本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadPackedVector3方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadPackedVector3方法的具体用法?C# Packet.ReadPackedVector3怎么用?C# Packet.ReadPackedVector3使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Packet
的用法示例。
在下文中一共展示了Packet.ReadPackedVector3方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadSplineMovement422
private static void ReadSplineMovement422(ref Packet packet, Vector3 pos)
{
var flags = packet.ReadEnum<SplineFlag422>("Spline Flags", TypeCode.Int32);
if (flags.HasAnyFlag(SplineFlag422.AnimationTier))
{
packet.ReadEnum<MovementAnimationState>("Animation State", TypeCode.Byte);
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag422.Trajectory))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Unk Int32 2");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag422.UsePathSmoothing))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3();
mid.X = (pos.X + newpos.X) * 0.5f;
mid.Y = (pos.Y + newpos.Y) * 0.5f;
mid.Z = (pos.Z + newpos.Z) * 0.5f;
for (var i = 1; i < waypoints; i++)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.WriteLine("[" + i + "]" + " Waypoint: " + vec);
}
}
}
示例2: ReadSplineMovement510
private static void ReadSplineMovement510(Packet packet, Vector3 pos)
{
var flags = packet.ReadInt32E<SplineFlag434>("Spline Flags");
if (flags.HasAnyFlag(SplineFlag434.Animation))
{
packet.ReadByteE<MovementAnimationState>("Animation State");
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag434.Parabolic))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Async-time in ms");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag434.UncompressedPath))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3
{
X = (pos.X + newpos.X)*0.5f,
Y = (pos.Y + newpos.Y)*0.5f,
Z = (pos.Z + newpos.Z)*0.5f
};
if (waypoints != 1)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.AddValue("Waypoint: ", vec, 0);
if (waypoints > 2)
{
for (var i = 1; i < waypoints - 1; ++i)
{
vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.AddValue("Waypoint", vec, i);
}
}
}
}
var unkLoopCounter = packet.ReadUInt16("Unk UInt16");
if (unkLoopCounter > 1)
{
packet.ReadSingle("Unk Float 1");
packet.ReadUInt16("Unk UInt16 1");
packet.ReadUInt16("Unk UInt16 2");
packet.ReadSingle("Unk Float 2");
packet.ReadUInt16("Unk UInt16 3");
for (var i = 0; i < unkLoopCounter; i++)
{
packet.ReadUInt16("Unk UInt16 1", i);
packet.ReadUInt16("Unk UInt16 2", i);
}
}
}
示例3: HandleMonsterMove
public static void HandleMonsterMove(Packet packet)
{
var guid = packet.ReadPackedGuid("GUID");
if (Storage.Objects != null && Storage.Objects.ContainsKey(guid))
{
var obj = Storage.Objects[guid].Item1;
UpdateField uf;
if (obj.UpdateFields != null && obj.UpdateFields.TryGetValue(UpdateFields.GetUpdateField(UnitField.UNIT_FIELD_FLAGS), out uf))
if ((uf.UInt32Value & (uint)UnitFlags.IsInCombat) == 0) // movement could be because of aggro so ignore that
obj.Movement.HasWpsOrRandMov = true;
}
if (packet.Opcode == Opcodes.GetOpcode(Opcode.SMSG_MONSTER_MOVE_TRANSPORT))
{
packet.ReadPackedGuid("Transport GUID");
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadByte("Transport Seat");
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadBoolean("Toggle AnimTierInTrans");
var pos = packet.ReadVector3("Position");
packet.ReadInt32("Move Ticks");
var type = packet.ReadEnum<SplineType>("Spline Type", TypeCode.Byte);
switch (type)
{
case SplineType.FacingSpot:
{
packet.ReadVector3("Facing Spot");
break;
}
case SplineType.FacingTarget:
{
packet.ReadGuid("Facing GUID");
break;
}
case SplineType.FacingAngle:
{
packet.ReadSingle("Facing Angle");
break;
}
case SplineType.Stop:
return;
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_3_4_15595))
{
// Not the best way
ReadSplineMovement434(ref packet, pos);
return;
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
// Not the best way
ReadSplineMovement422(ref packet, pos);
return;
}
var flags = packet.ReadEnum<SplineFlag>("Spline Flags", TypeCode.Int32);
if (flags.HasAnyFlag(SplineFlag.AnimationTier))
{
packet.ReadEnum<MovementAnimationState>("Animation State", TypeCode.Byte);
packet.ReadInt32("Async-time in ms");
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag.Trajectory))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Async-time in ms");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag.Flying | SplineFlag.CatmullRom))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3();
mid.X = (pos.X + newpos.X) * 0.5f;
mid.Y = (pos.Y + newpos.Y) * 0.5f;
mid.Z = (pos.Z + newpos.Z) * 0.5f;
for (var i = 1; i < waypoints; i++)
{
var vec = packet.ReadPackedVector3();
//.........这里部分代码省略.........
