当前位置: 首页>>代码示例>>C#>>正文


C# Packet.ReadPackedGuid方法代码示例

本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadPackedGuid方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadPackedGuid方法的具体用法?C# Packet.ReadPackedGuid怎么用?C# Packet.ReadPackedGuid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WowPacketParser.Misc.Packet的用法示例。


在下文中一共展示了Packet.ReadPackedGuid方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleAddCalendarEvent

        public static void HandleAddCalendarEvent(Packet packet)
        {
            packet.ReadCString("Title");
            packet.ReadCString("Description");
            packet.ReadEnum<CalendarEventType>("Event Type", TypeCode.Byte);
            packet.ReadEnum<CalendarRepeatType>("Repeat Type", TypeCode.Byte);
            packet.ReadInt32("Max Invites");
            packet.ReadEntryWithName<Int32>(StoreNameType.LFGDungeon, "Dungeon ID");
            packet.ReadPackedTime("Event Time");
            packet.ReadPackedTime("Unk PackedTime");

            var flags = packet.ReadEnum<CalendarFlag>("Event Flags", TypeCode.Int32);

            if ((flags & CalendarFlag.GuildAnnouncement) != 0)
                return;

            var count = packet.ReadInt32("Invite Count");

            for (var i = 0; i < count; i++)
            {
                packet.ReadPackedGuid("Creator GUID");
                packet.ReadEnum<CalendarEventStatus>("Status", TypeCode.Byte);
                packet.ReadEnum<CalendarModerationRank>("Moderation Rank", TypeCode.Byte);
            }
        }
开发者ID:Nihilianth,项目名称:WowPacketParser,代码行数:25,代码来源:CalendarHandler.cs

示例2: HandleAchievementEarned

 public static void HandleAchievementEarned(Packet packet)
 {
     packet.ReadPackedGuid("Player GUID");
     packet.ReadInt32("Achievement");
     packet.ReadPackedTime("Time");
     packet.ReadInt32("Unk Int32");
 }
开发者ID:hodobaj,项目名称:StrawberryTools,代码行数:7,代码来源:AchievementHandler.cs

示例3: HandleEnchantmentLog

 public static void HandleEnchantmentLog(Packet packet)
 {
     packet.ReadPackedGuid("Target");
     packet.ReadPackedGuid("Caster");
     packet.ReadEntryWithName<Int32>(StoreNameType.Item, "Item Entry");
     packet.ReadUInt32("Enchantment ID?");
 }
开发者ID:Supabad,项目名称:WowPacketParser,代码行数:7,代码来源:ItemHandler.cs

示例4: HandleChangeSeatsOnControlledVehicle

 public static void HandleChangeSeatsOnControlledVehicle(Packet packet)
 {
     packet.ReadPackedGuid("Vehicle GUID");
     // FIXME: 3.3.3a has some data here
     packet.ReadPackedGuid("Accesory GUID");
     packet.ReadByte("Seat");
 }
开发者ID:Zakamurite,项目名称:WowPacketParser,代码行数:7,代码来源:MiscellaneousHandler.cs

示例5: HandleAttackerStateUpdate

        public static void HandleAttackerStateUpdate(Packet packet)
        {
            var hitInfo = packet.ReadInt32E<SpellHitInfo>("HitInfo");
            packet.ReadPackedGuid("AttackerGUID");
            packet.ReadPackedGuid("TargetGUID");
            packet.ReadInt32("Damage");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_3_9183))
                packet.ReadInt32("OverDamage");

            var subDmgCount = packet.ReadByte();
            for (var i = 0; i < subDmgCount; ++i)
            {
                packet.ReadInt32("SchoolMask", i);
                packet.ReadSingle("Float Damage", i);
                packet.ReadInt32("Int Damage", i);

                if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_3_9183) ||
                    hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_PARTIAL_ABSORB | SpellHitInfo.HITINFO_FULL_ABSORB))
                    packet.ReadInt32("Damage Absorbed", i);

                if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_3_9183) ||
                    hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_PARTIAL_RESIST | SpellHitInfo.HITINFO_FULL_RESIST))
                    packet.ReadInt32("Damage Resisted", i);
            }

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_3_9183))
                packet.ReadByteE<VictimStates>("VictimState");
            else
                packet.ReadInt32E<VictimStates>("VictimState");

            packet.ReadInt32("Unk Attacker State 0");

            packet.ReadInt32<SpellId>("Melee Spell ID ");

            if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_3_9183) ||
                hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_BLOCK))
                packet.ReadInt32("Block Amount");

