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C# Packet.ReadUInt32E方法代码示例

本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadUInt32E方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadUInt32E方法的具体用法?C# Packet.ReadUInt32E怎么用?C# Packet.ReadUInt32E使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WowPacketParser.Misc.Packet的用法示例。


在下文中一共展示了Packet.ReadUInt32E方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleLFGuildAddRecruit

        public static void HandleLFGuildAddRecruit(Packet packet)
        {
            var guid = new byte[8];

            packet.ReadUInt32E<GuildFinderOptionsRoles>("Class Roles");
            packet.ReadUInt32E<GuildFinderOptionsInterest>("Guild Interests");
            packet.ReadUInt32E<GuildFinderOptionsAvailability>("Availability");

            guid[3] = packet.ReadBit();
            guid[0] = packet.ReadBit();
            guid[6] = packet.ReadBit();
            guid[1] = packet.ReadBit();
            var comment = packet.ReadBits(11);
            guid[5] = packet.ReadBit();
            guid[4] = packet.ReadBit();
            guid[7] = packet.ReadBit();
            var player = packet.ReadBits(7);
            guid[2] = packet.ReadBit();

            packet.ReadXORByte(guid, 4);
            packet.ReadXORByte(guid, 5);
            packet.ReadWoWString("Comment", comment);
            packet.ReadWoWString("Player name", player);
            packet.ReadXORByte(guid, 7);
            packet.ReadXORByte(guid, 2);
            packet.ReadXORByte(guid, 0);
            packet.ReadXORByte(guid, 6);
            packet.ReadXORByte(guid, 1);
            packet.ReadXORByte(guid, 3);

            packet.WriteGuid("Guild GUID", guid);
        }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:32,代码来源:GuildFinderHandler.cs

示例2: HandleGuildFinderBrowse

 public static void HandleGuildFinderBrowse(Packet packet)
 {
     packet.ReadUInt32E<GuildFinderOptionsRoles>("Class Roles");
     packet.ReadUInt32E<GuildFinderOptionsAvailability>("Availability");
     packet.ReadUInt32E<GuildFinderOptionsInterest>("Guild Interests");
     packet.ReadUInt32("Player Level");
 }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:7,代码来源:GuildFinderHandler.cs

示例3: HandleGuildFinderSetGuildPost422

 public static void HandleGuildFinderSetGuildPost422(Packet packet)
 {
     packet.ReadBit("Join");
     packet.ReadUInt32E<GuildFinderOptionsAvailability>("Availability");
     packet.ReadUInt32E<GuildFinderOptionsRoles>("Class Roles");
     packet.ReadUInt32E<GuildFinderOptionsInterest>("Guild Interests");
     packet.ReadUInt32E<GuildFinderOptionsLevel>("Level");
     packet.ReadCString("Comment");
 }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:9,代码来源:GuildFinderHandler.cs

示例4: HandleMailCommandResult

 public static void HandleMailCommandResult(Packet packet)
 {
     packet.ReadUInt32("MailID");
     packet.ReadUInt32E<MailActionType>("Command");
     packet.ReadUInt32E<MailErrorType>("ErrorCode");
     packet.ReadUInt32("BagResult");
     packet.ReadUInt32("AttachID");
     packet.ReadUInt32("QtyInInventory");
 }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:9,代码来源:MailHandler.cs

示例5: HandleGuildFinderSetGuildPost434

 public static void HandleGuildFinderSetGuildPost434(Packet packet)
 {
     packet.ReadUInt32E<GuildFinderOptionsLevel>("Level");
     packet.ReadUInt32E<GuildFinderOptionsAvailability>("Availability");
     packet.ReadUInt32E<GuildFinderOptionsInterest>("Guild Interests");
     packet.ReadUInt32E<GuildFinderOptionsRoles>("Class Roles");
     var length = packet.ReadBits(11);
     packet.ReadBit("Listed");
     packet.ReadWoWString("Comment", length);
 }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:10,代码来源:GuildFinderHandler.cs

