本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadValue方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadValue方法的具体用法?C# Packet.ReadValue怎么用?C# Packet.ReadValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Packet
的用法示例。
在下文中一共展示了Packet.ReadValue方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleAuctionBidderNotification
public static void HandleAuctionBidderNotification(Packet packet)
{
packet.ReadUInt32("Auction House ID");
packet.ReadUInt32("Auction ID");
packet.ReadGuid("Bidder GUID");
packet.ReadValue("Bid", _auctionSize);
packet.ReadValue("Diff", _auctionSize);
packet.ReadUInt32<ItemId>("Item Entry");
packet.ReadUInt32("Unk UInt32 1");
}
示例2: HandleAuctionBidderNotification
public static void HandleAuctionBidderNotification(Packet packet)
{
packet.ReadUInt32("Auction House ID");
packet.ReadUInt32("Auction ID");
packet.ReadGuid("Bidder GUID");
packet.ReadValue("Bid", _auctionSize);
packet.ReadValue("Diff", _auctionSize);
packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry");
packet.ReadUInt32("Unk UInt32 1");
}
示例3: HandleAuctionCommandResult
public static void HandleAuctionCommandResult(Packet packet)
{
packet.ReadUInt32("Auction ID");
var action = packet.ReadUInt32E<AuctionHouseAction>("Action");
var error = packet.ReadUInt32E<AuctionHouseError>("Error");
if (error == AuctionHouseError.Inventory)
packet.ReadUInt32E<InventoryResult>("Equip Error");
switch (error)
{
case AuctionHouseError.Ok:
if (action == AuctionHouseAction.Bid)
packet.ReadValue("Diff", _auctionSize);
break;
case AuctionHouseError.HigherBid:
packet.ReadGuid("Bidder");
packet.ReadValue("Bid", _auctionSize);
packet.ReadValue("Diff", _auctionSize);
break;
}
}
示例4: HandleAuctionPlaceBid
public static void HandleAuctionPlaceBid(Packet packet)
{
packet.ReadGuid("Auctioneer GUID");
packet.ReadUInt32("Auction Id");
// I think Blizz got this wrong. Auction Id should be 64 on 4.x, not price.
packet.ReadValue("Price", _auctionSize);
}
示例5: HandleAuctionOwnerNotification
public static void HandleAuctionOwnerNotification(Packet packet)
{
packet.ReadUInt32("Auction ID");
packet.ReadValue("Bid", _auctionSize);
packet.ReadValue("Diff", _auctionSize);
packet.ReadGuid("Bidder GUID");
packet.ReadUInt32<ItemId>("Item Entry");
packet.ReadUInt32("Unk UInt32 4");
packet.ReadSingle("Unk float 5");
}
示例6: HandleAuctionListItemsResult
public static void HandleAuctionListItemsResult(Packet packet)
{
var count = packet.ReadUInt32("Count");
for (var i = 0; i < count; ++i)
{
packet.ReadUInt32("Auction Id", i);
packet.ReadUInt32<ItemId>("Item Entry", i);
int enchantmentCount = ClientVersion.AddedInVersion(ClientVersionBuild.V4_3_0_15005) ? 10 : ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545) ? 9 : ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing) ? 7 : 6;
for (var j = 0; j < enchantmentCount; ++j)
{
packet.ReadUInt32("Item Enchantment ID", i, j);
packet.ReadUInt32("Item Enchantment Duration", i, j);
packet.ReadUInt32("Item Enchantment Charges", i, j);
}
packet.ReadInt32("Item Random Property ID", i);
packet.ReadUInt32("Item Suffix", i);
packet.ReadUInt32("Item Count", i);
packet.ReadInt32("Item Spell Charges", i);
//packet.ReadUInt32E<ItemProtoFlags>("Item Flags", i);