示例4: HandleMonsterMove
//.........这里部分代码省略.........
WowGuid transportGuid = packet.ReadPackedGuid("Transport GUID");
int seat = -1;
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
seat = packet.ReadByte("Transport Seat");
if (transportGuid.HasEntry() && transportGuid.GetHighType() == HighGuidType.Vehicle &&
guid.HasEntry() && guid.GetHighType() == HighGuidType.Creature)
{
VehicleTemplateAccessory vehicleAccessory = new VehicleTemplateAccessory
{
Entry = transportGuid.GetEntry(),
AccessoryEntry = guid.GetEntry(),
SeatId = seat
};
Storage.VehicleTemplateAccessorys.Add(vehicleAccessory, packet.TimeSpan);
}
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadBool("Toggle AnimTierInTrans");
var pos = packet.ReadVector3("Position");
packet.ReadInt32("Move Ticks");
var type = packet.ReadByteE<SplineType>("Spline Type");
switch (type)
{
case SplineType.FacingSpot:
{
packet.ReadVector3("Facing Spot");
break;
}
case SplineType.FacingTarget:
{
packet.ReadGuid("Facing GUID");
break;
}
case SplineType.FacingAngle:
{
packet.ReadSingle("Facing Angle");
break;
}
case SplineType.Stop:
return;
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309))
{
// Not the best way
ReadSplineMovement510(packet, pos);
return;
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
// Not the best way
ReadSplineMovement422(packet, pos);
return;
}
var flags = packet.ReadInt32E<SplineFlag>("Spline Flags");
if (flags.HasAnyFlag(SplineFlag.AnimationTier))
{
packet.ReadByteE<MovementAnimationState>("Animation State");
packet.ReadInt32("Async-time in ms");
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag.Trajectory))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Async-time in ms");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag.Flying | SplineFlag.CatmullRom))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
Vector3 mid = (pos + newpos) * 0.5f;
for (var i = 1; i < waypoints; i++)
{
var vec = packet.ReadPackedVector3();
vec = mid - vec;
packet.AddValue("Waypoint", vec, i);
}
}
}
示例5: ReadSplineMovement422
private static void ReadSplineMovement422(Packet packet, Vector3 pos)
{
var flags = packet.ReadInt32E<SplineFlag422>("Spline Flags");
if (flags.HasAnyFlag(SplineFlag422.AnimationTier))
{
packet.ReadByteE<MovementAnimationState>("Animation State");
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag422.Trajectory))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Unk Int32 2");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag422.UsePathSmoothing))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3
{
X = (pos.X + newpos.X)*0.5f,
Y = (pos.Y + newpos.Y)*0.5f,
Z = (pos.Z + newpos.Z)*0.5f
};
for (var i = 1; i < waypoints; i++)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.AddValue("Waypoint", vec);
}
}
}
示例6: HandleMonsterMove
public static void HandleMonsterMove(Packet packet)
{
Guid mover = packet.ReadPackedGuid("GUID");
if (packet.Opcode == Opcodes.GetOpcode(Opcode.SMSG_MONSTER_MOVE_TRANSPORT))
{
packet.ReadPackedGuid("Transport GUID");
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadByte("Transport Seat");
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadBoolean("Toggle AlwaysAllowPitching");
