本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadPackedQuaternion方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadPackedQuaternion方法的具体用法?C# Packet.ReadPackedQuaternion怎么用?C# Packet.ReadPackedQuaternion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Packet
的用法示例。
在下文中一共展示了Packet.ReadPackedQuaternion方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadMovementUpdateBlock432
//.........这里部分代码省略.........
packet.ReadXORByte(guid2, 0);
moveInfo.Position.X = packet.ReadSingle();
if (hasFallData)
{
packet.ReadInt32("Time Fallen", index);
if (hasFallDirection)
{
packet.ReadSingle("Jump Sin", index);
packet.ReadSingle("Jump Velocity", index);
packet.ReadSingle("Jump Cos", index);
}
packet.ReadSingle("Fall Start Velocity", index);
}
if (hasOrientation)
moveInfo.Orientation = packet.ReadSingle();
packet.WriteLine("[{0}] Position: {1} Orientation: {2}", index, moveInfo.Position, moveInfo.Orientation);
packet.ReadSingle("Swim Speed", index);
moveInfo.RunSpeed = packet.ReadSingle("Run Speed", index) / 7.0f;
packet.ReadSingle("Fly Speed", index);
packet.ReadXORByte(guid2, 2);
if (unkFloat2)
packet.ReadSingle("Unk float +36", index);
if (unkFloat1)
packet.ReadSingle("Unk float +28", index);
packet.ReadXORByte(guid2, 3);
packet.ReadSingle("RunBack Speed", index);
packet.ReadXORByte(guid2, 6);
packet.ReadSingle("Pitch Speed", index);
packet.ReadXORByte(guid2, 7);
packet.ReadXORByte(guid2, 5);
packet.ReadSingle("Turn Speed", index);
packet.ReadSingle("SwimBack Speed", index);
packet.ReadXORByte(guid2, 1);
packet.WriteLine("[{0}] GUID 2 {1}", index, new Guid(BitConverter.ToUInt64(guid2, 0)));
if (hasUnkUInt)
packet.ReadInt32();
moveInfo.WalkSpeed = packet.ReadSingle("Walk Speed", index) / 2.5f;
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTarget, 6, 5, 3, 2, 0, 1, 7, 4);
packet.WriteGuid("Attacking Target GUID", attackingTarget, index);
}
if (unkFloats)
{
int i;
for (i = 0; i < 13; ++i)
packet.ReadSingle("Unk float 456", index, i);
packet.ReadByte("Unk byte 456", index);
for (; i < 16; ++i)
packet.ReadSingle("Unk float 456", index, i);
}
if (hasVehicleData)
{
packet.ReadSingle("Vehicle Orientation", index);
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
}
if (hasGORotation)
moveInfo.Rotation = packet.ReadPackedQuaternion("GO Rotation", index);
if (hasStationaryPosition)
{
moveInfo.Position = new Vector3
{
X = packet.ReadSingle(),
Z = packet.ReadSingle(),
Y = packet.ReadSingle(),
};
moveInfo.Orientation = packet.ReadSingle();
packet.WriteLine("[{0}] Stationary Position: {1}, O: {2}", index, moveInfo.Position, moveInfo.Orientation);
}
if (hasAnimKits)
{
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
}
if (hasTransportExtra)
packet.ReadInt32("Transport Time", index);
packet.ResetBitReader();
return moveInfo;
}
示例2: ReadMovementUpdateBlock504
//.........这里部分代码省略.........
if (bit244)
{
for (var i = 0; i < bit24C; ++i)
{
packet.ReadSingle();
packet.ReadSingle();
}
packet.ReadSingle();
for (var i = 0; i < bit25C; ++i)
{
packet.ReadSingle();
packet.ReadSingle();
}
packet.ReadSingle();
}
packet.ReadUInt32();
for (var i = 0; i < bit278; ++i)
{
packet.ReadSingle();
packet.ReadSingle();
packet.ReadSingle();
}
packet.ReadSingle();
packet.ReadSingle();
}
if (hasGameObjectPosition)
{
packet.ReadXORByte(goTransportGuid, 7);
packet.ReadXORByte(goTransportGuid, 3);
packet.ReadXORByte(goTransportGuid, 5);
moveInfo.TransportOffset.O = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 6);
packet.ReadXORByte(goTransportGuid, 0);
packet.ReadXORByte(goTransportGuid, 2);
packet.ReadUInt32("GO Transport Time", index);
if (hasGOTransportTime3)
packet.ReadUInt32("GO Transport Time 3", index);
packet.ReadXORByte(goTransportGuid, 1);
moveInfo.TransportOffset.Z = packet.ReadSingle();
packet.ReadSByte("GO Transport Seat", index);
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 2", index);
moveInfo.TransportOffset.X = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 4);
moveInfo.TransportOffset.Y = packet.ReadSingle();
moveInfo.TransportGuid = new Guid(BitConverter.ToUInt64(goTransportGuid, 0));
packet.WriteLine("[{0}] GO Transport GUID {1}", index, moveInfo.TransportGuid);
packet.WriteLine("[{0}] GO Transport Position: {1}", index, moveInfo.TransportOffset);
}
if (hasStationaryPosition)
{
moveInfo.Position.Y = packet.ReadSingle();
moveInfo.Position.Z = packet.ReadSingle();
moveInfo.Position.X = packet.ReadSingle();
packet.WriteLine("[{0}] Stationary Position: {1}", index, moveInfo.Position);
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 3, 6, 4, 1, 5, 7, 0, 2);
packet.WriteGuid("Attacking Target GUID", attackingTargetGuid, index);
}
if (transport)
packet.ReadUInt32("Transport path timer", index);
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasVehicleData)
{
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
packet.ReadSingle("Vehicle Orientation", index);
}
if (hasAnimKits)
{
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
}
if (bit284)
packet.ReadUInt32();
return moveInfo;
}
示例3: ReadMovementUpdateBlock510
//.........这里部分代码省略.........
