本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.getRevengeTimer方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.getRevengeTimer方法的具體用法?Java EntityLivingBase.getRevengeTimer怎麽用?Java EntityLivingBase.getRevengeTimer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getRevengeTimer方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: shouldExecute
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theDefendingTameable.isTamed())
{
return false;
}
else
{
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase == null)
{
return false;
}
else
{
this.theOwnerAttacker = entitylivingbase.getAITarget();
int i = entitylivingbase.getRevengeTimer();
return i != this.field_142051_e && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
}
}
}
示例2: shouldExecute
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Returns whether the EntityAIBase should begin execution.
*/
@Override
public boolean shouldExecute() {
if (!theDefendingTameable.isTamed()) {
return false;
}
else {
EntityLivingBase entitylivingbase = theDefendingTameable.getOwner();
if (entitylivingbase == null) {
return false;
}
else {
theOwnerAttacker = entitylivingbase.getRevengeTarget();
int i = entitylivingbase.getRevengeTimer();
return i != timestamp && this.isSuitableTarget(theOwnerAttacker, false) && theDefendingTameable.shouldAttackEntity(theOwnerAttacker, entitylivingbase);
}
}
}
示例3: shouldExecute
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theDefendingTameable.isTamed())
{
return false;
}
else
{
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase == null)
{
return false;
}
else
{
this.theOwnerAttacker = entitylivingbase.getAITarget();
int i = entitylivingbase.getRevengeTimer();
return i != this.timestamp && this.isSuitableTarget(this.theOwnerAttacker, false) && this.theDefendingTameable.shouldAttackEntity(this.theOwnerAttacker, entitylivingbase);
}
}
}
示例4: startExecuting
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.taskOwner.setAttackTarget(this.theOwnerAttacker);
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase != null)
{
this.field_142051_e = entitylivingbase.getRevengeTimer();
}
super.startExecuting();
}
示例5: startExecuting
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Execute a one shot task or start executing a continuous task
*/
@Override
public void startExecuting() {
taskOwner.setAttackTarget(theOwnerAttacker);
EntityLivingBase entitylivingbase = theDefendingTameable.getOwner();
if (entitylivingbase != null) {
timestamp = entitylivingbase.getRevengeTimer();
}
super.startExecuting();
}
示例6: startExecuting
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.taskOwner.setAttackTarget(this.theOwnerAttacker);
EntityLivingBase entitylivingbase = this.theDefendingTameable.getOwner();
if (entitylivingbase != null)
{
this.timestamp = entitylivingbase.getRevengeTimer();
}
super.startExecuting();
}