var pos = packet.ReadVector3("Position");
packet.ReadInt32("Move Ticks");
var type = packet.ReadEnum<SplineType>("Spline Type", TypeCode.Byte);
switch (type)
{
case SplineType.FacingSpot:
{
packet.ReadVector3("Facing Spot");
break;
}
case SplineType.FacingTarget:
{
packet.ReadGuid("Facing GUID");
break;
}
case SplineType.FacingAngle:
{
packet.ReadSingle("Facing Angle");
break;
}
case SplineType.Stop:
return;
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
// Not the best way
ReadSplineMovement422(ref packet, pos);
return;
}
var flags = packet.ReadEnum<SplineFlag>("Spline Flags", TypeCode.Int32);
if (flags.HasAnyFlag(SplineFlag.AnimationTier))
{
packet.ReadEnum<MovementAnimationState>("Animation State", TypeCode.Byte);
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
}
if (flags.HasAnyFlag(SplineFlag.Falling)) // Could be SplineFlag.UsePathSmoothing
{
packet.ReadInt32("Unknown");
packet.ReadInt16("Unknown");
packet.ReadInt16("Unknown");
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag.Trajectory))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Unk Int32 2");
}
var waypoints = packet.ReadInt32("Waypoints");
var waypointsList = new List<string>();
if (flags.HasAnyFlag(SplineFlag.Flying | SplineFlag.CatmullRom))
{
for (var i = 0; i < waypoints; i++)
waypointsList.Add(packet.ReadVector3("[" + i + "] Waypoint - Flying Or CatmullRom", i).ToString());
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
waypointsList.Add("New position: " + newpos.ToString());
var mid = new Vector3();
mid.X = (pos.X + newpos.X) * 0.5f;
mid.Y = (pos.Y + newpos.Y) * 0.5f;
mid.Z = (pos.Z + newpos.Z) * 0.5f;
for (var i = 1; i < waypoints; i++)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
string output = "[" + i + "]" + " Waypoint: " + vec;
packet.Writer.WriteLine(output);
waypointsList.Add(output);
//.........这里部分代码省略.........
示例7: HandleMonsterMove
public static void HandleMonsterMove(Packet packet)
{
packet.ReadPackedGuid("GUID");
if (packet.Opcode == Opcodes.GetOpcode(Opcode.SMSG_MONSTER_MOVE_TRANSPORT))
{
packet.ReadPackedGuid("Transport GUID");
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadByte("Transport Seat");
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadBoolean("Unk Boolean"); // Something to do with IsVehicleExitVoluntary ?
var pos = packet.ReadVector3("Position");
packet.ReadInt32("Move Ticks");
var type = packet.ReadEnum<SplineType>("Spline Type", TypeCode.Byte);
switch (type)
{
case SplineType.FacingSpot:
{
packet.ReadVector3("Facing Spot");
break;
}
case SplineType.FacingTarget:
{
packet.ReadGuid("Facing GUID");
break;
}
case SplineType.FacingAngle:
{
packet.ReadSingle("Facing Angle");
break;
}
case SplineType.Stop:
return;
}
var flags = packet.ReadEnum<SplineFlag>("Spline Flags", TypeCode.Int32);
if (flags.HasAnyFlag(SplineFlag.AnimationTier))
{
packet.ReadEnum<MovementAnimationState>("Animation State", TypeCode.Byte);
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
}
// Cannot find anything similar to this in 4.2.2 client
if (ClientVersion.RemovedInVersion(ClientVersionBuild.V4_2_2_14545))
{