{
packet.ReadSingle("field143", index);
packet.ReadSingle("field141", index);
packet.ReadSingle("field142", index);
packet.ReadSingle("field140", index);
packet.ReadSingle("field139", index);
packet.ReadSingle("field144", index);
}
packet.ReadSingle("field132", index);
if (bit624)
{
for (var i = 0; i < bit158; ++i)
{
packet.ReadSingle();
packet.ReadSingle();
packet.ReadSingle();
}
}
packet.ReadSingle("field133", index);
packet.ReadSingle("field131", index);
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 3, 4, 2, 5, 1, 6, 7, 0);
packet.WriteGuid("Attacking Target GUID", attackingTargetGuid, index);
}
if (hasStationaryPosition)
{
moveInfo.Position.X = packet.ReadSingle();
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
moveInfo.Position.Y = packet.ReadSingle();
moveInfo.Position.Z = packet.ReadSingle();
packet.WriteLine("[{0}] Stationary Position: {1}", index, moveInfo.Position);
}
if (hasGameObjectPosition)
{
packet.ReadXORByte(goTransportGuid, 3);
packet.ReadXORByte(goTransportGuid, 1);
packet.ReadSByte("GO Transport Seat", index);
moveInfo.TransportOffset.Z = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 2);
packet.ReadXORByte(goTransportGuid, 7);
if (hasGOTransportTime3)
packet.ReadUInt32("GO Transport Time 3", index);
packet.ReadXORByte(goTransportGuid, 6);
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 2", index);
packet.ReadUInt32("GO Transport Time", index);
moveInfo.TransportOffset.Y = packet.ReadSingle();
moveInfo.TransportOffset.X = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 0);
packet.ReadXORByte(goTransportGuid, 4);
packet.ReadXORByte(goTransportGuid, 5);
moveInfo.TransportOffset.O = packet.ReadSingle();
moveInfo.TransportGuid = new Guid(BitConverter.ToUInt64(goTransportGuid, 0));
packet.WriteLine("[{0}] GO Transport GUID {1}", index, moveInfo.TransportGuid);
packet.WriteLine("[{0}] GO Transport Position: {1}", index, moveInfo.TransportOffset);
}
if (hasAnimKits)
{
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
}
if (hasVehicleData)
{
packet.ReadSingle("Vehicle Orientation", index);
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
}
if (transport)
packet.ReadUInt32("Transport Path Timer", index);
if (bit644)
packet.ReadUInt32("field162", index);
if (bit784)
{
for (var i = 0; i < bit198; ++i)
packet.ReadUInt32();
}
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
return moveInfo;
}
示例4: ReadMovementUpdateBlock434
//.........这里部分代码省略.........
packet.ReadSingle("FlyBack Speed", index);
if (guid2[6] != 0) guid2[6] ^= packet.ReadByte();
packet.ReadSingle("Turn Speed", index);
if (hasOrientation)
moveInfo.Orientation = packet.ReadSingle();
moveInfo.RunSpeed = packet.ReadSingle("Run Speed", index) / 7.0f;
if (dword28)
packet.ReadSingle();
packet.ReadSingle("Fly Speed", index);
packet.WriteLine("[{0}] GUID 2: {1}", index, new Guid(BitConverter.ToUInt64(guid2, 0)));
packet.WriteLine("[{0}] Position: {1}", index, moveInfo.Position);
packet.WriteLine("[{0}] Orientation: {1}", index, moveInfo.Orientation);
}
if (hasVehicleData)
{
packet.ReadSingle("Vehicle Orientation", index);
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
}
if (hasGameObjectPosition)
{
var tPos = new Vector4();
if (goTransportGuid[0] != 0) goTransportGuid[0] ^= packet.ReadByte();
if (goTransportGuid[5] != 0) goTransportGuid[5] ^= packet.ReadByte();
if (hasGOTransportTime3)
packet.ReadUInt32("GO Transport Time 3", index);
if (goTransportGuid[3] != 0) goTransportGuid[3] ^= packet.ReadByte();
tPos.X = packet.ReadSingle();
if (goTransportGuid[4] != 0) goTransportGuid[4] ^= packet.ReadByte();
if (goTransportGuid[6] != 0) goTransportGuid[6] ^= packet.ReadByte();
if (goTransportGuid[1] != 0) goTransportGuid[1] ^= packet.ReadByte();
packet.ReadSingle("GO Transport Time", index);
tPos.Y = packet.ReadSingle();
if (goTransportGuid[2] != 0) goTransportGuid[2] ^= packet.ReadByte();
if (goTransportGuid[7] != 0) goTransportGuid[7] ^= packet.ReadByte();
tPos.Z = packet.ReadSingle();
packet.ReadByte("GO Transport Seat", index);
tPos.O = packet.ReadSingle();
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 2", index);
packet.WriteLine("[{0}] GO Transport Position: {1}", index, tPos);
packet.WriteLine("[{0}] GO Transport GUID {1}", index, new Guid(BitConverter.ToUInt64(goTransportGuid, 0)));
}
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (bit456)
{
// float[] arr = new float[16];
// ordering: 13, 4, 7, 15, BYTE, 10, 11, 3, 5, 14, 6, 1, 8, 12, 0, 2, 9
packet.ReadBytes(4 * 16 + 1);
}
if (hasStationaryPosition)
{
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
moveInfo.Position = packet.ReadVector3("Stationary Position", index);
}
if (hasAttackingTarget)
{
if (attackingTargetGuid[0] != 0) attackingTargetGuid[0] ^= packet.ReadByte();
if (attackingTargetGuid[3] != 0) attackingTargetGuid[3] ^= packet.ReadByte();
if (attackingTargetGuid[5] != 0) attackingTargetGuid[5] ^= packet.ReadByte();
if (attackingTargetGuid[7] != 0) attackingTargetGuid[7] ^= packet.ReadByte();
if (attackingTargetGuid[6] != 0) attackingTargetGuid[6] ^= packet.ReadByte();
if (attackingTargetGuid[2] != 0) attackingTargetGuid[2] ^= packet.ReadByte();
if (attackingTargetGuid[1] != 0) attackingTargetGuid[1] ^= packet.ReadByte();
if (attackingTargetGuid[4] != 0) attackingTargetGuid[4] ^= packet.ReadByte();
packet.WriteLine("[{0}] Attacking Target GUID {1}", index, new Guid(BitConverter.ToUInt64(attackingTargetGuid, 0)));
}
if (hasAnimKits)
{
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
}
if (bit408)
packet.ReadUInt32();
return moveInfo;
}
示例5: ReadMovementUpdateBlock
//.........这里部分代码省略.........
