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C# Packet.ReadVector4方法代码示例

本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadVector4方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadVector4方法的具体用法?C# Packet.ReadVector4怎么用?C# Packet.ReadVector4使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WowPacketParser.Misc.Packet的用法示例。


在下文中一共展示了Packet.ReadVector4方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleEnterWorld

        public static void HandleEnterWorld(Packet packet)
        {
            CurrentMapId = (uint) packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
            packet.ReadVector4("Position");

            packet.AddSniffData(StoreNameType.Map, (int) CurrentMapId, "NEW_WORLD");
        }
开发者ID:Nihilianth,项目名称:WowPacketParser,代码行数:7,代码来源:MovementHandler.cs

示例2: HandleEnterWorld

        public static void HandleEnterWorld(Packet packet)
        {
            CurrentMapId = (uint) packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
            packet.ReadVector4("Position");

            WoWObject character;
            if (Storage.Objects.TryGetValue(SessionHandler.LoginGuid, out character))
                SessionHandler.LoggedInCharacter = (Player) character;

            packet.AddSniffData(StoreNameType.Map, (int) CurrentMapId, "NEW_WORLD");
        }
开发者ID:skypeak,项目名称:WowPacketParser_SkyFire,代码行数:11,代码来源:MovementHandler.cs

示例3: HandleMovementHeartbeat433

        public static void HandleMovementHeartbeat433(Packet packet)
        {
            packet.ReadEnum<MovementFlag>("Movement flags", 30);

            packet.ReadBit("HasSplineData");

            var guidBytes = new byte[8];
            guidBytes[0] = packet.ReadBit();
            guidBytes[6] = packet.ReadBit();
            guidBytes[1] = packet.ReadBit();
            guidBytes[7] = packet.ReadBit();
            guidBytes[2] = packet.ReadBit();
            guidBytes[4] = packet.ReadBit();
            guidBytes[3] = packet.ReadBit();

            packet.ReadEnum<MovementFlagExtra>("Movement flags extra", 12);

            guidBytes[5] = packet.ReadBit();
            var splineElevation = packet.ReadBit("SplineElevation"); // OR Swimming
            var onTransport = packet.ReadBit("OnTransport");

            var transportBytes = new byte[8];
            var hasInterpolatedMovement = false;
            var time3 = false;
            if (onTransport)
            {
                transportBytes = packet.StartBitStream(0, 6, 2, 5, 4, 1, 3, 7);
                hasInterpolatedMovement = packet.ReadBit("HasInterpolatedMovement");
                time3 = packet.ReadBit("Time3");
            }

            var swimming = packet.ReadBit("Swimming");  // OR SplineElevation
            var interPolatedTurning = packet.ReadBit("InterPolatedTurning");
            var jumping = false;
            if (interPolatedTurning)
                jumping = packet.ReadBit("Jumping");

            packet.ReadInt32("Time");
            packet.ReadVector4("Position");

            packet.ReadXORByte(guidBytes, 7);
            packet.ReadXORByte(guidBytes, 5);

            if (splineElevation)
                packet.ReadSingle("Spline Elevation");

            packet.ReadXORByte(guidBytes, 1);
            packet.ReadXORByte(guidBytes, 6);
            packet.ReadXORByte(guidBytes, 4);
            packet.ReadXORByte(guidBytes, 3);

            if (onTransport)
            {
                packet.ReadByte("Transport Seat");
                packet.ReadSingle("Transport Orientation");
                packet.ReadVector3("Transport Position");
                packet.ReadInt32("Transport Time");
                if (hasInterpolatedMovement)
                    packet.ReadInt32("Transport Time 2");

                packet.ReadXORByte(transportBytes, 3);
                packet.ReadXORByte(transportBytes, 6);

                if (time3)
                    packet.ReadInt32("Transport Time 3");

                packet.ReadXORByte(transportBytes, 7);
                packet.ReadXORByte(transportBytes, 5);
                packet.ReadXORByte(transportBytes, 2);
                packet.ReadXORByte(transportBytes, 1);
                packet.ReadXORByte(transportBytes, 0);
                packet.ReadXORByte(transportBytes, 4);

                packet.WriteGuid("Transport Guid", transportBytes);
            }

            if (swimming)
                packet.ReadSingle("Swim Pitch");

            if (interPolatedTurning)
            {
                packet.ReadInt32("Time Fallen");
                packet.ReadSingle("Fall Start Velocity");
                if (jumping)
                {
                    packet.ReadSingle("Jump Velocity");
                    packet.ReadSingle("Jump Cos");
                    packet.ReadSingle("Jump Sin");