if (flags.HasAnyFlag(SplineFlag.Falling)) // Could be SplineFlag.UsePathSmoothing
{
packet.ReadInt32("Unknown");
packet.ReadInt16("Unknown");
packet.ReadInt16("Unknown");
}
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag.Trajectory))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Unk Int32 2");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag.Flying | SplineFlag.CatmullRom))
{
packet.ReadVector3("Waypoint", 0);
for (var i = 1; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3();
mid.X = (pos.X + newpos.X) * 0.5f;
mid.Y = (pos.Y + newpos.Y) * 0.5f;
mid.Z = (pos.Z + newpos.Z) * 0.5f;
for (var i = 1; i < waypoints; i++)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.Writer.WriteLine("[" + i + "]" + " Waypoint: " + vec);
}
}
}
示例8: HandleMonsterMove
public static void HandleMonsterMove(Packet packet)
{
var ownerGUID = new byte[8];
var guid2 = new byte[8];
var factingTargetGUID = new byte[8];
var pos = new Vector3();
var bitB0 = packet.ReadBit();
ownerGUID[5] = packet.ReadBit();
var hasAnimationTime = !packet.ReadBit();
var hasTime = !packet.ReadBit();
packet.StartBitStream(ownerGUID, 4, 3);
var bit4C = !packet.ReadBit();
var bit78 = packet.ReadBit();
ownerGUID[2] = packet.ReadBit();
var hasFlags = !packet.ReadBit();
ownerGUID[0] = packet.ReadBit();
var bits8C = 0u;
if (bitB0)
{
packet.ReadBits("bits9C", 2);
bits8C = packet.ReadBits(22);
}
var waypointCount = packet.ReadBits(22);
var bit6D = !packet.ReadBit();
ownerGUID[7] = packet.ReadBit();
packet.ReadBit(); // fake bit
packet.StartBitStream(guid2, 5, 3, 4, 6, 2, 1, 7, 0);
var hasAnimationState = !packet.ReadBit();
var hasParabolicTime = !packet.ReadBit();
var hasParabolicSpeed = !packet.ReadBit();
ownerGUID[6] = packet.ReadBit();
var splineCount = packet.ReadBits(20);
ownerGUID[1] = packet.ReadBit();
var bit6C = !packet.ReadBit();
var splineType = packet.ReadBits(3);
if (splineType == 3)
packet.StartBitStream(factingTargetGUID, 4, 6, 5, 1, 0, 7, 3, 2);
packet.ReadBit("bit38");
packet.ResetBitReader();
if (bitB0)
{
packet.ReadSingle("floatA8");
packet.ReadSingle("floatA0");
packet.ReadInt16("shortAC");
for (var i = 0; i < bits8C; ++i)
{
packet.ReadInt16("short94+2", i);
packet.ReadInt16("short94+0", i);
}
packet.ReadInt16("shortA4");
}
packet.ReadXORBytes(guid2, 0, 1, 2, 7, 3, 4, 6, 5);
if (splineType == 3)
{
packet.ParseBitStream(factingTargetGUID, 2, 1, 7, 0, 5, 3, 4, 6);
packet.WriteGuid("Facting Target GUID", factingTargetGUID);
}
pos.Y = packet.ReadSingle();
packet.ReadXORByte(ownerGUID, 7);
if (hasAnimationTime)
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
var waypoints = new Vector3[waypointCount];
for (var i = 0; i < waypointCount; ++i)
{
var vec = packet.ReadPackedVector3();
waypoints[i].X = vec.X;
waypoints[i].Y = vec.Y;
waypoints[i].Z = vec.Z;
}
packet.ReadSingle("Float2C");
pos.Z = packet.ReadSingle();
packet.ReadSingle("Float30");
if (splineType == 2)
{
var spot = new Vector3
{
Y = packet.ReadSingle(),
Z = packet.ReadSingle(),
X = packet.ReadSingle(),
};
packet.AddValue("Facing Spot", spot);
}
Vector3 endpos = new Vector3();
for (var i = 0; i < splineCount; ++i)
{
var spot = new Vector3
{
Y = packet.ReadSingle(),
//.........这里部分代码省略.........