}
else
{
var splineFlags = packet.ReadEnum<SplineFlag>("Spline Flags", TypeCode.Int32, index);
if (splineFlags.HasAnyFlag(SplineFlag.FinalTarget))
packet.ReadGuid("Final Spline Target GUID", index);
else if (splineFlags.HasAnyFlag(SplineFlag.FinalOrientation))
packet.ReadSingle("Final Spline Orientation", index);
else if (splineFlags.HasAnyFlag(SplineFlag.FinalPoint))
packet.ReadVector3("Final Spline Coords", index);
}
packet.ReadInt32("Spline Time", index);
packet.ReadInt32("Spline Full Time", index);
packet.ReadInt32("Spline ID", index);
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
{
packet.ReadSingle("Spline Duration Multiplier", index);
packet.ReadSingle("Spline Duration Multiplier Next", index);
packet.ReadSingle("Spline Vertical Acceleration", index);
packet.ReadInt32("Spline Start Time", index);
}
var splineCount = packet.ReadInt32();
for (var i = 0; i < splineCount; i++)
packet.ReadVector3("Spline Waypoint", index, i);
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
packet.ReadEnum<SplineMode>("Spline Mode", TypeCode.Byte, index);
packet.ReadVector3("Spline Endpoint", index);
}
}
else // !UpdateFlag.Living
{
if (flags.HasAnyFlag(UpdateFlag.GOPosition))
{
moveInfo.TransportGuid = packet.ReadPackedGuid("GO Position GUID", index);
moveInfo.Position = packet.ReadVector3("[" + index + "] GO Position");
packet.ReadVector3("GO Transport Position", index);
moveInfo.Orientation = packet.ReadSingle("[" + index + "] GO Orientation");
packet.ReadSingle("Corpse Orientation", index);
}
else if (flags.HasAnyFlag(UpdateFlag.StationaryObject))
{
moveInfo.Position = packet.ReadVector3();
moveInfo.Orientation = packet.ReadSingle();
packet.WriteLine("[{0}] Stationary Position: {1}, O: {2}", index, moveInfo.Position, moveInfo.Orientation);
}
}
if (ClientVersion.RemovedInVersion(ClientVersionBuild.V4_2_2_14545))
{
if (flags.HasAnyFlag(UpdateFlag.Unknown1))
packet.ReadUInt32("Unk Int32", index);
if (flags.HasAnyFlag(UpdateFlag.LowGuid))
packet.ReadUInt32("Low GUID", index);
}
if (flags.HasAnyFlag(UpdateFlag.AttackingTarget))
packet.ReadPackedGuid("Target GUID", index);
if (flags.HasAnyFlag(UpdateFlag.Transport))
packet.ReadUInt32("Transport unk timer", index);
if (flags.HasAnyFlag(UpdateFlag.Vehicle))
{
moveInfo.VehicleId = packet.ReadUInt32("[" + index + "] Vehicle ID");
packet.ReadSingle("Vehicle Orientation", index);
}
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
if (flags.HasAnyFlag(UpdateFlag.AnimKits))
{
packet.ReadInt16("Unk Int16", index);
packet.ReadInt16("Unk Int16", index);
packet.ReadInt16("Unk Int16", index);
}
}
if (flags.HasAnyFlag(UpdateFlag.GORotation))
moveInfo.Rotation = packet.ReadPackedQuaternion("GO Rotation", index);
if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545))
{
if (flags.HasAnyFlag(UpdateFlag.TransportUnkArray))
{
var count = packet.ReadByte("Count", index);
for (var i = 0; i < count; i++)
packet.ReadInt32("Unk Int32", index, count);
}
}
return moveInfo;
}
示例6: ReadMovementUpdateBlock
//.........这里部分代码省略.........
