本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadEntryWithName方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadEntryWithName方法的具体用法?C# Packet.ReadEntryWithName怎么用?C# Packet.ReadEntryWithName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Packet
的用法示例。
在下文中一共展示了Packet.ReadEntryWithName方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleAddCalendarEvent
public static void HandleAddCalendarEvent(Packet packet)
{
packet.ReadCString("Title");
packet.ReadCString("Description");
packet.ReadEnum<CalendarEventType>("Event Type", TypeCode.Byte);
packet.ReadEnum<CalendarRepeatType>("Repeat Type", TypeCode.Byte);
packet.ReadInt32("Max Invites");
packet.ReadEntryWithName<Int32>(StoreNameType.LFGDungeon, "Dungeon ID");
packet.ReadPackedTime("Event Time");
packet.ReadPackedTime("Unk PackedTime");
var flags = packet.ReadEnum<CalendarFlag>("Event Flags", TypeCode.Int32);
if ((flags & CalendarFlag.GuildAnnouncement) != 0)
return;
var count = packet.ReadInt32("Invite Count");
for (var i = 0; i < count; i++)
{
packet.ReadPackedGuid("Creator GUID");
packet.ReadEnum<CalendarEventStatus>("Status", TypeCode.Byte);
packet.ReadEnum<CalendarModerationRank>("Moderation Rank", TypeCode.Byte);
}
}
示例2: HandleCorpseQueryResponse
public static void HandleCorpseQueryResponse(Packet packet)
{
var pos = new Vector3();
var guid = new byte[8];
guid[4] = packet.ReadBit();
guid[2] = packet.ReadBit();
guid[5] = packet.ReadBit();
guid[3] = packet.ReadBit();
guid[1] = packet.ReadBit();
guid[6] = packet.ReadBit();
guid[0] = packet.ReadBit();
packet.ReadBit("Corpse Found");
guid[7] = packet.ReadBit();
packet.ReadXORByte(guid, 3);
packet.ReadXORByte(guid, 1);
packet.ReadXORByte(guid, 2);
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
pos.X = packet.ReadSingle();
packet.ReadXORByte(guid, 6);
packet.ReadXORByte(guid, 4);
packet.ReadXORByte(guid, 5);
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Corpse Map ID");
packet.ReadXORByte(guid, 7);
pos.Z = packet.ReadSingle();
packet.ReadXORByte(guid, 0);
pos.Y = packet.ReadSingle();
packet.WriteLine("Position: {0}", pos);
packet.WriteGuid("Corpse Low GUID", guid);
}
示例3: HandleCharEnum
public static void HandleCharEnum(Packet packet)
{
var count = packet.ReadByte("Count");
for (var i = 0; i < count; i++)
{
var guid = packet.ReadGuid("GUID");
var name = packet.ReadCString("Name");
var race = packet.ReadEnum<Race>("Race", TypeCode.Byte);
var clss = packet.ReadEnum<Class>("Class", TypeCode.Byte);
packet.ReadEnum<Gender>("Gender", TypeCode.Byte);
packet.ReadByte("Skin");
packet.ReadByte("Face");
packet.ReadByte("Hair Style");
packet.ReadByte("Hair Color");
packet.ReadByte("Facial Hair");
var level = packet.ReadByte("Level");
var zone = packet.ReadEntryWithName<UInt32>(StoreNameType.Zone, "Zone Id");
var mapId = packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map Id");
var pos = packet.ReadVector3("Position");
packet.ReadInt32("Guild Id");
packet.ReadEnum<CharacterFlag>("Character Flags", TypeCode.Int32);
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056))
packet.ReadEnum<CustomizationFlag>("Customization Flags", TypeCode.Int32);
var firstLogin = packet.ReadBoolean("First Login");
packet.ReadInt32("Pet Display Id");
packet.ReadInt32("Pet Level");
packet.ReadEnum<CreatureFamily>("Pet Family", TypeCode.Int32);
for (var j = 0; j < 19; j++)
{
packet.ReadInt32("Equip Display Id");