示例9: HandleMonsterMove
public static void HandleMonsterMove(Packet packet)
{
var pos = new Vector3();
var guid2 = new byte[8];
var factingTargetGUID = new byte[8];
var ownerGUID = new byte[8];
pos.Z = packet.ReadSingle(); // +6
pos.X = packet.ReadSingle(); // +4
packet.ReadInt32("Move Ticks"); // +10
pos.Y = packet.ReadSingle(); // +5
packet.ReadSingle("Float12"); // +12
packet.ReadSingle("Float13"); // +13
packet.ReadSingle("Float11"); // +11
var bit21 = !packet.ReadBit(); // +21
ownerGUID[0] = packet.ReadBit(); // +32 - 0
var splineType = (int)packet.ReadBits(3); // +68
if (splineType == 3)
packet.StartBitStream(factingTargetGUID, 6, 4, 3, 0, 5, 7, 1, 2);
var bit19 = !packet.ReadBit(); // +19
var bit69 = !packet.ReadBit(); // +69
var bit120 = !packet.ReadBit(); // +120
var splineCount = (int)packet.ReadBits(20); // +92
var bit16 = !packet.ReadBit(); // +16
ownerGUID[3] = packet.ReadBit(); // +35 - 3
var bit108 = !packet.ReadBit(); // +108
var bit22 = !packet.ReadBit(); // +22
var bit109 = !packet.ReadBit(); // +109
var bit20 = !packet.ReadBit(); // +20
ownerGUID[7] = packet.ReadBit(); // +39 - 7
ownerGUID[4] = packet.ReadBit(); // +36 - 4
var bit18 = !packet.ReadBit(); // +18
ownerGUID[5] = packet.ReadBit(); // +37 - 5
var bits124 = (int)packet.ReadBits(22); // +124
ownerGUID[6] = packet.ReadBit(); // +38 - 6
packet.ReadBit(); // fake bit
packet.StartBitStream(guid2, 7, 1, 3, 0, 6, 4, 5, 2);
var bit176 = packet.ReadBit(); // +176
var bits84 = 0u;
if (bit176)
{
packet.ReadBits("bits74", 2);
bits84 = packet.ReadBits(22);
}
packet.ReadBit("bit56"); // +56
ownerGUID[2] = packet.ReadBit(); // +38 - 2
ownerGUID[1] = packet.ReadBit(); // +33 - 1
var waypoints = new Vector3[bits124];
for (var i = 0; i < bits124; ++i)
{
var vec = packet.ReadPackedVector3();
waypoints[i].X = vec.X;
waypoints[i].Y = vec.Y;
waypoints[i].Z = vec.Z;
}
packet.ReadXORByte(ownerGUID, 1); // +33 - 1
packet.ParseBitStream(guid2, 6, 4, 1, 7, 0, 3, 5, 2);
var endpos = new Vector3();
for (var i = 0; i < splineCount; ++i)
{
var spot = new Vector3
{
Y = packet.ReadSingle(),
X = packet.ReadSingle(),
Z = packet.ReadSingle()
};
// client always taking first point
if (i == 0)
{
endpos = spot;
}
packet.AddValue("Spline Waypoint", spot, i);
}
if (bit18)
packet.ReadInt32("Int18"); // +18
if (splineType == 3)
{
packet.ParseBitStream(factingTargetGUID, 5, 7, 0, 4, 3, 2, 6, 1);
packet.WriteGuid("Facting Target GUID", factingTargetGUID);
}
//.........这里部分代码省略.........
示例10: HandleMonsterMove
public static void HandleMonsterMove(Packet packet)
{
packet.ReadPackedGuid("GUID");
if (packet.Opcode == Opcodes.GetOpcode(Opcode.SMSG_MONSTER_MOVE_TRANSPORT))
{
packet.ReadPackedGuid("Transport GUID");
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadByte("Transport Seat");
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadBoolean("Toggle AnimTierInTrans");
var pos = packet.ReadVector3("Position");
packet.ReadInt32("Move Ticks");
var type = packet.ReadEnum<SplineType>("Spline Type", TypeCode.Byte);
switch (type)
{
case SplineType.FacingSpot:
{
packet.ReadVector3("Facing Spot");
break;
}
case SplineType.FacingTarget:
{
packet.ReadGuid("Facing GUID");
break;
}
case SplineType.FacingAngle:
{
packet.ReadSingle("Facing Angle");
break;
}
case SplineType.Stop:
return;
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
// Not the best way
ReadSplineMovement422(ref packet, pos);
return;
}
var flags = packet.ReadEnum<SplineFlag>("Spline Flags", TypeCode.Int32);
if (flags.HasAnyFlag(SplineFlag.AnimationTier))
{
packet.ReadEnum<MovementAnimationState>("Animation State", TypeCode.Byte);
packet.ReadInt32("Async-time in ms");
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag.Trajectory))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Async-time in ms");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag.Flying | SplineFlag.CatmullRom))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3();
mid.X = (pos.X + newpos.X) * 0.5f;
mid.Y = (pos.Y + newpos.Y) * 0.5f;
mid.Z = (pos.Z + newpos.Z) * 0.5f;
for (var i = 1; i < waypoints; i++)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.WriteLine("[" + i + "]" + " Waypoint: " + vec);
}
}
}
示例11: HandleMonsterMove
//.........这里部分代码省略.........