packet.ReadXORByte(guid1, 3);
if (hasPitch)
packet.ReadSingle("Pitch", index);
packet.ReadSingle("FloatB8", index);
packet.ReadXORBytes(guid1, 7, 2);
moveInfo.Position.Z = packet.ReadSingle();
packet.ReadXORByte(guid1, 0);
packet.WriteGuid("GUID1", guid1, index);
packet.AddValue("Position", moveInfo.Position, index);
packet.AddValue("Orientation", moveInfo.Orientation, index);
}
if (hasStationaryPosition)
{
moveInfo.Position.X = packet.ReadSingle();
moveInfo.Position.Z = packet.ReadSingle();
moveInfo.Position.Y = packet.ReadSingle();
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
packet.AddValue("Stationary Position", moveInfo.Position, index);
}
if (hasGameObjectPosition)
{
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 2", index);
packet.ReadXORBytes(goTransportGuid, 4, 2, 7, 3);
packet.ReadUInt32("GO Transport Time", index);
moveInfo.TransportOffset.Y = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 1);
moveInfo.TransportOffset.Z = packet.ReadSingle();
packet.ReadSByte("GO Transport Seat", index);
if (hasGOTransportTime3)
packet.ReadUInt32("GO Transport Time 3", index);
packet.ReadXORByte(goTransportGuid, 6);
moveInfo.TransportOffset.O = packet.ReadSingle();
packet.ReadXORBytes(goTransportGuid, 5, 0);
moveInfo.TransportOffset.X = packet.ReadSingle();
moveInfo.TransportGuid = new WowGuid64(BitConverter.ToUInt64(goTransportGuid, 0));
packet.AddValue("GO Transport GUID", moveInfo.TransportGuid, index);
packet.AddValue("GO Transport Position", moveInfo.TransportOffset, index);
}
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 4, 6, 3, 0, 7, 1, 2, 5);
packet.WriteGuid("Attacking GUID", attackingTargetGuid, index);
}
if (hasAnimKits)
{
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
}
if (bit1DC)
packet.ReadInt32("int1D8", index);
if (hasVehicleData)
{
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
packet.ReadSingle("Vehicle Orientation", index);
}
if (bit2A4)
packet.ReadInt32("int2A0", index);
if (bit414)
packet.ReadInt32("int410", index);
if (bit32A)
packet.ReadBytes("Bytes", (int)bits2AA);
if (bit428)
for (var i = 0; i < bits418; ++i)
packet.ReadInt32("Int3F8", index, i);
if (isLiving && moveInfo.HasSplineData && hasFullSpline && splineType == SplineType.FacingTarget)
{
var facingTargetGuid = new byte[8];
facingTargetGuid = packet.StartBitStream(5, 3, 6, 2, 7, 0, 1, 4);
packet.ParseBitStream(facingTargetGuid, 7, 0, 1, 4, 2, 5, 3, 6);
packet.WriteGuid("Facing Target GUID", facingTargetGuid, index);
}
return moveInfo;
}
示例7: ReadMovementUpdateBlock548
//.........这里部分代码省略.........
... // not completed
}
*/
if (hasGOPosition) // 424
{
if (hasGOTransportTime3) // 420
packet.ReadUInt32("GO Transport Time 3", index); // 416
moveInfo.TransportOffset.Y = packet.ReadSingle(); // 388
packet.ReadByte("GO Transport Seat", index); // 400
moveInfo.TransportOffset.X = packet.ReadSingle(); // 384
packet.ReadXORByte(goTransportGuid, 2); // 378
packet.ReadXORByte(goTransportGuid, 4); // 380
packet.ReadXORByte(goTransportGuid, 1); // 377
if (hasGOTransportTime2) // 412
packet.ReadUInt32("GO Transport Time 2", index); // 408
packet.ReadUInt32("GO Transport Time", index); // 404
moveInfo.TransportOffset.O = packet.ReadSingle(); // 396
moveInfo.TransportOffset.Z = packet.ReadSingle(); // 392
packet.ReadXORByte(goTransportGuid, 6); // 382
packet.ReadXORByte(goTransportGuid, 0); // 376
packet.ReadXORByte(goTransportGuid, 5); // 381
packet.ReadXORByte(goTransportGuid, 3); // 379
packet.ReadXORByte(goTransportGuid, 7); // 383
moveInfo.TransportGuid = new Guid(BitConverter.ToUInt64(goTransportGuid, 0));
packet.WriteLine("[{0}] GO Transport GUID {1}", index, moveInfo.TransportGuid);
packet.WriteLine("[{0}] GO Transport Position: {1}", index, moveInfo.TransportOffset);
}
if (hasTarget) // 464
{
packet.ParseBitStream(targetGuid, 7, 1, 5, 2, 6, 3, 0, 4); // 456
packet.WriteGuid("Target GUID", targetGuid, index);
}
if (hasVehicle) // 488
{
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index); // 480
packet.ReadSingle("Vehicle Orientation", index); // 484
}
if (hasStationaryPosition) // 448
{
moveInfo.Position.Y = packet.ReadSingle("Stationary Y", index); // 436
moveInfo.Position.Z = packet.ReadSingle("Stationary Z", index); // 440
moveInfo.Orientation = packet.ReadSingle("Stationary O", index); // 444
moveInfo.Position.X = packet.ReadSingle("Stationary X", index); // 432
}
if (hasUnk1) // 676
packet.ReadInt32("unk672", index); // 672
if (hasAnimKits) // 498
{
if (hasAnimKit1) // 492
packet.ReadUInt16("AnimKit1", index); // 492
if (hasAnimKit3) // 496
packet.ReadUInt16("AnimKit3", index); // 496
if (hasAnimKit2) // 494
packet.ReadUInt16("AnimKit2", index); // 494
}
if (hasUnk2) // 810
packet.ReadWoWString("Str", Unk2Count, index);
if (hasUnk6) // 476
packet.ReadInt32("unk472", index); // 472
if (hasUnk9) // 1064
for (var i = 0; i < Unk9Count; i++) // 1048
packet.ReadInt32("unk1052", index, i); // 1052
if (hasGobjectRotation) // 512
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasUnk4) // 1044
packet.ReadInt32("unk1040", index); // 1040
if (hasLiving) // 368
if (moveInfo.HasSplineData) // 344
if (bit336) // 336
if (splineType == SplineType.FacingTarget)
{
SplineFacingTargetGuid = packet.StartBitStream(4, 7, 0, 5, 1, 2, 3, 6);
packet.ParseBitStream(SplineFacingTargetGuid, 4, 2, 0, 5, 6, 3, 1, 7);
packet.WriteGuid("Spline Facing Target GUID", SplineFacingTargetGuid, index);
}
/* Don't know why this is commented out. Check IDA
if (hasLiving && hasSpline)
Movement::PacketBuilder::WriteFacingTargetPart(*ToUnit()->movespline, *data);
*/
return moveInfo;
}
示例8: ReadMovementUpdateBlock547
//.........这里部分代码省略.........