示例6: HandleAuctionCommandResult

        public static void HandleAuctionCommandResult(Packet packet)
        {
            packet.ReadUInt32("AuctionItemID");
            packet.ReadUInt32E<AuctionHouseAction>("Command");
            packet.ReadUInt32E<AuctionHouseError>("ErrorCode");
            packet.ReadUInt32("BagResult");
            packet.ReadPackedGuid128("Guid");

            // One of the following is MinIncrement and the other is Money, order still unknown
            packet.ReadUInt64("MinIncrement");
            packet.ReadUInt64("Money");
        }
开发者ID:TrinityCore,项目名称:WowPacketParser,代码行数:12,代码来源:AuctionHandler.cs

示例7: HandleDBReply

        public static void HandleDBReply(Packet packet)
        {
            var type = packet.ReadUInt32E<DB2Hash>("TableHash");
            var entry = packet.ReadInt32("RecordID");
            var timeStamp = packet.ReadUInt32();
            packet.AddValue("Timestamp", Utilities.GetDateTimeFromUnixTime(timeStamp));
            var allow = packet.ReadBit("Allow");

            var size = packet.ReadInt32("Size");
            var data = packet.ReadBytes(size);
            var db2File = new Packet(data, packet.Opcode, packet.Time, packet.Direction, packet.Number, packet.Writer,
                packet.FileName);

            if (entry < 0 || !allow)
            {
                packet.WriteLine("Row {0} has been removed.", -entry);
                HotfixStoreMgr.RemoveRecord(type, entry);
                Storage.AddHotfixData(entry, type, true, timeStamp);
            }
            else
            {
                packet.AddSniffData(StoreNameType.None, entry, type.ToString());
                HotfixStoreMgr.AddRecord(type, entry, db2File);
                Storage.AddHotfixData(entry, type, false, timeStamp);
                db2File.ClosePacket(false);
            }
        }
开发者ID:TrinityCore,项目名称:WowPacketParser,代码行数:27,代码来源:HotfixHandler.cs

示例8: HandleGuildFinderPostUpdated

        public static void HandleGuildFinderPostUpdated(Packet packet)
        {
            var b = packet.ReadBit("Unk Bit"); // Can set settings ?

            if (b != 0)
            {
                var length = packet.ReadBits(11);
                packet.ReadBit("Listed");
                // Flush bits
                packet.ReadUInt32E<GuildFinderOptionsLevel>("Level");
                packet.ReadWoWString("Comment", length);
                packet.ReadInt32("Unk Int32");
                packet.ReadUInt32E<GuildFinderOptionsAvailability>("Availability");
                packet.ReadUInt32E<GuildFinderOptionsRoles>("Class Roles");
                packet.ReadUInt32E<GuildFinderOptionsInterest>("Guild Interests");
            }
        }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:17,代码来源:GuildFinderHandler.cs

示例9: HandleHotfixNotify

        public static void HandleHotfixNotify(Packet packet)
        {
            var tableHash = packet.ReadUInt32E<DB2Hash>("TableHash");
            var recordID = packet.ReadInt32("RecordID");
            var timeStamp = packet.ReadUInt32();
            packet.AddValue("Timestamp", Utilities.GetDateTimeFromUnixTime(timeStamp));

            Storage.AddHotfixData(recordID, tableHash, false, timeStamp);
        }
开发者ID:TrinityCore,项目名称:WowPacketParser,代码行数:9,代码来源:HotfixHandler.cs

示例10: HandleInitializeFactions

 public static void HandleInitializeFactions(Packet packet)
 {
     var count = packet.ReadInt32("Count");
     for (var i = 0; i < count; i++)
     {
         packet.ReadByteE<FactionFlag>("Faction Flags", i);
         packet.ReadUInt32E<ReputationRank>("Faction Standing", i);
     }
 }
开发者ID:cyberbrest,项目名称:WowPacketParser,代码行数:9,代码来源:ReputationHandler.cs