packet.ReadInt32("Int40");
if (bit2D)
packet.ReadByte("Byte2D");
Vector3 endpos = new Vector3();
for (var i = 0; i < splineCount; ++i)
{
var spot = new Vector3
{
Y = packet.ReadSingle(),
X = packet.ReadSingle(),
Z = packet.ReadSingle(),
};
// client always taking first point
if (i == 0)
{
endpos = spot;
}
packet.AddValue("Spline Waypoint", spot, i);
}
packet.ParseBitStream(guid2, 6, 7, 2, 5, 3, 4, 1, 0);
if (bit55)
packet.ReadByte("Byte55");
packet.ReadInt32("Move Ticks");
packet.ReadXORByte(ownerGUID, 0);
if (splineType == 4)
packet.ReadSingle("Facing Angle");
pos.Y = packet.ReadSingle();
if (bit0)
packet.ReadSingle("Float3C");
packet.ReadXORByte(ownerGUID, 7);
packet.ReadXORByte(ownerGUID, 1);
var waypoints = new Vector3[bits64];
for (var i = 0; i < bits64; ++i)
{
var vec = packet.ReadPackedVector3();
waypoints[i].X = vec.X;
waypoints[i].Y = vec.Y;
waypoints[i].Z = vec.Z;
}
if (splineType == 2)
{
packet.ReadSingle("FloatA8");
packet.ReadSingle("FloatAC");
packet.ReadSingle("FloatB0");
}
if (hasTime)
packet.ReadInt32("Move Time in ms");
if (bit30)
packet.ReadInt32("Int30");
packet.ReadXORByte(ownerGUID, 6);
packet.ReadSingle("Float1C");
packet.ReadXORByte(ownerGUID, 3);
pos.X = packet.ReadSingle();
packet.ReadXORByte(ownerGUID, 2);
if (bit34)
packet.ReadInt32("Int34");
if (bit60)
packet.ReadByte("Byte60");
packet.ReadSingle("Float18");
pos.Z = packet.ReadSingle();
// Calculate mid pos
var mid = new Vector3();
mid.X = (pos.X + endpos.X) * 0.5f;
mid.Y = (pos.Y + endpos.Y) * 0.5f;
mid.Z = (pos.Z + endpos.Z) * 0.5f;
for (var i = 0; i < bits64; ++i)
{
var vec = new Vector3
{
X = mid.X - waypoints[i].X,
Y = mid.Y - waypoints[i].Y,
Z = mid.Z - waypoints[i].Z,
};
packet.AddValue("Waypoint", vec, i);
}
packet.WriteGuid("Owner GUID", ownerGUID);
packet.WriteGuid("GUID2", guid2);
packet.AddValue("Position", pos);
}
示例12: HandleMonsterMove
public static void HandleMonsterMove(Packet packet)
{
var guid = packet.ReadPackedGuid("GUID");
if (Storage.Objects != null && Storage.Objects.ContainsKey(guid))
{
var obj = Storage.Objects[guid].Item1;
UpdateField uf;
if (obj.UpdateFields != null && obj.UpdateFields.TryGetValue(UpdateFields.GetUpdateField(UnitField.UNIT_FIELD_FLAGS), out uf))
if ((uf.UInt32Value & (uint)UnitFlags.IsInCombat) == 0) // movement could be because of aggro so ignore that
obj.Movement.HasWpsOrRandMov = true;
}
if (packet.Opcode == Opcodes.GetOpcode(Opcode.SMSG_MONSTER_MOVE_TRANSPORT, Direction.ServerToClient))
{
packet.ReadPackedGuid("Transport GUID");
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadByte("Transport Seat");
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767)) // no idea when this was added exactly
packet.ReadBool("Toggle AnimTierInTrans");
var pos = packet.ReadVector3("Position");
packet.ReadInt32("Move Ticks");
var type = packet.ReadByteE<SplineType>("Spline Type");
switch (type)
{
case SplineType.FacingSpot:
{
packet.ReadVector3("Facing Spot");
break;
}
case SplineType.FacingTarget:
{
packet.ReadGuid("Facing GUID");
break;
}
case SplineType.FacingAngle:
{
packet.ReadSingle("Facing Angle");
break;
}
case SplineType.Stop:
return;
}
var flags = packet.ReadInt32E<SplineFlag>("Spline Flags");
if (flags.HasAnyFlag(SplineFlag.Animation))
{
packet.ReadByteE<MovementAnimationState>("Animation State");
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag.Parabolic))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Async-time in ms");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag.UncompressedPath))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3
{
X = (pos.X + newpos.X)*0.5f,
Y = (pos.Y + newpos.Y)*0.5f,
Z = (pos.Z + newpos.Z)*0.5f
};
if (waypoints != 1)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.AddValue("Waypoint", vec, 0);
if (waypoints > 2)
{
for (var i = 1; i < waypoints - 1; ++i)
{
vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
//.........这里部分代码省略.........