                }
            }

            packet.ReadXORByte(guidBytes, 2);

            packet.ReadXORByte(guidBytes, 0);

            packet.WriteGuid("Guid", guidBytes);
        }
开发者ID:eddyb,项目名称:WowPacketParser,代码行数:98,代码来源:MovementHandler.cs

示例4: HandleEnterWorld

        public static void HandleEnterWorld(Packet packet)
        {
            var mapId = packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");

            CurrentMapId = (uint)mapId;

            var position = packet.ReadVector4();
            packet.Writer.WriteLine("Position: " + position);
            CurrentPosition = position;

            UpdateHandler.Objects[CurrentMapId] = new Dictionary<Guid, WoWObject>();

            if (packet.Opcode != Opcodes.GetOpcode(Opcode.SMSG_LOGIN_VERIFY_WORLD))
                return;

            Player chInfo;
            if (!CharacterHandler.Characters.TryGetValue(SessionHandler.LoginGuid, out chInfo))
                return;

            SessionHandler.LoggedInCharacter = chInfo;
        }
开发者ID:CarlosX,项目名称:WowPacketParser,代码行数:21,代码来源:MovementHandler.cs

示例5: ReadMovementInfo

        public static MovementInfo ReadMovementInfo(ref Packet packet, Guid guid, int index)
        {
            string prefix = index < 0 ? string.Empty : "[" + index + "] ";

            var info = new MovementInfo();
            info.Flags = packet.ReadEnum<MovementFlag>(prefix + "Movement Flags", TypeCode.Int32);

            var flagsTypeCode = ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056) ? TypeCode.Int16 : TypeCode.Byte;
            var flags = packet.ReadEnum<MovementFlagExtra>(prefix + "Extra Movement Flags", flagsTypeCode);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
                if (packet.ReadGuid(prefix + "GUID 2") != guid)
                    packet.Writer.WriteLine("GUIDS NOT EQUAL"); // Fo debuggingz

            packet.ReadInt32(prefix + "Time");

            var pos = packet.ReadVector4(prefix + "Position");
            info.Position = new Vector3(pos.X, pos.Y, pos.Z);
            info.Orientation = pos.O;

            if (info.Flags.HasAnyFlag(MovementFlag.OnTransport))
            {
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                    packet.ReadPackedGuid(prefix + "Transport GUID");
                else
                    packet.ReadGuid(prefix + "Transport GUID");

                packet.ReadVector4(prefix + "Transport Position");
                packet.ReadInt32(prefix + "Transport Time");

                if (ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing))
                    packet.ReadByte(prefix + "Transport Seat");

                if (flags.HasAnyFlag(MovementFlagExtra.InterpolateMove))
                    packet.ReadInt32(prefix + "Transport Time");
            }

            if (info.Flags.HasAnyFlag(MovementFlag.Swimming | MovementFlag.Flying) ||
                flags.HasAnyFlag(MovementFlagExtra.AlwaysAllowPitching))
                packet.ReadSingle(prefix + "Swim Pitch");

            if (ClientVersion.RemovedInVersion(ClientType.Cataclysm))
                packet.ReadInt32(prefix + "Fall Time");

            if (info.Flags.HasAnyFlag(MovementFlag.Falling))
            {
                if (ClientVersion.AddedInVersion(ClientType.Cataclysm))
                    packet.ReadInt32(prefix + "Fall Time");

                packet.ReadSingle(prefix + "Fall Velocity");
                packet.ReadSingle(prefix + "Fall Sin angle");
                packet.ReadSingle(prefix + "Fall Cos angle");
                packet.ReadSingle(prefix + "Fall Speed");
            }

            if (info.Flags.HasAnyFlag(MovementFlag.SplineElevation))
                packet.ReadSingle(prefix + "Spline Elevation");

            return info;
        }
开发者ID:CarlosX,项目名称:WowPacketParser,代码行数:60,代码来源:MovementHandler.cs