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_RAGE_GAIN))
                packet.ReadInt32("Rage Gained");

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_UNK0))
            {
                packet.ReadInt32("Unk Attacker State 3 1");
                packet.ReadSingle("Unk Attacker State 3 2");
                packet.ReadSingle("Unk Attacker State 3 3");
                packet.ReadSingle("Unk Attacker State 3 4");
                packet.ReadSingle("Unk Attacker State 3 5");
                packet.ReadSingle("Unk Attacker State 3 6");
                packet.ReadSingle("Unk Attacker State 3 7");
                packet.ReadSingle("Unk Attacker State 3 8");
                packet.ReadSingle("Unk Attacker State 3 9");
                packet.ReadSingle("Unk Attacker State 3 10");
                packet.ReadSingle("Unk Attacker State 3 11");
                packet.ReadInt32("Unk Attacker State 3 12");
                packet.ReadInt32("Unk Attacker State 3 13");
                packet.ReadInt32("Unk Attacker State 3 14");
            }
        }
开发者ID:cyberbrest,项目名称:WowPacketParser,代码行数:60,代码来源:CombatHandler.cs

示例6: HandleAuraCastLog

        public static void HandleAuraCastLog(Packet packet)
        {
            packet.ReadPackedGuid("Target GUID");
            packet.ReadPackedGuid("Caster GUID");
            packet.ReadEntryWithName<Int32>(StoreNameType.Spell, "Spell ID");
            packet.ReadUInt32("Count");

            var aura = packet.ReadEnum<AuraType>("Aura Type", TypeCode.UInt32);
            switch (aura)
            {
                case AuraType.PeriodicDamage:
                case AuraType.PeriodicDamagePercent:
                {
                    packet.ReadUInt32("Damage");

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056))
                        packet.ReadUInt32("Over damage");

                    packet.ReadUInt32("Spell Proto");
                    packet.ReadUInt32("Absorb");
                    packet.ReadUInt32("Resist");

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_2_9901))
                        packet.ReadByte("Critical");

                    break;
                }
                case AuraType.PeriodicHeal:
                case AuraType.ObsModHealth:
                {
                    packet.ReadUInt32("Damage");

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056))
                        packet.ReadUInt32("Over damage");

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_3_3_11685)) // no idea when this was added exactly
                        packet.ReadUInt32("Absorb");

                    if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_2_9901))
                        packet.ReadByte("Critical");

                    break;
                }
                case AuraType.ObsModPower:
                case AuraType.PeriodicEnergize:
                {
                    packet.ReadEnum<PowerType>("Power type", TypeCode.Int32);
                    packet.ReadUInt32("Amount");
                    break;
                }
                case AuraType.PeriodicManaLeech:
                {
                    packet.ReadEnum<PowerType>("Power type", TypeCode.Int32);
                    packet.ReadUInt32("Amount");
                    packet.ReadSingle("Gain multiplier");
                    break;
                }
            }
        }
开发者ID:CarlosX,项目名称:WowPacketParser,代码行数:59,代码来源:SpellHandler.cs

示例7: HandleUpdateObject

        public static void HandleUpdateObject(Packet packet)
        {
            uint map = MovementHandler.CurrentMapId;
            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_1_13164))
                map = packet.ReadUInt16("Map");

            var count = packet.ReadUInt32("Count");

            if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_2_9056))
                packet.ReadBoolean("Has Transport");

            for (var i = 0; i < count; i++)
            {
                var type = packet.ReadByte();
                var typeString = ClientVersion.AddedInVersion(ClientType.Cataclysm) ? ((UpdateTypeCataclysm)type).ToString() : ((UpdateType)type).ToString();

                packet.WriteLine("[" + i + "] UpdateType: " + typeString);
                switch (typeString)
                {
                    case "Values":
                    {
                        var guid = packet.ReadPackedGuid("GUID", i);

                        WoWObject obj;
                        var updates = ReadValuesUpdateBlock(ref packet, guid.GetObjectType(), i, false);

                        if (Storage.Objects.TryGetValue(guid, out obj))
                        {
                            if (obj.ChangedUpdateFieldsList == null)
                                obj.ChangedUpdateFieldsList = new List<Dictionary<int, UpdateField>>();
                            obj.ChangedUpdateFieldsList.Add(updates);
                        }