示例13: HandleMonsterMove
//.........这里部分代码省略.........
packet.ReadSingle("FloatA0");
for (var i = 0; i < bits8C; ++i)
{
packet.ReadInt16("short74+2", i);
packet.ReadInt16("short74+0", i);
}
packet.ReadSingle("FloatA8");
packet.ReadInt16("IntA4");
packet.ReadInt16("IntAC");
}
if (bit6D)
packet.ReadByte("Byte6D");
if (splineType == 4)
packet.ReadSingle("Facing Angle");
if (bit40)
packet.ReadInt32("Int40");
packet.ReadXORByte(ownerGUID, 7);
if (bit78)
packet.ReadByte("Byte78");
if (bit4C)
packet.ReadInt32("Int4C");
if (bit45)
packet.ReadByte("Byte45");
var waypoints = new Vector3[waypointCount];
for (var i = 0; i < waypointCount; ++i)
{
var vec = packet.ReadPackedVector3();
waypoints[i].X = vec.X;
waypoints[i].Y = vec.Y;
waypoints[i].Z = vec.Z;
}
packet.ReadXORByte(ownerGUID, 5);
packet.ReadXORByte(ownerGUID, 1);
packet.ReadXORByte(ownerGUID, 2);
if (bit48)
packet.ReadInt32("Int48");
Vector3 endpos = new Vector3();
for (var i = 0; i < splineCount; ++i)
{
var spot = new Vector3
{
X = packet.ReadSingle(),
Y = packet.ReadSingle(),
Z = packet.ReadSingle()
};
// client always taking first point
if (i == 0)
{
endpos = spot;
}
packet.AddValue("Spline Waypoint", spot, i);
}
packet.ReadXORByte(ownerGUID, 6);
示例14: HandleOnMonsterMove
public static void HandleOnMonsterMove(Packet packet)
{
var guid3 = new byte[8];
var target = new byte[8];
var pos = new Vector3();
pos.Z = packet.ReadSingle(); // 24
pos.X = packet.ReadSingle(); // 16
packet.ReadInt32("Spline ID");
pos.Y = packet.ReadSingle(); //20
packet.WriteLine("Pos: {0}", pos);
var transportPos = new Vector3
{
Y = packet.ReadSingle(), // 48
Z = packet.ReadSingle(), // 52
X = packet.ReadSingle(), // 44
};
packet.WriteLine("transportPos: {0}", transportPos);
var hasAngle = !packet.ReadBit("!hasAngle");
guid3[0] = packet.ReadBit();
var splineType = packet.ReadBitsE<SplineType>("Spline Type", 3);
if (splineType == SplineType.FacingTarget)
{
target = packet.StartBitStream(6, 4, 3, 0, 5, 7, 1, 2); // 184
}
var unk76 = !packet.ReadBit("!unk76");
var unk69 = !packet.ReadBit("!unk69");
var unk120 = -packet.ReadBit("unk120");
var uncompressedSplineCount = packet.ReadBits("uncompressedSplineCount", 20);
var hasSplineFlags = !packet.ReadBit("!hasSplineFlags");
guid3[3] = packet.ReadBit();
var unk108 = !packet.ReadBit("!unk108");
var unk88 = !packet.ReadBit("!unk88");
var unk109 = !packet.ReadBit("!unk109");
var hasDutation = !packet.ReadBit("!hasduration");
guid3[7] = packet.ReadBit();
guid3[4] = packet.ReadBit();
var unk72 = !packet.ReadBit("!unk72");
guid3[5] = packet.ReadBit();
var compressedSplineCount = packet.ReadBits("compressedSplineCount", 22);
