本文整理匯總了Java中net.minecraft.entity.EntityLivingBase.getRNG方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityLivingBase.getRNG方法的具體用法?Java EntityLivingBase.getRNG怎麽用?Java EntityLivingBase.getRNG使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.EntityLivingBase
的用法示例。
在下文中一共展示了EntityLivingBase.getRNG方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onUserHurt
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
* called.
*/
public void onUserHurt(EntityLivingBase user, Entity attacker, int level)
{
Random random = user.getRNG();
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantment.thorns, user);
if (func_92094_a(level, random))
{
if (attacker != null)
{
attacker.attackEntityFrom(DamageSource.causeThornsDamage(user), (float)func_92095_b(level, random));
attacker.playSound("damage.thorns", 0.5F, 1.0F);
}
if (itemstack != null)
{
itemstack.damageItem(3, user);
}
}
else if (itemstack != null)
{
itemstack.damageItem(1, user);
}
}
示例2: onUserHurt
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
* called.
*/
public void onUserHurt(EntityLivingBase user, Entity attacker, int level)
{
Random random = user.getRNG();
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.THORNS, user);
if (shouldHit(level, random))
{
if (attacker != null)
{
attacker.attackEntityFrom(DamageSource.causeThornsDamage(user), (float)getDamage(level, random));
}
if (!itemstack.func_190926_b())
{
itemstack.damageItem(3, user);
}
}
else if (!itemstack.func_190926_b())
{
itemstack.damageItem(1, user);
}
}
示例3: onUserHurt
import net.minecraft.entity.EntityLivingBase; //導入方法依賴的package包/類
/**
* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
* called.
*/
public void onUserHurt(EntityLivingBase user, Entity attacker, int level)
{
Random random = user.getRNG();
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.THORNS, user);
if (shouldHit(level, random))
{
if (attacker != null)
{
attacker.attackEntityFrom(DamageSource.causeThornsDamage(user), (float)getDamage(level, random));
}
if (itemstack != null)
{
damageArmor(itemstack, 3, user);
}
}
else if (itemstack != null)
{
damageArmor(itemstack, 1, user);
}
}