示例6: HandleUnk5

 public static void HandleUnk5(Packet packet)
 {
     packet.ReadVector4("Position");
 }
开发者ID:samaelsacred,项目名称:WowPacketParser,代码行数:4,代码来源:MiscellaneousHandler.cs

示例7: ReadMovementUpdateBlock

        public static MovementInfo ReadMovementUpdateBlock(ref Packet packet, Guid guid, int index)
        {
            var moveInfo = new MovementInfo();

            var flagsTypeCode = ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767) ? TypeCode.UInt16 : TypeCode.Byte;
            var flags = packet.ReadEnum<UpdateFlag>("[" + index + "] Update Flags", flagsTypeCode);

            if (flags.HasAnyFlag(UpdateFlag.Living))
            {
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_0_14333))
                    moveInfo = MovementHandler.ReadMovementInfo420(ref packet, guid, index);
                else
                    moveInfo = MovementHandler.ReadMovementInfo(ref packet, guid, index);
                var moveFlags = moveInfo.Flags;

                var speedCount = ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056) ? 9 : 8;
                int speedShift;
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_1_0_13914) &&
                    ClientVersion.RemovedInVersion(ClientVersionBuild.V4_2_2_14545))
                    speedShift = 1;  // enums shifted by one
                else speedShift = 0;

                for (var i = 0; i < speedCount - speedShift; i++)
                {
                    var speedType = (SpeedType)(i + speedShift);
                    var speed = packet.ReadSingle("["+ index + "] " + speedType + " Speed");

                    switch (speedType)
                    {
                        case SpeedType.Walk:
                        {
                            moveInfo.WalkSpeed = speed / 2.5f;
                            break;
                        }
                        case SpeedType.Run:
                        {
                            moveInfo.RunSpeed = speed / 7.0f;
                            break;
                        }
                    }
                }

                if (moveFlags.HasAnyFlag(MovementFlag.SplineEnabled))
                {
                    var splineFlags = packet.ReadEnum<SplineFlag>("Spline Flags", TypeCode.Int32, index);

                    if (splineFlags.HasAnyFlag(SplineFlag.FinalTarget))
                        packet.ReadGuid("Final Spline Target GUID", index);
                    else if (splineFlags.HasAnyFlag(SplineFlag.FinalOrientation))
                    {
                        if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_2_9056))
                            packet.ReadInt32(); // not sure, orientation is incorrect in 2.4.1, this int is probably involved

                        packet.ReadSingle("Final Spline Orientation", index);
                    }
                    else if (splineFlags.HasAnyFlag(SplineFlag.FinalPoint))
                        packet.ReadVector3("Final Spline Coords", index);

                    packet.ReadInt32("Spline Time", index);
                    packet.ReadInt32("Spline Full Time", index);
                    packet.ReadInt32("Spline Unk Int32 1", index);

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                    {
                        packet.ReadSingle("Spline Duration Multiplier", index);
                        packet.ReadSingle("Spline Unit Interval", index);
                        packet.ReadSingle("Spline Unk Float 2", index);
                        packet.ReadInt32("Spline Height Time", index);
                    }

                    var splineCount = packet.ReadInt32();
                    for (var i = 0; i < splineCount; i++)
                        packet.ReadVector3("Spline Waypoint", index, i);

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                        packet.ReadEnum<SplineMode>("Spline Mode", TypeCode.Byte, index);

                    packet.ReadVector3("Spline Endpoint", index);
                }
            }
            else // !UpdateFlag.Living
            {
                if (flags.HasAnyFlag(UpdateFlag.GOPosition))
                {
                    packet.ReadPackedGuid("[" + index + "] GO Position GUID");

                    moveInfo.Position = packet.ReadVector3("[" + index + "] GO Position");
                    packet.ReadVector3("[" + index + "] GO Transport Position");

                    moveInfo.Orientation = packet.ReadSingle("[" + index + "] GO Orientation");
                    packet.ReadSingle("[" + index + "] GO Transport Orientation");
                }
                else if (flags.HasAnyFlag(UpdateFlag.StationaryObject))
                    packet.ReadVector4("[" + index + "] Stationary Position");
            }

            if (flags.HasAnyFlag(UpdateFlag.Unknown1))
                packet.ReadInt32("[" + index + "] Unk Int32");

            if (flags.HasAnyFlag(UpdateFlag.LowGuid))
//.........这里部分代码省略.........
开发者ID:Supabad,项目名称:WowPacketParser,代码行数:101,代码来源:UpdateHandler.cs

