本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadInt16方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadInt16方法的具体用法?C# Packet.ReadInt16怎么用?C# Packet.ReadInt16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Packet
的用法示例。
在下文中一共展示了Packet.ReadInt16方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleVoiceRosterUpdate
public static void HandleVoiceRosterUpdate(Packet packet)
{
packet.ReadGuid("Group GUID");
packet.ReadInt16("Channel ID");
packet.ReadByte("Channel Type"); // 0: channel, 2: party
packet.ReadCString("Channel Name");
packet.WriteLine("Encryption Key: " + Utilities.ByteArrayToHexString(packet.ReadBytes(16)));
packet.WriteLine("IP: " + packet.ReadIPAddress());
packet.ReadInt16("Voice Server Port");
var count = packet.ReadByte("Player Count");
packet.ReadGuid("Leader GUID");
var leaderFlags1 = packet.ReadByte();
packet.WriteLine("Leader Flags 1: 0x" + leaderFlags1.ToString("X2"));
var leaderFlags2 = packet.ReadByte();
packet.WriteLine("Leader Flags 2: 0x" + leaderFlags2.ToString("X2"));
for (var i = 0; i < count - 1; i++)
{
packet.ReadGuid("Player GUID");
packet.ReadByte("Index");
var flags1 = packet.ReadByte();
packet.WriteLine("Flags 1: 0x" + flags1.ToString("X2"));
var flags2 = packet.ReadByte();
packet.WriteLine("Flags 2: 0x" + flags2.ToString("X2"));
}
}
示例2: HandleVoiceRosterUpdate
public static void HandleVoiceRosterUpdate(Packet packet)
{
packet.ReadGuid("Group GUID");
packet.ReadInt16("Channel ID");
packet.ReadByte("Channel Type"); // 0: channel, 2: party
packet.ReadCString("Channel Name");
packet.ReadBytes("Encryption Key", 16);
packet.ReadIPAddress("IP");
packet.ReadInt16("Voice Server Port");
var count = packet.ReadByte("Player Count");
packet.ReadGuid("Leader GUID");
var leaderFlags1 = packet.ReadByte();
packet.AddValue("Leader Flags 1", "0x" + leaderFlags1.ToString("X2"));
var leaderFlags2 = packet.ReadByte();
packet.AddValue("Leader Flags 2", "0x" + leaderFlags2.ToString("X2"));
for (var i = 0; i < count - 1; i++)
{
packet.ReadGuid("Player GUID");
packet.ReadByte("Index");
var flags1 = packet.ReadByte();
packet.AddValue("Flags 1", "0x" + flags1.ToString("X2"));
var flags2 = packet.ReadByte();
packet.AddValue("Flags 2", "0x" + flags2.ToString("X2"));
}
}
示例3: HandlePetSpells
public static void HandlePetSpells(Packet packet)
{
packet.ReadPackedGuid128("PetGUID");
packet.ReadInt16("CreatureFamily");
packet.ReadInt16("Specialization");
packet.ReadInt32("TimeLimit");
ReadPetFlags(packet, "PetModeAndOrders");
const int maxCreatureSpells = 10;
for (var i = 0; i < maxCreatureSpells; i++) // Read pet / vehicle spell ids
V6_0_2_19033.Parsers.PetHandler.ReadPetAction(packet, "ActionButtons", i);
var actionsCount = packet.ReadInt32("ActionsCount");
var cooldownsCount = packet.ReadUInt32("CooldownsCount");
var spellHistoryCount = packet.ReadUInt32("SpellHistoryCount");
for (int i = 0; i < actionsCount; i++)
V6_0_2_19033.Parsers.PetHandler.ReadPetAction(packet, i, "Actions");
for (int i = 0; i < cooldownsCount; i++)
V6_0_2_19033.Parsers.PetHandler.ReadPetSpellCooldownData(packet, i, "PetSpellCooldown");
for (int i = 0; i < spellHistoryCount; i++)
V6_0_2_19033.Parsers.PetHandler.ReadPetSpellHistoryData(packet, i, "PetSpellHistory");
}
示例4: ReadClientBattlePet
public static void ReadClientBattlePet(Packet packet, params object[] idx)
{
packet.ReadPackedGuid128("BattlePetGUID", idx);
packet.ReadInt32("SpeciesID", idx);
packet.ReadInt32("DisplayID", idx);
packet.ReadInt32("CollarID", idx);
packet.ReadInt16("BreedID", idx);