moveInfo.Orientation = packet.ReadSingle();
packet.WriteLine("[{0}] GUID 2: {1}", index, new Guid(BitConverter.ToUInt64(guid2, 0)));
packet.WriteLine("[{0}] Position: {1}", index, moveInfo.Position);
packet.WriteLine("[{0}] Orientation: {1}", index, moveInfo.Orientation);
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 5, 1, 2, 0, 3, 4, 6, 7);
packet.WriteGuid("Attacking Target GUID", attackingTargetGuid, index);
}
if (hasStationaryPosition)
{
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
moveInfo.Position = packet.ReadVector3("Stationary Position", index);
}
if (hasGameObjectPosition)
{
packet.ReadByte("GO Transport Seat", index);
moveInfo.TransportOffset.X = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 1);
packet.ReadXORByte(goTransportGuid, 0);
packet.ReadXORByte(goTransportGuid, 2);
packet.ReadXORByte(goTransportGuid, 6);
packet.ReadXORByte(goTransportGuid, 5);
packet.ReadXORByte(goTransportGuid, 4);
if (hasGOTransportTime3)
packet.ReadUInt32("GO Transport Time 3", index);
packet.ReadXORByte(goTransportGuid, 7);
moveInfo.TransportOffset.O = packet.ReadSingle();
moveInfo.TransportOffset.Z = packet.ReadSingle();
moveInfo.TransportOffset.Y = packet.ReadSingle();
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 2", index);
packet.ReadXORByte(goTransportGuid, 3);
packet.ReadUInt32("GO Transport Time", index);
moveInfo.TransportGuid = new Guid(BitConverter.ToUInt64(goTransportGuid, 0));
packet.WriteLine("[{0}] GO Transport GUID {1}", index, moveInfo.TransportGuid);
packet.WriteLine("[{0}] GO Transport Position: {1}", index, moveInfo.TransportOffset);
}
if (transport)
packet.ReadUInt32("Transport path timer", index);
if (hasUnkDword676)
packet.ReadUInt32("Unk DWORD676", index);
if (hasUnkString)
packet.ReadWoWString("Unk String", UnkStringLen, index);
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasVehicleData)
{
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
packet.ReadSingle("Vehicle Orientation", index);
}
if (hasUnkDword1044)
packet.ReadUInt32("Unk DWORD1044", index);
if (hasAnimKits)
{
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
}
/*if (bit456)
{
// float[] arr = new float[16];
// ordering: 13, 4, 7, 15, BYTE, 10, 11, 3, 5, 14, 6, 1, 8, 12, 0, 2, 9
packet.ReadBytes(4 * 16 + 1);
}*/
if(living && moveInfo.HasSplineData && bit216)
{
if (splineType == SplineType.FacingTarget)
{
SplineFacingTargetGuid = packet.StartBitStream(6, 7, 3, 0, 5, 1, 4, 2);
packet.ParseBitStream(SplineFacingTargetGuid, 4, 2, 5, 6, 0, 7, 1, 3);
packet.WriteGuid("Spline Facing Target GUID", SplineFacingTargetGuid, index);
}
}
return moveInfo;
}
示例9: ReadMovementUpdateBlock
//.........这里部分代码省略.........
packet.ReadSingle("Float25C+0", index);
}
for (var i = 0; i < bits248; ++i)
{
packet.ReadSingle("Float24C+0", index);
packet.ReadSingle("Float24C+1", index);
}
packet.ReadSingle("Float26C", index);
packet.ReadSingle("Float268", index);
}
if (bit228)
{
packet.ReadSingle("Float22C", index);
packet.ReadSingle("Float230", index);
packet.ReadSingle("Float23C", index);
packet.ReadSingle("Float234", index);
packet.ReadSingle("Float238", index);
packet.ReadSingle("Float240", index);
}
if (bit270)
{
for (var i = 0; i < bits274; ++i)
{
packet.ReadSingle("Float277+1", index);
packet.ReadSingle("Float277+0", index);
packet.ReadSingle("Float277+2", index);
}
}
packet.ReadSingle("Float214", index);
packet.ReadInt32("Int20C", index);
}
if (hasVehicleData)
{
packet.ReadSingle("Vehicle Orientation", index);
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 7, 1, 4, 6, 0, 2, 5, 3);
packet.WriteGuid("Attacking GUID", attackingTargetGuid, index);
}
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasAnimKits)
{
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
}
if (bit28E)
{
var bytes = packet.ReadBytes((int)bits28F);
packet.WriteLine("Bytes", bytes.ToString(), index);
}
if (hasStationaryPosition)
{
moveInfo.Position.X = packet.ReadSingle();
moveInfo.Position.Z = packet.ReadSingle();
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
moveInfo.Position.Y = packet.ReadSingle();
packet.WriteLine("[{0}] Stationary Position: {1}", index, moveInfo.Position);
}
if (transport)
packet.ReadInt32("Transport path timer", index);
if (bit3F0)
for (var i = 0; i < bits3F4; ++i)
packet.ReadInt32("Int1DC", index, i);
if (bit284)
packet.ReadInt32("Int288", index);
if (bit3E8)
packet.ReadInt32("Int3EC", index);
if (living && moveInfo.HasSplineData && hasFullSpline && splineType == 3)
{
var facingTargetGuid = new byte[8];
facingTargetGuid = packet.StartBitStream(2, 4, 6, 3, 1, 5, 7, 0);
packet.ParseBitStream(facingTargetGuid, 1, 3, 6, 7, 2, 4, 5, 0);
packet.WriteGuid("Facing Target GUID", facingTargetGuid, index);
}
return moveInfo;
}
示例10: ReadMovementUpdateBlock
//.........这里部分代码省略.........