示例8: HandleLoginVerifyWorld

 public static void HandleLoginVerifyWorld(Packet packet)
 {
     WowPacketParser.Parsing.Parsers.MovementHandler.CurrentMapId = (uint)packet.ReadInt32<MapId>("Map");
     packet.ReadVector4("Position");
     packet.ReadUInt32("Reason");
 }
开发者ID:cyberbrest,项目名称:WowPacketParser,代码行数:6,代码来源:MovementHandler.cs

示例9: ReadMovementInfoGen

        private static MovementInfo ReadMovementInfoGen(ref Packet packet, Guid guid, int index)
        {
            var info = new MovementInfo();
            info.Flags = packet.ReadEnum<MovementFlag>("Movement Flags", TypeCode.Int32, index);

            var flagsTypeCode = ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056) ? TypeCode.Int16 : TypeCode.Byte;
            info.FlagsExtra = packet.ReadEnum<MovementFlagExtra>("Extra Movement Flags", flagsTypeCode, index);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
                if (packet.ReadGuid("GUID 2", index) != guid)
                    throw new InvalidDataException("Guids are not equal.");

            packet.ReadInt32("Time", index);

            info.Position = packet.ReadVector3("Position", index);
            info.Orientation = packet.ReadSingle("Orientation", index);

            if (info.Flags.HasAnyFlag(MovementFlag.OnTransport))
            {
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                    info.TransportGuid = packet.ReadPackedGuid("Transport GUID", index);
                else
                    info.TransportGuid = packet.ReadGuid("Transport GUID", index);

                info.TransportOffset = packet.ReadVector4("Transport Position", index);
                packet.ReadInt32("Transport Time", index);

                if (ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing))
                    packet.ReadByte("Transport Seat", index);

                if (info.FlagsExtra.HasAnyFlag(MovementFlagExtra.InterpolateMove))
                    packet.ReadInt32("Transport Time", index);
            }

            if (info.Flags.HasAnyFlag(MovementFlag.Swimming | MovementFlag.Flying) ||
                info.FlagsExtra.HasAnyFlag(MovementFlagExtra.AlwaysAllowPitching))
                packet.ReadSingle("Swim Pitch", index);

            if (ClientVersion.AddedInVersion(ClientType.Cataclysm))
            {
                if (info.FlagsExtra.HasAnyFlag(MovementFlagExtra.InterpolateTurning))
                {
                    packet.ReadInt32("Fall Time", index);
                    packet.ReadSingle("Fall Velocity", index);

                    if (info.Flags.HasAnyFlag(MovementFlag.Falling))
                    {
                        packet.ReadSingle("Fall Sin Angle", index);
                        packet.ReadSingle("Fall Cos Angle", index);
                        packet.ReadSingle("Fall Speed", index);
                    }
                }
            }
            else
            {
                packet.ReadInt32("Fall Time", index);
                if (info.Flags.HasAnyFlag(MovementFlag.Falling))
                {
                    packet.ReadSingle("Fall Velocity", index);
                    packet.ReadSingle("Fall Sin Angle", index);
                    packet.ReadSingle("Fall Cos Angle", index);
                    packet.ReadSingle("Fall Speed", index);
                }
            }

            if (info.Flags.HasAnyFlag(MovementFlag.SplineElevation))
                packet.ReadSingle("Spline Elevation", index);

            return info;
        }
开发者ID:eddyb,项目名称:WowPacketParser,代码行数:70,代码来源:MovementHandler.cs

示例10: ReadMovementUpdateBlock

        private static MovementInfo ReadMovementUpdateBlock(Packet packet, WowGuid guid, object index)
        {
            var moveInfo = new MovementInfo();

            packet.ResetBitReader();

            packet.ReadBit("NoBirthAnim", index);
            packet.ReadBit("EnablePortals", index);
            packet.ReadBit("PlayHoverAnim", index);