                        break;
                    }
                    case "Movement":
                    {
                        var guid = ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_2_9901) ? packet.ReadPackedGuid("GUID", i) : packet.ReadGuid("GUID", i);
                        ReadMovementUpdateBlock(ref packet, guid, i);
                        // Should we update Storage.Object?
                        break;
                    }
                    case "CreateObject1":
                    case "CreateObject2": // Might != CreateObject1 on Cata
                    {
                        var guid = packet.ReadPackedGuid("GUID", i);
                        ReadCreateObjectBlock(ref packet, guid, map, i);
                        break;
                    }
                    case "FarObjects":
                    case "NearObjects":
                    case "DestroyObjects":
                    {
                        ReadObjectsBlock(ref packet, i);
                        break;
                    }
                }
            }
        }
开发者ID:Huri,项目名称:WowPacketParser,代码行数:59,代码来源:UpdateHandler.cs

示例8: HandleDestructibleBuildingDamage

 public static void HandleDestructibleBuildingDamage(Packet packet)
 {
     packet.ReadPackedGuid("GO GUID");
     packet.ReadPackedGuid("Vehicle GUID");
     packet.ReadPackedGuid("Player GUID");
     packet.ReadInt32("Damage");
     packet.ReadInt32<SpellId>("Spell ID");
 }
开发者ID:TrinityCore,项目名称:WowPacketParser,代码行数:8,代码来源:GameObjectHandler.cs

示例9: HandleDestructibleBuildingDamage

 public static void HandleDestructibleBuildingDamage(Packet packet)
 {
     packet.ReadPackedGuid("GO GUID");
     packet.ReadPackedGuid("Vehicle GUID:");
     packet.ReadPackedGuid("Player GUID");
     packet.ReadInt32("Damage");
     packet.ReadEntryWithName<Int32>(StoreNameType.Spell, "Spell ID");
 }
开发者ID:Supabad,项目名称:WowPacketParser,代码行数:8,代码来源:GameObjectHandler.cs

示例10: HandleAttackerStateUpdate

        public static void HandleAttackerStateUpdate(Packet packet)
        {
            var hitInfo = packet.ReadEnum<SpellHitInfo>("HitInfo", TypeCode.Int32);
            packet.ReadPackedGuid("AttackerGUID");
            packet.ReadPackedGuid("TargetGUID");
            packet.ReadInt32("Damage");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_3_9183))
                packet.ReadInt32("OverDamage");

            var subDmgCount = packet.ReadByte();
            for (var i = 0; i < subDmgCount; ++i)
            {
                packet.ReadInt32("SchoolMask", i);
                packet.ReadSingle("Float Damage", i);
                packet.ReadInt32("Int Damage", i);

                if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_3_9183) ||
                    hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_PARTIAL_ABSORB | SpellHitInfo.HITINFO_FULL_ABSORB))
                    packet.ReadInt32("Damage Absorbed", i);

                if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_3_9183) ||
                    hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_PARTIAL_RESIST | SpellHitInfo.HITINFO_FULL_RESIST))
                    packet.ReadInt32("Damage Resisted", i);
            }

            var victimStateTypeCode = ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_3_9183) ? TypeCode.Byte : TypeCode.Int32;
            packet.ReadEnum<VictimStates>("VictimState", victimStateTypeCode);
            packet.ReadInt32("Unk Attacker State 0");

            packet.ReadEntryWithName<Int32>(StoreNameType.Spell, "Melee Spell ID ");

            if (ClientVersion.RemovedInVersion(ClientVersionBuild.V3_0_3_9183) ||
                hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_BLOCK))
                packet.ReadInt32("Block Amount");

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_RAGE_GAIN))
                packet.ReadInt32("Rage Gained");

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_UNK0))
            {
                packet.ReadInt32("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadSingle("Unk Attacker State 3");
                packet.ReadInt32("Unk Attacker State 3");
                packet.ReadInt32("Unk Attacker State 3");
                packet.ReadInt32("Unk Attacker State 3");
            }
        }
开发者ID:Supabad,项目名称:WowPacketParser,代码行数:57,代码来源:CombatHandler.cs

示例11: HandleAttackerStateUpdate406

        public static void HandleAttackerStateUpdate406(Packet packet)
        {
            var hitInfo = packet.ReadEnum<SpellHitInfo>("HitInfo", TypeCode.Int32);
            packet.ReadPackedGuid("AttackerGUID");
            packet.ReadPackedGuid("TargetGUID");
            packet.ReadInt32("Damage");
            packet.ReadInt32("OverDamage");

            var subDmgCount = packet.ReadByte("Count");
            for (var i = 0; i < subDmgCount; ++i)
            {
                packet.ReadInt32("SchoolMask", i);
                packet.ReadSingle("Float Damage", i);
                packet.ReadInt32("Int Damage", i);
            }

