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Java EntityLivingBase.addChatMessage方法代碼示例

本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.addChatMessage方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.addChatMessage方法的具體用法?Java EntityLivingBase.addChatMessage怎麽用?Java EntityLivingBase.addChatMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.EntityLivingBase的用法示例。


在下文中一共展示了EntityLivingBase.addChatMessage方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onBlockPlaced

import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
 * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
 * IBlockstate
 */
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
    EnumFacing enumfacing = placer.getHorizontalFacing().rotateY();

    try
    {
        return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
    }
    catch (IllegalArgumentException var11)
    {
        if (!worldIn.isRemote)
        {
            LOGGER.warn(String.format("Invalid damage property for anvil at %s. Found %d, must be in [0, 1, 2]", new Object[] {pos, Integer.valueOf(meta >> 2)}));

            if (placer instanceof EntityPlayer)
            {
                placer.addChatMessage(new TextComponentTranslation("Invalid damage property. Please pick in [0, 1, 2]", new Object[0]));
            }
        }

        return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, 0, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(0));
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:28,代碼來源:BlockAnvil.java


注:本文中的net.minecraft.entity.EntityLivingBase.addChatMessage方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。