packet.ReadInt16("Level", idx);
packet.ReadInt16("Xp", idx);
packet.ReadInt16("BattlePetDBFlags", idx);
packet.ReadInt32("Power", idx);
packet.ReadInt32("Health", idx);
packet.ReadInt32("MaxHealth", idx);
packet.ReadInt32("Speed", idx);
packet.ReadByte("BreedQuality", idx);
packet.ResetBitReader();
var customNameLength = packet.ReadBits(7);
var hasOwnerInfo = packet.ReadBit("HasOwnerInfo", idx);
packet.ReadBit("NoRename", idx);
packet.ReadWoWString("CustomName", customNameLength, idx);
if (hasOwnerInfo)
V6_0_2_19033.Parsers.BattlePetHandler.ReadClientBattlePetOwnerInfo(packet, "OwnerInfo", idx);
}
示例5: HandleAuthResponse
public static void HandleAuthResponse(Packet packet)
{
var count = 0u;
var count1 = 0u;
var isQueued = packet.ReadBit("Is In Queue");
if (isQueued)
packet.ReadBit("unk0");
var hasAccountData = packet.ReadBit("Has Account Data");
if (hasAccountData)
{
packet.ReadBit("Unk 1");
packet.ReadBit("Unk 2");
count1 = packet.ReadBits("Race Activation Count", 23);
packet.ReadBit("Unk 3");
packet.ReadBits("Unkbits", 21);
count = packet.ReadBits("Class Activation Count", 23);
packet.ReadBits("Unkbits", 22);
packet.ReadBit("Unk 4");
}
packet.ResetBitReader();
if (hasAccountData)
{
packet.ReadByte("unk");
for (var i = 0; i < count; ++i)
{
packet.ReadEnum<ClientType>("Class Expansion", TypeCode.Byte, i);
packet.ReadEnum<Class>("Class", TypeCode.Byte, i);
}
packet.ReadInt16("UnkInt16 1");
packet.ReadInt16("UnkInt16 2");
for (var i = 0; i < count1; ++i)
{
packet.ReadEnum<ClientType>("Race Expansion", TypeCode.Byte, i);
packet.ReadEnum<Race>("Race", TypeCode.Byte, i);
}
packet.ReadUInt32("Unk 8");
packet.ReadUInt32("Unk 9");
packet.ReadUInt32("Unk 10");
packet.ReadEnum<ClientType>("Account Expansion", TypeCode.Byte);
packet.ReadEnum<ClientType>("Player Expansion", TypeCode.Byte);
}
packet.ReadEnum<ResponseCode>("Auth Code", TypeCode.Byte);
if (isQueued)
packet.ReadUInt32("Unk 11");
}
示例6: HandleBattleFinalRound
public static void HandleBattleFinalRound(Packet packet)
{
var bits14 = 0;
bits14 = (int)packet.ReadBits(20);
var bit1 = new bool[bits14];
var bit2 = new bool[bits14];
var bit3 = new bool[bits14];
var bit4 = new bool[bits14];
var bit6 = new bool[bits14];
var bit10 = new bool[bits14];
var battleAbandon = false;
var bit24 = false;
var bitEB = new bool[bits14];
for (var i = 0; i < 2; ++i) // for win/lose
{
bit24 = packet.ReadBit("Win/Lose", i);
}
for (var i = 0; i < bits14; ++i)
{
bit3[i] = packet.ReadBit();
bit1[i] = packet.ReadBit();
bit2[i] = packet.ReadBit();
bitEB[i] = packet.ReadBit();
bit4[i] = !packet.ReadBit("unk4", i);
bit6[i] = !packet.ReadBit("unk6", i);
bit10[i] = !packet.ReadBit("unk10", i);
}
var bit11 = packet.ReadBit();
battleAbandon = packet.ReadBit("battleAbandon");
for (var i = 0; i < 2; ++i)
{
packet.ReadInt32("Int28", i);
}
for (var i = 0; i < bits14; ++i)
{
packet.ReadByte("Slot", i);
if (bit4[i])
packet.ReadInt16("Level after fight", i);
if (bit6[i])
packet.ReadInt16("Experience", i);
packet.ReadInt32("Health after fight", i);
packet.ReadInt32("Health", i);
if (bit10[i])
packet.ReadInt16("Level before fight", i);
}
}
示例7: HandleLoadCUFProfiles
public static void HandleLoadCUFProfiles(Packet packet)
{
var count = packet.ReadBits("count", 19);
var strlen = new uint[count];
for (int i = 0; i < count; ++i)
{
packet.ReadBit("Talent spec 1", i); // 165
packet.ReadBit("3 player group", i); // 159
packet.ReadBit("Unk 157", i); // 157
packet.ReadBit("10 player group", i); // 161
packet.ReadBit("40 player group", i); // 164
