本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.canEntityBeSeen方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.canEntityBeSeen方法的具體用法?Java EntityLivingBase.canEntityBeSeen怎麽用?Java EntityLivingBase.canEntityBeSeen使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.canEntityBeSeen方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onItemRightClick
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) {
List<EntityLivingBase> elb = acquireAllLookTargets(player, 32, 3);
for (EntityLivingBase target : elb) {
if (target.canEntityBeSeen(player) && !(target instanceof EntityPlayer)) {
BlockPos targetpos = target.getPosition();
BlockPos playerpos = player.getPosition();
if (!world.isRemote) {
target.setPositionAndUpdate(playerpos.getX(), playerpos.getY(), playerpos.getZ());
player.setPositionAndUpdate(targetpos.getX(), targetpos.getY(), targetpos.getZ());
if (target instanceof EntityWolf && world.rand.nextInt(100) == 0)
target.entityDropItem(UCItems.generic.createStack(EnumItems.DOGRESIDUE), 1);
stack.damageItem(1, player);
return new ActionResult(EnumActionResult.SUCCESS, stack);
}
}
}
return new ActionResult(EnumActionResult.PASS, stack);
}
示例2: isTargetInSight
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
private boolean isTargetInSight(Vec3d vec3, EntityLivingBase seeker, Entity target) {
return seeker.canEntityBeSeen(target) && isTargetInFrontOf(seeker, target, 60);
}