPosition();
BlockPos playerpos = player.getPosition();
if (!world.isRemote) {
target.setPositionAndUpdate(playerpos.getX(), playerpos.getY(), playerpos.getZ());
player.setPositionAndUpdate(targetpos.getX(), targetpos.getY(), targetpos.getZ());
if (target instanceof EntityWolf && world.rand.nextInt(100) == 0)
target.entityDropItem(UCItems.generic.createStack(EnumItems.DOGRESIDUE), 1);
stack.damageItem(1, player);
return new ActionResult(EnumActionResult.SUCCESS, stack);
}
}
}
return new ActionResult(EnumActionResult.PASS, stack);
}