示例11: HandleAuctionCommandResult

        public static void HandleAuctionCommandResult(Packet packet)
        {
            var unk32 = !packet.ReadBit("!unk32"); // 32
            var unk16 = !packet.ReadBit("!unk16"); // 16
            var unk24 = !packet.ReadBit("!unk24"); // 24
            var guid = packet.StartBitStream(1, 4, 0, 6, 3, 5, 2, 7);
            packet.ParseBitStream(guid, 3, 0, 7, 1, 4, 6, 5, 2);
            if (unk16)
                packet.ReadInt64("unk16"); // 16
            var error = packet.ReadUInt32E<AuctionHouseError>("Error"); // 44
            var action = packet.ReadUInt32E<AuctionHouseAction>("Action"); // 48

            packet.ReadUInt32("Auction ID"); // 52
            if (unk32)
                packet.ReadInt64("unk32"); // 32
            packet.ReadInt32("unk40"); // 40  =40 if bag

            packet.WriteGuid("Guid", guid);
        }
开发者ID:ChipLeo,项目名称:WowPacketParser,代码行数:19,代码来源:AuctionHouseHandler.cs

示例12: HandleGameObjectQueryResponse

        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            GameObjectTemplate gameObject = new GameObjectTemplate
            {
                Entry = (uint)entry.Key
            };

            int unk1 = packet.ReadInt32("Unk1 UInt32");
            if (unk1 == 0)
            {
                packet.ReadByte("Unk1 Byte");
                return;
            }

            gameObject.Type = packet.ReadInt32E<GameObjectType>("Type");
            gameObject.DisplayID = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (int i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int?[32];
            for (int i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint?[packet.ReadByte("QuestItems Length")];

            for (int i = 0; i < gameObject.QuestItems.Length; i++)
                gameObject.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            packet.ReadUInt32E<ClientType>("Expansion");

            packet.ReadByte("Unk1 Byte");

            Storage.GameObjectTemplates.Add(gameObject, packet.TimeSpan);

            ObjectName objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                ID = entry.Key,
                Name = gameObject.Name
            };
            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
开发者ID:horn,项目名称:WowPacketParser,代码行数:55,代码来源:GameObjectHandler.cs

示例13: HandleInitializeFactions

        public static void HandleInitializeFactions(Packet packet)
        {
            for (var i = 0; i < 0x100; i++)
            {
                packet.ReadByteE<FactionFlag>("FactionFlags", i);
                packet.ReadUInt32E<ReputationRank>("FactionStandings", i);
            }

            for (var i = 0; i < 0x100; i++)
                packet.ReadBit("FactionHasBonus", i);
        }
开发者ID:cyberbrest,项目名称:WowPacketParser,代码行数:11,代码来源:ReputationHandler.cs

示例14: HandleHotfixNotifyBlob

        public static void HandleHotfixNotifyBlob(Packet packet)
        {
            var count = packet.ReadUInt32("HotfixCount");

            for (var i = 0; i < count; ++i)
            {
                var tableHash = packet.ReadUInt32E<DB2Hash>("TableHash", i);
                var recordID = packet.ReadInt32("RecordID", i);
                var timestamp = packet.ReadUInt32("Timestamp", i);
                Storage.AddHotfixData(recordID, tableHash, false, timestamp);
            }
        }
开发者ID:jackpoz,项目名称:WowPacketParser,代码行数:12,代码来源:HotfixHandler.cs

示例15: HandleInitializeFactions

        public static void HandleInitializeFactions(Packet packet)
        {
            for (var i = 0; i < 256; i++)
            {
                packet.ReadUInt32E<ReputationRank>("Faction Standing", i);
                packet.ReadByteE<FactionFlag>("Faction Flags", i);
            }

            for (var i = 0; i < 256; i++)
            {
                var bit1296 = packet.ReadBit("Count");
            }
        }
开发者ID:Oboltys,项目名称:WowPacketParser,代码行数:13,代码来源:ReputationHandler.cs


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