packet.ReadBit("Border", i); // 141
packet.ReadBit("Class colors", i); // 142
packet.ReadBit("Keep groups together", i); // 134
packet.ReadBit("Display power bars", i); // 140
strlen[i] = packet.ReadBits("String length", 7, i); // 0
packet.ReadBit("Pets", i); // 135
packet.ReadBit("Aggro highlight", i); // 138
packet.ReadBit("Unk 145", i); // 145
packet.ReadBit("PvP", i); // 167
packet.ReadBit("Unk 156", i); // 156
packet.ReadBit("Main tank and assist", i); // 136
packet.ReadBit("Debuffs", i); // 144
packet.ReadBit("Horizontal groups", i); // 143
packet.ReadBit("Talent spec 2", i); // 166
packet.ReadBit("Incoming heals", i); // 137
packet.ReadBit("Dispellable debuffs", i); // 139
packet.ReadBit("25 player group", i); // 163
packet.ReadBit("PvE", i); // 168
packet.ReadBit("5 player group", i); // 160
packet.ReadBit("15 player group", i); // 162
packet.ReadBit("2 player group", i); // 158
}
for (int i = 0; i < count; ++i)
{
packet.ReadInt16("Unk 152", i); // 152
packet.ReadInt16("Unk 154", i); // 154
packet.ReadByte("Health text", i); // 0 - none, 1 - remaining, 2 - lost, 3 - percentage 133
packet.ReadWoWString("Name", (int)strlen[i], i); // 172
packet.ReadByte("Unk 147", i); // 147
packet.ReadByte("Unk 146", i); // 146
packet.ReadInt16("Frame height", i); // 128
packet.ReadByte("Unk 148", i); // 148
packet.ReadByte("Sort by", i); // 0 - role, 1 - group, 2 - alphabetical 132
packet.ReadInt16("Frame width", i); // 130
packet.ReadInt16("Unk 150", i); // 150
}
}
示例8: HandleLoadCUFProfiles
public static void HandleLoadCUFProfiles(Packet packet)
{
var count = packet.ReadBits("Count", 19);
var strlen = new uint[count];
for (var i = 0; i < count; ++i)
{
packet.ReadBit("Unk 1", i);
packet.ReadBit("Unk 2", i);
packet.ReadBit("Unk 3", i);
packet.ReadBit("Unk 4", i);
packet.ReadBit("Unk 5", i);
packet.ReadBit("Unk 6", i);
packet.ReadBit("Unk 7", i);
packet.ReadBit("Unk 8", i);
packet.ReadBit("Unk 9", i);
packet.ReadBit("Unk 10", i);
packet.ReadBit("Unk 11", i);
packet.ReadBit("Unk 12", i);
packet.ReadBit("Unk 13", i);
packet.ReadBit("Unk 14", i);
packet.ReadBit("Unk 15", i);
packet.ReadBit("Unk 16", i);
packet.ReadBit("Unk 17", i);
packet.ReadBit("Unk 18", i);
packet.ReadBit("Unk 19", i);
packet.ReadBit("Unk 20", i);
packet.ReadBit("Unk 21", i);
strlen[i] = packet.ReadBits("String length", 7, i);
packet.ReadBit("Unk 22", i);
packet.ReadBit("Unk 23", i);
packet.ReadBit("Unk 24", i);
packet.ReadBit("Unk 25", i);
}
for (var i = 0; i < count; ++i)
{
packet.ReadInt16("Unk 25", i);
packet.ReadInt16("Frame height", i);
packet.ReadByte("Unk 26", i);
packet.ReadInt16("Frame width", i);
packet.ReadByte("Unk 27", i);
packet.ReadInt16("Unk 28", i);
packet.ReadByte("Unk 29", i);
packet.ReadByte("Unk 27", i);
packet.ReadByte("Unk 31", i);
packet.ReadWoWString("Name", strlen[i], i);
packet.ReadInt16("Unk 32", i);
}
}
示例9: HandleCUFProfiles
public static void HandleCUFProfiles(Packet packet)
{
var count = packet.ReadUInt32("Count");
for (int i = 0; i < count; ++i)
{
var strlen = packet.ReadBits(7);
packet.ReadBit("KeepGroupsTogether", i);
packet.ReadBit("DisplayPets", i);
packet.ReadBit("DisplayMainTankAndAssist", i);
packet.ReadBit("DisplayHealPrediction", i);
packet.ReadBit("DisplayAggroHighlight", i);
packet.ReadBit("DisplayOnlyDispellableDebuffs", i);
packet.ReadBit("DisplayPowerBar", i);
packet.ReadBit("DisplayBorder", i);
packet.ReadBit("UseClassColors", i);
packet.ReadBit("HorizontalGroups", i);
packet.ReadBit("DisplayNonBossDebuffs", i);
packet.ReadBit("DynamicPosition", i);