            var hasMovementUpdate = packet.ReadBit("HasMovementUpdate", index);
            var hasMovementTransport = packet.ReadBit("HasMovementTransport", index);
            var hasStationaryPosition = packet.ReadBit("Stationary", index);
            var hasCombatVictim = packet.ReadBit("HasCombatVictim", index);
            var hasServerTime = packet.ReadBit("HasServerTime", index);
            var hasVehicleCreate = packet.ReadBit("HasVehicleCreate", index);
            var hasAnimKitCreate = packet.ReadBit("HasAnimKitCreate", index);
            var hasRotation = packet.ReadBit("HasRotation", index);
            var hasAreaTrigger = packet.ReadBit("HasAreaTrigger", index);
            var hasGameObject = packet.ReadBit("HasGameObject", index);
            var hasSmoothPhasing = packet.ReadBit("HasSmoothPhasing", index);

            packet.ReadBit("ThisIsYou", index);

            var sceneObjCreate = packet.ReadBit("SceneObjCreate", index);
            var playerCreateData = packet.ReadBit("HasPlayerCreateData", index);

            if (hasMovementUpdate)
            {
                packet.ResetBitReader();
                packet.ReadPackedGuid128("MoverGUID", index);

                packet.ReadUInt32("MoveTime", index);
                moveInfo.Position = packet.ReadVector3("Position", index);
                moveInfo.Orientation = packet.ReadSingle("Orientation", index);

                packet.ReadSingle("Pitch", index);
                packet.ReadSingle("StepUpStartElevation", index);

                var removeForcesIDsCount = packet.ReadInt32();
                packet.ReadInt32("MoveIndex", index);

                for (var i = 0; i < removeForcesIDsCount; i++)
                    packet.ReadPackedGuid128("RemoveForcesIDs", index, i);

                moveInfo.Flags = packet.ReadBitsE<MovementFlag>("Movement Flags", 30, index);
                moveInfo.FlagsExtra = packet.ReadBitsE<MovementFlagExtra>("Extra Movement Flags", 18, index);

                var hasTransport = packet.ReadBit("Has Transport Data", index);
                var hasFall = packet.ReadBit("Has Fall Data", index);
                packet.ReadBit("HasSpline", index);
                packet.ReadBit("HeightChangeFailed", index);
                packet.ReadBit("RemoteTimeValid", index);

                if (hasTransport)
                {
                    packet.ResetBitReader();
                    moveInfo.TransportGuid = packet.ReadPackedGuid128("Transport Guid", index);
                    moveInfo.TransportOffset = packet.ReadVector4("Transport Position", index);
                    packet.ReadSByte("Transport Seat", index);
                    packet.ReadInt32("Transport Time", index);

                    var hasPrevMoveTime = packet.ReadBit("HasPrevMoveTime", index);
                    var hasVehicleRecID = packet.ReadBit("HasVehicleRecID", index);

                    if (hasPrevMoveTime)
                        packet.ReadUInt32("PrevMoveTime", index);

                    if (hasVehicleRecID)
                        packet.ReadUInt32("VehicleRecID", index);
                }

                if (hasFall)
                {
                    packet.ResetBitReader();
                    packet.ReadUInt32("Fall Time", index);
                    packet.ReadSingle("JumpVelocity", index);

                    var hasFallDirection = packet.ReadBit("Has Fall Direction", index);
                    if (hasFallDirection)
                    {
                        packet.ReadVector2("Fall", index);
                        packet.ReadSingle("Horizontal Speed", index);
                    }
                }

                moveInfo.WalkSpeed = packet.ReadSingle("WalkSpeed", index) / 2.5f;
                moveInfo.RunSpeed = packet.ReadSingle("RunSpeed", index) / 7.0f;
                packet.ReadSingle("RunBackSpeed", index);
                packet.ReadSingle("SwimSpeed", index);
                packet.ReadSingle("SwimBackSpeed", index);
                packet.ReadSingle("FlightSpeed", index);
                packet.ReadSingle("FlightBackSpeed", index);
                packet.ReadSingle("TurnRate", index);
                packet.ReadSingle("PitchRate", index);

                var movementForceCount = packet.ReadInt32("MovementForceCount", index);

                packet.ResetBitReader();

//.........这里部分代码省略.........
开发者ID:jackpoz,项目名称:WowPacketParser,代码行数:101,代码来源:UpdateHandler.cs