packet.ReadUInt32("Unk UInt32 1", i);
packet.ReadGuid("Owner", i);
packet.ReadValue("Start Bid", _auctionSize, i);
packet.ReadValue("Out Bid", _auctionSize, i);
packet.ReadValue("Buyout ", _auctionSize, i);
packet.ReadUInt32("Time Left", i);
packet.ReadGuid("Bidder", i);
packet.ReadValue("Bid", _auctionSize, i);
}
packet.ReadUInt32("Total item count");
packet.ReadUInt32("Desired delay time");
}
示例7: HandleAuctionListBidderResult
public static void HandleAuctionListBidderResult(Packet packet)
{
var count = packet.ReadUInt32("Count");
for (var i = 0; i < count; ++i)
{
packet.ReadUInt32("Auction Id", i);
packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry", i);
int enchantmentCount = ClientVersion.AddedInVersion(ClientVersionBuild.V4_3_0_15005) ? 10 : ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545) ? 9 : ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing) ? 7 : 6;
for (var j = 0; j < enchantmentCount; ++j)
{
packet.ReadUInt32("Item Enchantment ID", i, j);
packet.ReadUInt32("Item Enchantment Duration", i, j);
packet.ReadUInt32("Item Enchantment Charges", i, j);
}
packet.ReadInt32("Item Random Property ID", i);
packet.ReadUInt32("Item Suffix", i);
packet.ReadUInt32("Item Count", i);
packet.ReadInt32("Item Spell Charges", i);
//packet.ReadEnum<ItemFlag>("Item Flags", TypeCode.UInt32, i);
packet.ReadUInt32("Unk UInt32 1", i);
packet.ReadGuid("Owner", i);
packet.ReadValue("Start Bid", _auctionSize, i);
packet.ReadValue("Out Bid", _auctionSize, i);
packet.ReadValue("Buyout ", _auctionSize, i);
packet.ReadUInt32("Time Left", i);
packet.ReadGuid("Bidder", i);
packet.ReadValue("Bid", _auctionSize, i);
}
packet.ReadUInt32("Own Count");
packet.ReadUInt32("Unk UInt32 1");
}
示例8: HandleAuctionOwnerNotification
public static void HandleAuctionOwnerNotification(Packet packet)
{
packet.ReadUInt32("Auction ID");
packet.ReadValue("Bid", _auctionSize);
packet.ReadValue("Unk 1", _auctionSize);
packet.ReadUInt64("Unk UInt64 2");
packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry");
packet.ReadUInt32("Unk UInt32 4");
packet.ReadSingle("Unk float 5");
}
示例9: HandleAuctionListBidderItemsResult
public static void HandleAuctionListBidderItemsResult(Packet packet)
{
var count = packet.ReadUInt32("Count");
for (var i = 0; i < count; ++i)
{
packet.ReadUInt32("Auction Id", i);
packet.ReadUInt32<ItemId>("Item Entry", i);
int enchantmentCount = 8;
for (var j = 0; j < enchantmentCount; ++j)
{
packet.ReadUInt32("Item Enchantment ID", i, j);
packet.ReadUInt32("Item Enchantment Duration", i, j);
packet.ReadUInt32("Item Enchantment Charges", i, j);
}
packet.ReadUInt32("Unk UInt32 1", i);
packet.ReadInt32("Item Random Property ID", i);
packet.ReadUInt32("Item Suffix", i);
packet.ReadUInt32("Item Count", i);
packet.ReadInt32("Item Spell Charges", i);
packet.ReadUInt32E<ItemProtoFlags>("Item Flags", i);
packet.ReadGuid("Owner", i);
packet.ReadValue("Start Bid", TypeCode.UInt64, i);
packet.ReadValue("Out Bid", TypeCode.UInt64, i);
packet.ReadValue("Buyout ", TypeCode.UInt64, i);
packet.ReadUInt32("Time Left", i);
packet.ReadGuid("Bidder", i);
packet.ReadValue("Bid", TypeCode.UInt64, i);
}
packet.ReadUInt32("Total item count");
packet.ReadUInt32("Desired delay time");
}