packet.ReadBit("Locked", i);
packet.ReadBit("Shown", i);
packet.ReadBit("AutoActivate2Players", i);
packet.ReadBit("AutoActivate3Players", i);
packet.ReadBit("AutoActivate5Players", i);
packet.ReadBit("AutoActivate10Players", i);
packet.ReadBit("AutoActivate15Players", i);
packet.ReadBit("AutoActivate25Players", i);
packet.ReadBit("AutoActivate40Players", i);
packet.ReadBit("AutoActivateSpec1", i);
packet.ReadBit("AutoActivateSpec2", i);
packet.ReadBit("AutoActivatePvP", i);
packet.ReadBit("AutoActivatePvE", i);
packet.ReadInt16("FrameHeight", i);
packet.ReadInt16("FrameWidth", i);
packet.ReadByte("SortBy", i);
packet.ReadByte("HealthText", i);
packet.ReadByte("TopPoint", i);
packet.ReadByte("BottomPoint", i);
packet.ReadByte("LeftPoint", i);
packet.ReadInt16("TopOffset", i);
packet.ReadInt16("BottomOffset", i);
packet.ReadInt16("LeftOffset", i);
packet.ReadWoWString("Name", strlen, i);
}
}
示例10: HandleInspectHonorStatsResponse
public static void HandleInspectHonorStatsResponse(Packet packet)
{
var guid = new byte[8];
// Might be swapped, unsure
packet.ReadInt16("Yesterday Honorable Kills");
packet.ReadByte("Lifetime Max Rank");
packet.ReadInt32("Life Time Kills");
packet.ReadInt16("Today Honorable Kills");
packet.StartBitStream(guid, 4, 3, 5, 7, 6, 0, 2, 1);
packet.ParseBitStream(guid, 3, 0, 5, 2, 6, 7, 4, 1);
packet.WriteGuid("Guid", guid);
}
示例11: HandleChallengeModeAllMapStats
public static void HandleChallengeModeAllMapStats(Packet packet)
{
var bits10 = 0;
bits10 = (int)packet.ReadBits(19);
var bits30 = new uint[bits10];
for (var i = 0; i < bits10; ++i)
{
bits30[i] = packet.ReadBits(23);
}
for (var i = 0; i < bits10; ++i)
{
packet.ReadInt32("Int14", i);
packet.ReadInt32("Int15", i);
for (var j = 0; j < bits30[i]; ++j)
{
packet.ReadInt16("Int16", i, j);
}
packet.ReadInt32("Int17", i);
packet.ReadInt32("Int18", i);
}
}
示例12: HandleGMTicketCaseStatus
public static void HandleGMTicketCaseStatus(Packet packet)
{
if (ClientVersion.RemovedInVersion(ClientVersionBuild.V6_2_2_20444))
{
packet.ReadTime("OldestTicketTime");
packet.ReadTime("UpdateTime");
}
var int24 = packet.ReadInt32("CasesCount");
for (int i = 0; i < int24; i++)
{
packet.ReadInt32("CaseID", i);
packet.ReadInt32("CaseOpened", i);
packet.ReadInt32("CaseStatus", i);
packet.ReadInt16("CfgRealmID", i);
packet.ReadInt64("CharacterID", i);
packet.ReadInt32("WaitTimeOverrideMinutes", i);
packet.ResetBitReader();
var bits12 = packet.ReadBits(11);
var bits262 = packet.ReadBits(10);
packet.ReadWoWString("Url", bits12, i);
packet.ReadWoWString("WaitTimeOverrideMessage", bits262, i);
}
}
示例13: ReadPetSpellCooldownData
public static void ReadPetSpellCooldownData(Packet packet, params object[] idx)
{
packet.ReadInt32("SpellID", idx);
packet.ReadInt32("Duration", idx);
packet.ReadInt32("CategoryDuration", idx);
packet.ReadSingle("ModRate", idx);
packet.ReadInt16("Category", idx);
}
示例14: HandleInitWorldStates
public static void HandleInitWorldStates(Packet packet)
{
packet.ReadInt32<MapId>("Map ID");
packet.ReadInt32<ZoneId>("Zone Id");
CurrentAreaId = packet.ReadInt32<AreaId>("Area Id");
var numFields = packet.ReadInt16("Field Count");
for (var i = 0; i < numFields; i++)
ReadWorldStateBlock(packet, i);
}
示例15: HandleInitWorldStates
public static void HandleInitWorldStates(Packet packet)
{
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
packet.ReadInt32("Zone ID");
packet.ReadInt32("Area ID");
var numFields = packet.ReadInt16("Field Count");
for (var i = 0; i < numFields; i++)
ReadWorldStateBlock(ref packet);
}