示例11: HandleMovementHeartbeat433

        public static void HandleMovementHeartbeat433(Packet packet)
        {
            packet.ReadEnum<MovementFlag>("Movement flags", 30);

            packet.ReadBit("HasSplineData");

            var guidBytes = new byte[8];
            guidBytes[0] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[6] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[1] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[7] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[2] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[4] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[3] = (byte)(packet.ReadBit() ? 1 : 0);

            packet.ReadEnum<MovementFlagExtra>("Movement flags extra", 12);

            guidBytes[5] = (byte)(packet.ReadBit() ? 1 : 0);
            var splineElevation = packet.ReadBit("SplineElevation"); // OR Swimming
            var onTransport = packet.ReadBit("OnTransport");

            var transportBytes = new byte[8];
            var hasInterpolatedMovement = false;
            var time3 = false;
            if (onTransport)
            {
                transportBytes[0] = (byte)(packet.ReadBit() ? 1 : 0);
                transportBytes[6] = (byte)(packet.ReadBit() ? 1 : 0);
                transportBytes[2] = (byte)(packet.ReadBit() ? 1 : 0);
                transportBytes[5] = (byte)(packet.ReadBit() ? 1 : 0);
                transportBytes[4] = (byte)(packet.ReadBit() ? 1 : 0);
                transportBytes[1] = (byte)(packet.ReadBit() ? 1 : 0);
                transportBytes[3] = (byte)(packet.ReadBit() ? 1 : 0);
                transportBytes[7] = (byte)(packet.ReadBit() ? 1 : 0);
                hasInterpolatedMovement = packet.ReadBit("HasInterpolatedMovement");
                time3 = packet.ReadBit("Time3");
            }

            var swimming = packet.ReadBit("Swimming");  // OR SplineElevation
            var interPolatedTurning = packet.ReadBit("InterPolatedTurning");
            var jumping = false;
            if (interPolatedTurning)
                jumping = packet.ReadBit("Jumping");

            packet.ReadInt32("Time");
            packet.ReadVector4("Position");

            if (guidBytes[7] != 0)
                guidBytes[7] ^= packet.ReadByte();

            if (guidBytes[5] != 0)
                guidBytes[5] ^= packet.ReadByte();

            if (splineElevation)
                packet.ReadSingle("Spline Elevation");

            if (guidBytes[1] != 0)
                guidBytes[1] ^= packet.ReadByte();

            if (guidBytes[6] != 0)
                guidBytes[6] ^= packet.ReadByte();

            if (guidBytes[4] != 0)
                guidBytes[4] ^= packet.ReadByte();

            if (guidBytes[3] != 0)
                guidBytes[3] ^= packet.ReadByte();

            if (onTransport)
            {
                packet.ReadByte("Transport Seat");
                packet.ReadSingle("Transport Orientation");
                packet.ReadVector3("Transport Position");
                packet.ReadInt32("Transport Time");
                if (hasInterpolatedMovement)
                    packet.ReadInt32("Transport Time 2");

                if (transportBytes[3] != 0)
                    transportBytes[3] ^= packet.ReadByte();

                if (transportBytes[6] != 0)
                    transportBytes[6] ^= packet.ReadByte();

                if (time3)
                    packet.ReadInt32("Transport Time 3");

                if (transportBytes[7] != 0)
                    transportBytes[7] ^= packet.ReadByte();

                if (transportBytes[5] != 0)
                    transportBytes[5] ^= packet.ReadByte();

                if (transportBytes[2] != 0)
                    transportBytes[2] ^= packet.ReadByte();

                if (transportBytes[1] != 0)
                    transportBytes[1] ^= packet.ReadByte();

                if (transportBytes[0] != 0)
                    transportBytes[0] ^= packet.ReadByte();
//.........这里部分代码省略.........
开发者ID:skypeak,项目名称:WowPacketParser_SkyFire,代码行数:101,代码来源:MovementHandler.cs

示例12: HandleEnterWorld

        public static void HandleEnterWorld(Packet packet)
        {
            CurrentMapId = (uint) packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
            packet.ReadVector4("Position");

            if (UpdateHandler.Objects != null && UpdateHandler.Objects.ContainsKey(CurrentMapId))
                UpdateHandler.Objects[CurrentMapId] = new Dictionary<Guid, WoWObject>();

            Player chInfo;
            if (CharacterHandler.Characters.TryGetValue(SessionHandler.LoginGuid, out chInfo))
                SessionHandler.LoggedInCharacter = chInfo;

            packet.AddSniffData(StoreNameType.Map, (int) CurrentMapId, "NEW_WORLD");
        }
开发者ID:LegacyCorporation,项目名称:LegacyPacketParser,代码行数:14,代码来源:MovementHandler.cs