guid3[6] = packet.ReadBit();
var unk112 = packet.ReadBit("!unk112") ? 0u : 1u;
var guid2 = packet.StartBitStream(7, 1, 3, 0, 6, 4, 5, 2); // 112
var unk176 = packet.ReadBit("unk176");
var unk78 = 0u;
var count140 = 0u;
if (unk176)
{
unk78 = packet.ReadBits("unk78*2", 2);
count140 = packet.ReadBits("count140", 22);
}
var unk56 = packet.ReadBit("unk56");
guid3[2] = packet.ReadBit();
guid3[1] = packet.ReadBit();
for (var i = 0; i < compressedSplineCount; i++)
{
var vec = packet.ReadPackedVector3();
vec.X += pos.X;
vec.Y += pos.Y;
vec.Z += pos.Z;
packet.WriteLine("[{0}] Waypoint: {1}", i, vec); // not completed
}
packet.ParseBitStream(guid3, 1);
packet.ParseBitStream(guid2, 6, 4, 1, 7, 0, 3, 5, 2);
packet.WriteGuid("Guid2", guid2);
for (var i = 0; i < uncompressedSplineCount; i++)
{
var point = new Vector3
{
Y = packet.ReadSingle(), // 100
X = packet.ReadSingle(), // 96
Z = packet.ReadSingle(), // 104
};
packet.WriteLine("[{0}] Point: {1}", i, point);
}
if (unk72)
packet.ReadInt32("unk72");
if (splineType == SplineType.FacingTarget)
{
packet.ParseBitStream(target, 5, 7, 0, 4, 3, 2, 6, 1);
packet.WriteGuid("Target", target);
}
packet.ParseBitStream(guid3, 5);
if (hasAngle)
packet.ReadSingle("Angle");
if (unk176)
{
for (var i = 0; i < count140; i++)
{
packet.ReadInt16("unk146", i);
packet.ReadInt16("unk144", i);
}
packet.ReadSingle("unka8h*4");
//.........这里部分代码省略.........
示例15: ReadSplineMovement434
private static void ReadSplineMovement434(ref Packet packet, Vector3 pos)
{
var flags = packet.ReadEnum<SplineFlag434>("Spline Flags", TypeCode.Int32);
if (flags.HasAnyFlag(SplineFlag434.Animation))
{
packet.ReadEnum<MovementAnimationState>("Animation State", TypeCode.Byte);
packet.ReadInt32("Asynctime in ms"); // Async-time in ms
}
packet.ReadInt32("Move Time");
if (flags.HasAnyFlag(SplineFlag434.Parabolic))
{
packet.ReadSingle("Vertical Speed");
packet.ReadInt32("Async-time in ms");
}
var waypoints = packet.ReadInt32("Waypoints");
if (flags.HasAnyFlag(SplineFlag434.UncompressedPath))
{
for (var i = 0; i < waypoints; i++)
packet.ReadVector3("Waypoint", i);
}
else
{
var newpos = packet.ReadVector3("Waypoint Endpoint");
var mid = new Vector3();
mid.X = (pos.X + newpos.X) * 0.5f;
mid.Y = (pos.Y + newpos.Y) * 0.5f;
mid.Z = (pos.Z + newpos.Z) * 0.5f;
if (waypoints != 1)
{
var vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.WriteLine("[0] Waypoint: " + vec);
if (waypoints > 2)
{
for (var i = 1; i < waypoints - 1; ++i)
{
vec = packet.ReadPackedVector3();
vec.X += mid.X;
vec.Y += mid.Y;
vec.Z += mid.Z;
packet.WriteLine("[" + i + "]" + " Waypoint: " + vec);
}
}
}
}
}