本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.addChatMessage方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.addChatMessage方法的具體用法?Java EntityLivingBase.addChatMessage怎麽用?Java EntityLivingBase.addChatMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.addChatMessage方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onBlockPlaced
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
EnumFacing enumfacing = placer.getHorizontalFacing().rotateY();
try
{
return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
}
catch (IllegalArgumentException var11)
{
if (!worldIn.isRemote)
{
LOGGER.warn(String.format("Invalid damage property for anvil at %s. Found %d, must be in [0, 1, 2]", new Object[] {pos, Integer.valueOf(meta >> 2)}));
if (placer instanceof EntityPlayer)
{
placer.addChatMessage(new TextComponentTranslation("Invalid damage property. Please pick in [0, 1, 2]", new Object[0]));
}
}
return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, 0, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(0));
}
}