示例13: ReadMovementStats

        public static void ReadMovementStats(Packet packet, params object[] idx)
        {
            packet.ReadPackedGuid128("MoverGUID", idx);

            packet.ReadUInt32("MoveIndex", idx);
            packet.ReadVector4("Position", idx);

            packet.ReadSingle("Pitch", idx);
            packet.ReadSingle("StepUpStartElevation", idx);

            var int152 = packet.ReadInt32("RemoveForcesCount", idx);
            packet.ReadInt32("MoveTime", idx);

            for (var i = 0; i < int152; i++)
                packet.ReadPackedGuid128("RemoveForcesIDs", idx, i);

            packet.ResetBitReader();

            packet.ReadBitsE<MovementFlag>("MovementFlags", 30, idx);
            packet.ReadBitsE<MovementFlagExtra>("ExtraMovementFlags", 18, idx);

            var hasTransport = packet.ReadBit("HasTransportData", idx);
            var hasFall = packet.ReadBit("HasFallData", idx);
            packet.ReadBit("HasSpline", idx);
            packet.ReadBit("HeightChangeFailed", idx);
            packet.ReadBit("RemoteTimeValid", idx);

            if (hasTransport)
                V6_0_2_19033.Parsers.MovementHandler.ReadTransportData(packet, idx, "TransportData");

            if (hasFall)
                V6_0_2_19033.Parsers.MovementHandler.ReadFallData(packet, idx, "FallData");
        }
开发者ID:jackpoz,项目名称:WowPacketParser,代码行数:33,代码来源:MovementHandler.cs

示例14: ReadTransportData

        public static void ReadTransportData(Packet packet, params object[] idx)
        {
            packet.ReadPackedGuid128("TransportGuid", idx);
            packet.ReadVector4("TransportPosition", idx);
            packet.ReadByte("TransportSeat", idx);
            packet.ReadInt32("TransportMoveTime", idx);

            packet.ResetBitReader();

            var hasPrevMoveTime = packet.ReadBit("HasPrevMoveTime", idx);
            var hasVehicleRecID = packet.ReadBit("HasVehicleRecID", idx);

            if (hasPrevMoveTime)
                packet.ReadUInt32("PrevMoveTime", idx);

            if (hasVehicleRecID)
                packet.ReadUInt32("VehicleRecID", idx);
        }
开发者ID:ChipLeo,项目名称:WowPacketParser,代码行数:18,代码来源:MovementHandler.cs

示例15: HandleMoveSetCompoundState434

        public static void HandleMoveSetCompoundState434(Packet packet)
        {
            var guid = packet.StartBitStream(5, 0, 4, 1, 7, 6, 2, 3);
            var count = packet.ReadBits("Count", 23);
            var unk1 = new byte[count];
            var unk2 = new byte[count];
            var hasPosition = new byte[count];
            var unk4 = new byte[count];

            for (int i = 0; i < count; ++i)
            {
                unk1[i] = packet.ReadBit("Unk bit 1", i); // 36
                unk2[i] = packet.ReadBit("Unk bit 2", i); // 8
                hasPosition[i] = packet.ReadBit("Has position", i); // 16
                unk4[i] = packet.ReadBit("Unk bit 4", i); // 44

                if (unk4[i] != 0)
                    packet.ReadBits("Unk bits", 2, i);
            }

            for (int i = 0; i < count; ++i)
            {

                if (unk4[i] != 0)
                    packet.ReadSingle("Unk Float 1", i);

                if (hasPosition[i] != 0)
                    packet.ReadVector4("Position", i);

                if (unk1[i] != 0)
                    packet.ReadInt32("Unk Int32 1", i);

                packet.ReadInt32("Unk Int32 2", i);

                if (unk2[i] != 0)
                    packet.ReadSingle("Unk Float 2", i);

                packet.ReadInt16("Unk Int16", i);
            }

            packet.ParseBitStream(guid, 2, 1, 4, 5, 6, 7, 0, 3);
            packet.WriteGuid("Guid", guid);
        }
开发者ID:eddyb,项目名称:WowPacketParser,代码行数:43,代码来源:MovementHandler.cs


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