}
var pauseTimesCount = packet.ReadUInt32("PauseTimesCount", index);
if (hasStationaryPosition)
{
moveInfo.Position = packet.ReadVector3();
moveInfo.Orientation = packet.ReadSingle();
packet.AddValue("Stationary Position", moveInfo.Position, index);
packet.AddValue("Stationary Orientation", moveInfo.Orientation, index);
}
if (hasCombatVictim)
packet.ReadPackedGuid128("CombatVictim Guid", index);
if (hasServerTime)
packet.ReadUInt32("ServerTime", index);
if (hasVehicleCreate)
{
moveInfo.VehicleId = packet.ReadUInt32("RecID", index);
packet.ReadSingle("InitialRawFacing", index);
}
if (hasAnimKitCreate)
{
packet.ReadUInt16("AiID", index);
packet.ReadUInt16("MovementID", index);
packet.ReadUInt16("MeleeID", index);
}
if (hasRotation)
moveInfo.Rotation = packet.ReadPackedQuaternion("GameObject Rotation", index);
for (var i = 0; i < pauseTimesCount; ++i)
packet.ReadInt32("PauseTimes", index, i);
if (hasMovementTransport)
{
packet.ResetBitReader();
moveInfo.TransportGuid = packet.ReadPackedGuid128("TransportGUID", index);
moveInfo.TransportOffset = packet.ReadVector4("TransportPosition", index);
var seat = packet.ReadByte("VehicleSeatIndex", index);
packet.ReadUInt32("MoveTime", index);
var hasPrevMoveTime = packet.ReadBit("HasPrevMoveTime", index);
var hasVehicleRecID = packet.ReadBit("HasVehicleRecID", index);
if (hasPrevMoveTime)
packet.ReadUInt32("PrevMoveTime", index);
if (hasVehicleRecID)
packet.ReadInt32("VehicleRecID", index);
if (moveInfo.TransportGuid.HasEntry() && moveInfo.TransportGuid.GetHighType() == HighGuidType.Vehicle &&
guid.HasEntry() && guid.GetHighType() == HighGuidType.Creature)
{
VehicleTemplateAccessory vehicleAccessory = new VehicleTemplateAccessory
{
Entry = moveInfo.TransportGuid.GetEntry(),
AccessoryEntry = guid.GetEntry(),
SeatId = seat
};
Storage.VehicleTemplateAccessories.Add(vehicleAccessory, packet.TimeSpan);
}
示例11: ReadMovementUpdateBlock504
//.........这里部分代码省略.........
packet.ReadSingle("Unk 127", index);
packet.ReadSingle("Unk 128", index);
packet.ReadSingle("Unk 129", index);
packet.ReadSingle("Unk 130", index);
}
if (bit29)
{
packet.ReadSingle("Unk 131", index);
packet.ReadSingle("Unk 132", index);
}
if (bit30)
{
// if ( v4->dword24C > 0u ) loop not taken?
packet.ReadSingle("Unk 133", index);
// if ( v4->dword25C > 0u ) another loop not taken?
packet.ReadSingle("Unk 134", index);
}
packet.ReadUInt32("Unk 135", index);
// if ( v4->byte270 ) if to another loop not taken
packet.ReadSingle("Unk 136", index);
packet.ReadSingle("Unk 137", index);
}
if (hasGOTransportPosition)
{
packet.ReadXORByte(transportGuid, 7);
packet.ReadXORByte(transportGuid, 3);
packet.ReadXORByte(transportGuid, 5);
packet.ReadSingle("Unk 138", index);
packet.ReadXORByte(transportGuid, 6);
packet.ReadXORByte(transportGuid, 0);
packet.ReadXORByte(transportGuid, 2);
packet.ReadUInt32("Unk 139", index);
packet.ReadXORByte(transportGuid, 1);
packet.ReadSingle("Unk 140", index);
packet.ReadSByte("Transport Seat", index);
if (bit16)
packet.ReadUInt32("Unk 142", index);
packet.ReadSingle("Unk 143", index);
packet.ReadXORByte(transportGuid, 4);
packet.ReadSingle("Unk 144", index);
moveInfo.TransportGuid = new Guid(BitConverter.ToUInt64(transportGuid, 0));
packet.WriteGuid("Transport Guid", transportGuid, index);
}
if (hasStationaryPosition)
{
packet.ReadSingle("Stationary Position X/Y", index);
packet.ReadSingle("Stationary Position Z", index);
packet.ReadSingle("Stationary Position X/Y", index);
packet.ReadSingle("Stationary Orientation", index);
}
if (hasTarget)
{
packet.ParseBitStream(targetGuid, 3, 6, 4, 1, 5, 7, 0, 2);
packet.WriteGuid("Target Guid", targetGuid);
}
if (bit4)
packet.ReadUInt32("Unk 149");
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasVehicleData)
{
packet.ReadUInt32("Vehicle Id", index);
packet.ReadSingle("Vehicle Orientation", index);
}
if (hasAnimKits)
{
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1");
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2");
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3");
}
if (bit1)
packet.ReadUInt32("Unk 152");
return moveInfo;
}
示例12: ReadMovementUpdateBlock
//.........这里部分代码省略.........