packet.ReadEnum<InventoryType>("Equip Inventory Type", TypeCode.Byte);
packet.ReadInt32("Equip Aura Id");
}
int bagCount = ClientVersion.AddedInVersion(ClientVersionBuild.V3_3_3_11685) ? 4 : 1;
for (var j = 0; j < bagCount; j++)
{
packet.ReadInt32("Bag Display Id");
packet.ReadEnum<InventoryType>("Bag Inventory Type", TypeCode.Byte);
packet.ReadInt32("Bag Aura Id");
}
if (firstLogin)
{
var startPos = new StartPosition {Map = mapId, Position = pos, Zone = zone};
packet.SniffFileInfo.Storage.StartPositions.TryAdd(new Tuple<Race, Class>(race, clss), startPos);
}
var playerInfo = new Player {Race = race, Class = clss, Name = name, FirstLogin = firstLogin, Level = level};
packet.SniffFileInfo.Storage.Objects.AddOrUpdate(guid, playerInfo);
}
}
示例4: HandleBindPointUpdate
public static void HandleBindPointUpdate(Packet packet)
{
packet.ReadSingle("Position Z");
packet.ReadSingle("Position Y");
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map Id");
packet.ReadEntryWithName<Int32>(StoreNameType.Zone, "Zone Id");
packet.ReadSingle("Position X");
}
示例5: HandleInitWorldStates
public static void HandleInitWorldStates(Packet packet)
{
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
packet.ReadEntryWithName<Int32>(StoreNameType.Zone, "Zone Id");
CurrentAreaId = packet.ReadEntryWithName<Int32>(StoreNameType.Area, "Area Id");
var numFields = packet.ReadInt16("Field Count");
for (var i = 0; i < numFields; i++)
ReadWorldStateBlock(ref packet);
}
示例6: HandleBindPointUpdate
public static void HandleBindPointUpdate(Packet packet)
{
var pos = new Vector3();
CoreParsers.MovementHandler.CurrentMapId = (uint)packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map");
pos.X = packet.ReadSingle();
pos.Z = packet.ReadSingle();
pos.Y = packet.ReadSingle();
packet.ReadEntryWithName<Int32>(StoreNameType.Area, "Area Id");
packet.WriteLine("Position: {0}", pos);
}
示例7: HandleInitWorldStates
public static void HandleInitWorldStates(Packet packet)
{
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
packet.ReadEntryWithName<Int32>(StoreNameType.Zone, "Zone Id");
CurrentAreaId = packet.ReadEntryWithName<Int32>(StoreNameType.Area, "Area Id");
var numFields = packet.ReadBits("Field Count", 21);
//packet.ReadByte("UnkB");
/*for (var i = 0; i < numFields; i++)
{
var val = packet.ReadByte();
packet.WriteLine("Field: {0} - Value: {1}", i, val);
}*/
packet.ReadToEnd();
}
示例8: HandleInitWorldStates
public static void HandleInitWorldStates(Packet packet)
{
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
packet.ReadEntryWithName<Int32>(StoreNameType.Zone, "Zone Id");
CoreParsers.WorldStateHandler.CurrentAreaId = packet.ReadEntryWithName<Int32>(StoreNameType.Area, "Area Id");
var numFields = packet.ReadBits("Field Count", 21);
for (var i = 0; i < numFields; i++)
{
var val = packet.ReadInt32();
var field = packet.ReadInt32();
packet.WriteLine("[{0}] - Field: {1} - Value: {2}", i, field, val);
}
}
示例9: HandleCompletionNPCResponse
public static void HandleCompletionNPCResponse(Packet packet)
{
var count = packet.ReadBits("Count", 23);
var counts = new uint[count];
for (int i = 0; i < count; ++i)
counts[i] = packet.ReadBits("Count", 24, i);
for (int i = 0; i < count; ++i)
{
packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest", i);
for (int j = 0; j < counts[i]; ++j)
packet.ReadEntryWithName<UInt32>(StoreNameType.Unit, "Unit", i, j);