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_PARTIAL_ABSORB | SpellHitInfo.HITINFO_FULL_ABSORB))
                for (var i = 0; i < subDmgCount; ++i)
                    packet.ReadInt32("Damage Absorbed", i);

                if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_PARTIAL_RESIST | SpellHitInfo.HITINFO_FULL_RESIST))
                    for (var i = 0; i < subDmgCount; ++i)
                        packet.ReadInt32("Damage Resisted", i);

            packet.ReadEnum<VictimStates>("VictimState", TypeCode.Byte);
            packet.ReadInt32("Unk Attacker State 0");

            packet.ReadEntryWithName<Int32>(StoreNameType.Spell, "Melee Spell ID ");

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_BLOCK))
                packet.ReadInt32("Block Amount");

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_RAGE_GAIN))
                packet.ReadInt32("Rage Gained");

            if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_UNK0))
            {
                packet.ReadInt32("Unk Attacker State 3 1");
                packet.ReadSingle("Unk Attacker State 3 2");
                packet.ReadSingle("Unk Attacker State 3 3");
                packet.ReadSingle("Unk Attacker State 3 4");
                packet.ReadSingle("Unk Attacker State 3 5");
                packet.ReadSingle("Unk Attacker State 3 6");
                packet.ReadSingle("Unk Attacker State 3 7");
                packet.ReadSingle("Unk Attacker State 3 8");
                packet.ReadSingle("Unk Attacker State 3 9");
                packet.ReadSingle("Unk Attacker State 3 10");
                packet.ReadSingle("Unk Attacker State 3 11");
                packet.ReadInt32("Unk Attacker State 3 12");
                packet.ReadInt32("Unk Attacker State 3 13");
            }

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309))
                if (hitInfo.HasAnyFlag(SpellHitInfo.HITINFO_BLOCK | SpellHitInfo.HITINFO_UNK12))
                    packet.ReadSingle("Unk Float");
        }
开发者ID:Huri,项目名称:WowPacketParser,代码行数:56,代码来源:CombatHandler.cs

示例12: HandleChangeSeatsOnControlledVehicle

        public static void HandleChangeSeatsOnControlledVehicle(Packet packet)
        {
            var guid = packet.ReadPackedGuid("Vehicle GUID");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_3_3a_11723))
                MovementHandler.ReadMovementInfo(ref packet, guid);

            packet.ReadPackedGuid("Accessory GUID");
            packet.ReadByte("Seat");
        }
开发者ID:samaelsacred,项目名称:WowPacketParser,代码行数:10,代码来源:MiscellaneousHandler.cs

示例13: ReadSetInfo

        public static void ReadSetInfo(Packet packet)
        {
            packet.ReadPackedGuid("Set ID");
            packet.ReadInt32("Index");
            packet.ReadCString("Set Name");
            packet.ReadCString("Set Icon");

            for (var j = 0; j < NumSlots; j++)
                packet.ReadPackedGuid("Item GUID " + j);
        }
开发者ID:cyberbrest,项目名称:WowPacketParser,代码行数:10,代码来源:EquipmentSetHandler.cs

示例14: HandleInspectResultsUpdate

        public static void HandleInspectResultsUpdate(Packet packet)
        {
            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_3_4_15595)) // confirmed for 4.3.4
                packet.ReadPackedGuid("GUID");
            else if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_6a_13623))
                packet.ReadGuid("GUID");
            else
                packet.ReadPackedGuid("GUID");

            ReadInspectPart(ref packet);
        }
开发者ID:rodrigoalv,项目名称:WowPacketParser,代码行数:11,代码来源:TalentHandler.cs

示例15: HandleCriteriaUpdate

        public static void HandleCriteriaUpdate(Packet packet)
        {
            packet.ReadInt32("Criteria ID");
            packet.ReadPackedGuid("Criteria Counter");
            packet.ReadPackedGuid("Player GUID");
            packet.ReadInt32("Unk Int32");
            packet.ReadPackedTime("Time");

            for (var i = 0; i < 2; i++)
                packet.ReadInt32("Timer " + i);
        }
开发者ID:hodobaj,项目名称:StrawberryTools,代码行数:11,代码来源:AchievementHandler.cs


注:本文中的WowPacketParser.Misc.Packet.ReadPackedGuid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。