packet.ReadSingle("Float25C+1", index);
packet.ReadSingle("Float25C+0", index);
}
for (var i = 0; i < bits248; ++i)
{
packet.ReadSingle("Float24C+0", index);
packet.ReadSingle("Float24C+1", index);
}
packet.ReadSingle("Float26C", index);
packet.ReadSingle("Float268", index);
}
if (bit228)
{
packet.ReadSingle("Float22C", index);
packet.ReadSingle("Float230", index);
packet.ReadSingle("Float23C", index);
packet.ReadSingle("Float234", index);
packet.ReadSingle("Float238", index);
packet.ReadSingle("Float240", index);
}
if (bit270)
{
for (var i = 0; i < bits274; ++i)
{
packet.ReadSingle("Float277+1", index);
packet.ReadSingle("Float277+0", index);
packet.ReadSingle("Float277+2", index);
}
}
packet.ReadSingle("Float214", index);
packet.ReadInt32("Int20C", index);
}
if (hasVehicleData)
{
packet.ReadSingle("Vehicle Orientation", index);
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 7, 1, 4, 6, 0, 2, 5, 3);
packet.WriteGuid("Attacking GUID", attackingTargetGuid, index);
}
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasAnimKits)
{
if (hasAnimKit2)
packet.ReadUInt16("Anim Kit 2", index);
if (hasAnimKit1)
packet.ReadUInt16("Anim Kit 1", index);
if (hasAnimKit3)
packet.ReadUInt16("Anim Kit 3", index);
}
if (bit28E)
{
packet.ReadBytes("Bytes", (int)bits28F, index);
}
if (hasStationaryPosition)
{
moveInfo.Position.X = packet.ReadSingle();
moveInfo.Position.Z = packet.ReadSingle();
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
moveInfo.Position.Y = packet.ReadSingle();
packet.AddValue("Stationary Position", moveInfo.Position, index);
}
if (transport)
packet.ReadInt32("Transport path timer", index);
if (bit3F0)
for (var i = 0; i < bits3F4; ++i)
packet.ReadInt32("Int3F8", index, i);
if (bit284)
packet.ReadInt32("Int288", index);
if (bit3E8)
packet.ReadInt32("Int3EC", index);
if (living && moveInfo.HasSplineData && hasFullSpline && splineType == SplineType.FacingTarget)
{
var facingTargetGuid = new byte[8];
facingTargetGuid = packet.StartBitStream(2, 4, 6, 3, 1, 5, 7, 0);
packet.ParseBitStream(facingTargetGuid, 1, 3, 6, 7, 2, 4, 5, 0);
packet.WriteGuid("Facing Target GUID", facingTargetGuid, index);
}
return moveInfo;
}
示例13: ReadMovementUpdateBlock
//.........这里部分代码省略.........
packet.ReadInt32();
}
packet.ReadXORByte(guid1, 4);
packet.ReadSingle("Swim Back Speed", index);
moveInfo.Position.Z = packet.ReadSingle();
packet.ReadXORByte(guid1, 3);
}
if (isSceneObject)
{
// need update
}
if (hasGameObjectPosition)
{
packet.ReadSByte("GO Transport Seat", index);
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 2", index);
packet.ParseBitStream(goTransportGuid, 4, 3);
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 3", index);
packet.ParseBitStream(goTransportGuid, 7, 6, 5, 0);
moveInfo.TransportOffset.Z = packet.ReadSingle();
moveInfo.TransportOffset.X = packet.ReadSingle();
packet.ReadUInt32("GO Transport Time", index);
moveInfo.TransportOffset.O = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 1);
moveInfo.TransportOffset.Y = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 2);
moveInfo.TransportGuid = new Guid(BitConverter.ToUInt64(goTransportGuid, 0));
packet.WriteLine("[{0}] GO Transport GUID {1}", index, moveInfo.TransportGuid);
packet.WriteLine("[{0}] GO Transport Position: {1}", index, moveInfo.TransportOffset);
}
if (hasVehicleData)
{
// need update
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 1, 3, 5, 4, 7, 6, 2, 0);
packet.WriteGuid("Attacking GUID", attackingTargetGuid, index);
}
if (hasGameObjectRotation)
{
packet.ReadPackedQuaternion("GameObject Rotation", index);
}
if (hasAnimKits)
{
// need update
}
if (hasStationaryPosition)
{
moveInfo.Position.X = packet.ReadSingle();
moveInfo.Position.Z = packet.ReadSingle();
moveInfo.Position.Y = packet.ReadSingle();
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
packet.WriteLine("[{0}] Stationary Position: {1}", index, moveInfo.Position);
}
if (transport)
{
// need update
}
if (living && moveInfo.HasSplineData && hasFullSpline && splineType == SplineType.FacingTarget)
{
var facingTargetGuid = new byte[8];
facingTargetGuid = packet.StartBitStream(5, 0, 2, 4, 1, 3, 6, 7);
packet.ParseBitStream(facingTargetGuid, 5, 0, 4, 6, 3, 2, 1, 7);
packet.WriteGuid("Facing Target GUID", facingTargetGuid, index);
}
if (byte32A)
packet.ReadString();
if (byte414)
packet.ReadInt32();
if (byte2A4)
packet.ReadInt32();
if (byte428)
{
for (uint l_I = 0; l_I < dword418; l_I++)
packet.ReadInt32();
}
return moveInfo;
}
示例14: ReadMovementUpdateBlock548
//.........这里部分代码省略.........
}
}
if (hasGOPosition) // 424
{
if (hasGOTransportTime3) // 420
packet.ReadUInt32("GO Transport Time 3", index); // 416
moveInfo.TransportOffset.Y = packet.ReadSingle(); // 388
packet.ReadByte("GO Transport Seat", index); // 400
moveInfo.TransportOffset.X = packet.ReadSingle(); // 384
packet.ReadXORByte(goTransportGuid, 2); // 378
packet.ReadXORByte(goTransportGuid, 4); // 380
packet.ReadXORByte(goTransportGuid, 1); // 377
if (hasGOTransportTime2) // 412
packet.ReadUInt32("GO Transport Time 2", index); // 408
packet.ReadUInt32("GO Transport Time", index); // 404
moveInfo.TransportOffset.O = packet.ReadSingle(); // 396
moveInfo.TransportOffset.Z = packet.ReadSingle(); // 392