}
}
示例10: HandleCorpseQuery
public static void HandleCorpseQuery(Packet packet)
{
if (packet.Direction == Direction.ClientToServer)
return;
if (!packet.ReadBoolean("Corpse Found"))
return;
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Map ID");
packet.ReadVector3("Corpse Position");
packet.ReadEntryWithName<Int32>(StoreNameType.Map, "Corpse Map ID");
if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_2_2_10482))
packet.ReadInt32("Corpse Low GUID");
}
示例11: HandlePetActionFeedback
public static void HandlePetActionFeedback(Packet packet)
{
var state = packet.ReadEnum<PetFeedback>("Pet state", TypeCode.Byte);
switch (state)
{
case PetFeedback.NothingToAttack:
if (ClientVersion.AddedInVersion(ClientType.Cataclysm) || packet.CanRead())
packet.ReadEntryWithName<Int32>(StoreNameType.Spell, "Spell ID");
break;
case PetFeedback.CantAttackTarget:
if (ClientVersion.AddedInVersion(ClientType.Cataclysm))
packet.ReadEntryWithName<Int32>(StoreNameType.Spell, "Spell ID"); // sub_8ADA60 2nd parameter is SpellID, check sub_8B22C0
break;
}
}
示例12: HandleEnchantmentLog
public static void HandleEnchantmentLog(Packet packet)
{
packet.ReadPackedGuid("Target");
packet.ReadPackedGuid("Caster");
packet.ReadEntryWithName<Int32>(StoreNameType.Item, "Item Entry");
packet.ReadUInt32("Enchantment ID?");
}
示例13: HandleAuctionListBidderResult
public static void HandleAuctionListBidderResult(Packet packet)
{
var count = packet.ReadUInt32("Count");
for (var i = 0; i < count; ++i)
{
packet.ReadUInt32("Auction Id", i);
packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry", i);
int enchantmentCount = ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing) ? 7 : 6;
for (var j = 0; j < enchantmentCount; ++j)
{
packet.ReadUInt32("Item Enchantment ID", i, j);
packet.ReadUInt32("Item Enchantment Duration", i, j);
packet.ReadUInt32("Item Enchantment Charges", i, j);
}
packet.ReadInt32("Item Random Property ID", i);
packet.ReadUInt32("Item Suffix", i);
packet.ReadUInt32("Item Count", i);
packet.ReadInt32("Item Spell Charges", i);
//packet.ReadEnum<ItemFlag>("Item Flags", TypeCode.UInt32, i);
packet.ReadUInt32("Unk UInt32 1", i);
packet.ReadGuid("Owner", i);
packet.ReadUInt32("Start Bid", i);
packet.ReadUInt32("Out Bid", i);
packet.ReadUInt32("Buyout ", i);
packet.ReadUInt32("Time Left", i);
packet.ReadGuid("Bidder", i);
packet.ReadUInt32("Bid", i);
}
packet.ReadUInt32("Own Count");
packet.ReadUInt32("Unk UInt32 1");
}
示例14: HandleQuestNpcQuery
public static void HandleQuestNpcQuery(Packet packet)
{
var count = packet.ReadBits("Count", 22);
for (var i = 0; i < count; i++)
packet.ReadEntryWithName<Int32>(StoreNameType.Quest, "Quest ID", i);
}
示例15: HandleQuestgiverAcceptQuest
public static void HandleQuestgiverAcceptQuest(Packet packet)
{
var guid = new byte[8];
packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID");
guid[3] = packet.ReadBit();
guid[2] = packet.ReadBit();
guid[7] = packet.ReadBit();
packet.ReadBit("bit18");
guid[5] = packet.ReadBit();
guid[0] = packet.ReadBit();
guid[6] = packet.ReadBit();
guid[1] = packet.ReadBit();
guid[4] = packet.ReadBit();
packet.ReadXORByte(guid, 3);
packet.ReadXORByte(guid, 4);
packet.ReadXORByte(guid, 7);
packet.ReadXORByte(guid, 2);
packet.ReadXORByte(guid, 5);
packet.ReadXORByte(guid, 1);
packet.ReadXORByte(guid, 6);
packet.ReadXORByte(guid, 0);
packet.WriteGuid("Guid", guid);
}