packet.ReadXORByte(goTransportGuid, 6); // 382
packet.ReadXORByte(goTransportGuid, 0); // 376
packet.ReadXORByte(goTransportGuid, 5); // 381
packet.ReadXORByte(goTransportGuid, 3); // 379
packet.ReadXORByte(goTransportGuid, 7); // 383
moveInfo.TransportGuid = new WowGuid64(BitConverter.ToUInt64(goTransportGuid, 0));
packet.WriteLine("[{0}] GO Transport GUID {1}", index, moveInfo.TransportGuid);
packet.WriteLine("[{0}] GO Transport Position: {1}", index, moveInfo.TransportOffset);
}
if (hasTarget) // 464
{
packet.ParseBitStream(targetGuid, 7, 1, 5, 2, 6, 3, 0, 4); // 456
packet.WriteGuid("Target GUID", targetGuid, index);
}
if (hasVehicle) // 488
{
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index); // 480
packet.ReadSingle("Vehicle Orientation", index); // 484
}
if (hasStationaryPosition) // 448
{
moveInfo.Position.Y = packet.ReadSingle("Stationary Y", index); // 436
moveInfo.Position.Z = packet.ReadSingle("Stationary Z", index); // 440
moveInfo.Orientation = packet.ReadSingle("Stationary O", index); // 444
moveInfo.Position.X = packet.ReadSingle("Stationary X", index); // 432
}
if (hasUnk1) // 676
packet.ReadInt32("unk672", index); // 672
if (hasAnimKits) // 498
{
if (hasAnimKit1) // 492
packet.ReadUInt16("AnimKit1", index); // 492
if (hasAnimKit3) // 496
packet.ReadUInt16("AnimKit3", index); // 496
if (hasAnimKit2) // 494
packet.ReadUInt16("AnimKit2", index); // 494
}
if (hasUnk2) // 810
packet.ReadWoWString("Str", Unk2Count, index);
if (hasUnk6) // 476
packet.ReadInt32("unk472", index); // 472
if (hasUnk9) // 1064
for (var i = 0; i < Unk9Count; i++) // 1048
packet.ReadInt32("unk1052", index, i); // 1052
if (hasGobjectRotation) // 512
moveInfo.Rotation = packet.ReadPackedQuaternion("GameObject Rotation", index);
if (hasUnk4) // 1044
packet.ReadInt32("unk1040", index); // 1040
if (hasLiving) // 368
if (moveInfo.HasSplineData) // 344
if (bit336) // 336
if (splineType == SplineType.FacingTarget)
{
packet.ResetBitReader();
SplineFacingTargetGuid = packet.StartBitStream(4, 7, 0, 5, 1, 2, 3, 6);
packet.ParseBitStream(SplineFacingTargetGuid, 4, 2, 0, 5, 6, 3, 1, 7);
packet.WriteGuid("Spline Facing Target GUID", SplineFacingTargetGuid, index);
}
/* Don't know why this is commented out. Check IDA
if (hasLiving && hasSpline)
Movement::PacketBuilder::WriteFacingTargetPart(*ToUnit()->movespline, *data);
*/
return moveInfo;
}
示例15: ReadMovementUpdateBlock434
//.........这里部分代码省略.........
moveInfo.Position.Y = packet.ReadSingle();
packet.ReadXORByte(guid2, 7);
packet.ReadXORByte(guid2, 1);
packet.ReadXORByte(guid2, 2);
moveInfo.WalkSpeed = packet.ReadSingle("Walk Speed", index) / 2.5f;
if (hasTimestamp)
packet.ReadUInt32("Time", index);
packet.ReadSingle("FlyBack Speed", index);
packet.ReadXORByte(guid2, 6);
packet.ReadSingle("Turn Speed", index);
if (hasOrientation)
moveInfo.Orientation = packet.ReadSingle();
moveInfo.RunSpeed = packet.ReadSingle("Run Speed", index) / 7.0f;
if (hasPitch)
packet.ReadSingle("Pitch", index);
packet.ReadSingle("Fly Speed", index);
packet.WriteGuid("GUID 2", guid2);
packet.AddValue("Position", moveInfo.Position, index);
packet.AddValue("Orientation", moveInfo.Orientation, index);
}
if (hasVehicleData)
{
packet.ReadSingle("Vehicle Orientation", index);
moveInfo.VehicleId = packet.ReadUInt32("Vehicle Id", index);
}
if (hasGameObjectPosition)
{
packet.ReadXORByte(goTransportGuid, 0);
packet.ReadXORByte(goTransportGuid, 5);
if (hasGOTransportTime3)
packet.ReadUInt32("GO Transport Time 3", index);
packet.ReadXORByte(goTransportGuid, 3);
moveInfo.TransportOffset.X = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 4);
packet.ReadXORByte(goTransportGuid, 6);
packet.ReadXORByte(goTransportGuid, 1);
packet.ReadSingle("GO Transport Time", index);
moveInfo.TransportOffset.Y = packet.ReadSingle();
packet.ReadXORByte(goTransportGuid, 2);
packet.ReadXORByte(goTransportGuid, 7);
moveInfo.TransportOffset.Z = packet.ReadSingle();
packet.ReadByte("GO Transport Seat", index);
moveInfo.TransportOffset.O = packet.ReadSingle();
if (hasGOTransportTime2)
packet.ReadUInt32("GO Transport Time 2", index);
moveInfo.TransportGuid = new WowGuid64(BitConverter.ToUInt64(goTransportGuid, 0));
packet.AddValue("GO Transport GUID", moveInfo.TransportGuid, index);
packet.AddValue("GO Transport Position", moveInfo.TransportOffset, index);
}
if (hasGameObjectRotation)
packet.ReadPackedQuaternion("GameObject Rotation", index);
if (bit456)
{
// float[] arr = new float[16];
// ordering: 13, 4, 7, 15, BYTE, 10, 11, 3, 5, 14, 6, 1, 8, 12, 0, 2, 9
packet.ReadBytes(4 * 16 + 1);
}
if (hasStationaryPosition)
{
moveInfo.Orientation = packet.ReadSingle("Stationary Orientation", index);
moveInfo.Position = packet.ReadVector3("Stationary Position", index);
}
if (hasAttackingTarget)
{
packet.ParseBitStream(attackingTargetGuid, 4, 0, 3, 5, 7, 6, 2, 1);
packet.WriteGuid("Attacking Target GUID", attackingTargetGuid, index);
}
if (hasAnimKits)
{
if (hasAnimKit1)
packet.ReadUInt16("AI Anim Kit Id", index);
if (hasAnimKit2)
packet.ReadUInt16("Movement Anim Kit Id", index);
if (hasAnimKit3)
packet.ReadUInt16("Melee Anim Kit Id", index);
}
if (transport)
packet.ReadUInt32("Transport path timer", index);
return moveInfo;
}