本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadUInt32方法的具体用法?C# Packet.ReadUInt32怎么用?C# Packet.ReadUInt32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Packet
的用法示例。
在下文中一共展示了Packet.ReadUInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleActivateTaxiExpress
public static void HandleActivateTaxiExpress(Packet packet)
{
packet.ReadGuid("GUID");
var count = packet.ReadUInt32("Node Count");
for (var i = 0; i < count; ++i)
packet.ReadUInt32("Node ID", i);
}
示例2: HandleArenaTeamCommandResult
public static void HandleArenaTeamCommandResult(Packet packet)
{
packet.ReadUInt32("Action"); // FIXME: Use enum
packet.ReadCString("Team Name");
packet.ReadCString("Player Name");
packet.ReadUInt32("ErrorId"); // FIXME: Use enum
}
示例3: HandleArchaelogySurveryCast
public static void HandleArchaelogySurveryCast(Packet packet)
{
packet.ReadUInt32("TotalFinds");
packet.ReadUInt32("NumFindsCompleted");
packet.ReadInt32("ResearchBranchID");
packet.ReadBit("SuccessfulFind");
}
示例4: HandleInitCurrency
public static void HandleInitCurrency(Packet packet)
{
var count = packet.ReadInt32("SetupCurrencyRecord");
// ClientSetupCurrencyRecord
for (var i = 0; i < count; ++i)
{
packet.ReadUInt32("Type", i);
packet.ReadUInt32("Quantity", i);
var hasWeeklyQuantity = packet.ReadBit();
var hasMaxWeeklyQuantity = packet.ReadBit();
var hasTrackedQuantity = packet.ReadBit();
packet.ReadBits("Flags", 5, i);
if (hasWeeklyQuantity)
packet.ReadUInt32("WeeklyQuantity", i);
if (hasMaxWeeklyQuantity)
packet.ReadUInt32("MaxWeeklyQuantity", i);
if (hasTrackedQuantity)
packet.ReadUInt32("TrackedQuantity", i);
}
}
示例5: HandleVendorInventory
public static void HandleVendorInventory(Packet packet)
{
uint entry = packet.ReadPackedGuid128("VendorGUID").GetEntry();
packet.ReadByte("Reason");
int count = packet.ReadInt32("VendorItems");
for (int i = 0; i < count; ++i)
{
NpcVendor vendor = new NpcVendor
{
Entry = entry,
Slot = packet.ReadInt32("Muid", i),
Type = (uint)packet.ReadInt32("Type", i)
};
int maxCount = packet.ReadInt32("Quantity", i);
packet.ReadInt64("Price", i);
packet.ReadInt32("Durability", i);
int buyCount = packet.ReadInt32("StackCount", i);
vendor.ExtendedCost = packet.ReadUInt32("ExtendedCostID", i);
vendor.PlayerConditionID = packet.ReadUInt32("PlayerConditionFailed", i);
vendor.Item = V6_0_2_19033.Parsers.ItemHandler.ReadItemInstance(packet, i);
vendor.IgnoreFiltering = packet.ReadBit("DoNotFilterOnVendor", i);
vendor.MaxCount = maxCount == -1 ? 0 : (uint)maxCount; // TDB
if (vendor.Type == 2)
vendor.MaxCount = (uint)buyCount;
Storage.NpcVendors.Add(vendor, packet.TimeSpan);
}
}
示例6: HandleTokenConfirmBuyToken
public static void HandleTokenConfirmBuyToken(Packet packet)
{
packet.ReadUInt32("UnkInt32");
packet.ReadUInt32("PendingBuyConfirmations");
packet.ReadUInt64("GuaranteedPrice");
packet.ReadBit("Confirmed");
}
示例7: HandleLootResponse
public static void HandleLootResponse(Packet packet)
{
packet.ReadPackedGuid128("Owner");
packet.ReadPackedGuid128("LootObj");
packet.ReadByteE<LootError>("FailureReason");
packet.ReadByteE<LootType>("AcquireReason");
packet.ReadByteE<LootMethod>("LootMethod");
packet.ReadByteE<ItemQuality>("Threshold");
packet.ReadUInt32("Coins");
var itemCount = packet.ReadUInt32("ItemCount");
var currencyCount = packet.ReadUInt32("CurrencyCount");
packet.ResetBitReader();
packet.ReadBit("Acquired");
packet.ReadBit("AELooting");
packet.ReadBit("PersonalLooting");
for (var i = 0; i < itemCount; ++i)
ReadLootItem(packet, i, "LootItem");
for (var i = 0; i < currencyCount; ++i)
V6_0_2_19033.Parsers.LootHandler.ReadCurrenciesData(packet, i, "Currencies");
}
示例8: HandleAreaTriggerReShape
public static void HandleAreaTriggerReShape(Packet packet)
{
packet.ReadPackedGuid128("TriggerGUID");
packet.ResetBitReader();
var hasAreaTriggerSpline = packet.ReadBit("HasAreaTriggerSpline");
var hasAreaTriggerUnkType = packet.ReadBit("HasAreaTriggerUnkType");
if (hasAreaTriggerSpline)
ReadAreaTriggerSpline(packet);
if (hasAreaTriggerUnkType)
{
packet.ResetBitReader();
var unk1 = packet.ReadBit("AreaTriggerUnk1");
var hasCenter = packet.ReadBit("HasCenter");
packet.ReadBit("Unk bit 703 1");
packet.ReadBit("Unk bit 703 2");
packet.ReadUInt32("Unk UInt 1");
packet.ReadInt32("Unk Int 1");
packet.ReadUInt32("Unk UInt 2");
packet.ReadSingle("Radius");
packet.ReadSingle("BlendFromRadius");
packet.ReadSingle("InitialAngel");
packet.ReadSingle("ZOffset");
if (unk1)
packet.ReadPackedGuid128("AreaTriggerUnkGUID");
if (hasCenter)
packet.ReadVector3("Center");
}
}
示例9: HandleCalendarSendEvent
public static void HandleCalendarSendEvent(Packet packet)
{
packet.ReadByte("EventType");
packet.ReadPackedGuid128("OwnerGUID");
packet.ReadInt64("EventID");
packet.ReadByte("GetEventType");
packet.ReadInt32("TextureID");
packet.ReadUInt32("Flags");
packet.ReadUInt32("Date");
packet.ReadUInt32("LockDate");
packet.ReadPackedGuid128("EventGuildID");
var inviteCount = packet.ReadInt32("InviteCount");
packet.ResetBitReader();
var lenEventName = packet.ReadBits(8);
var lenDescription = packet.ReadBits(11);
packet.ResetBitReader();
for (int i = 0; i < inviteCount; i++)
V6_0_2_19033.Parsers.CalendarHandler.ReadCalendarEventInviteInfo(packet, "Invites", i);
packet.ReadWoWString("EventName", lenEventName);
packet.ReadWoWString("Description", lenDescription);
}
示例10: HandleAuctionListBidderResult
public static void HandleAuctionListBidderResult(Packet packet)
{
var count = packet.ReadUInt32("Count");
for (var i = 0; i < count; ++i)
{
packet.ReadUInt32("Auction Id", i);
packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry", i);
int enchantmentCount = ClientVersion.AddedInVersion(ClientVersionBuild.V4_3_0_15005) ? 10 : ClientVersion.AddedInVersion(ClientVersionBuild.V4_2_2_14545) ? 9 : ClientVersion.AddedInVersion(ClientType.WrathOfTheLichKing) ? 7 : 6;
for (var j = 0; j < enchantmentCount; ++j)
{
packet.ReadUInt32("Item Enchantment ID", i, j);
packet.ReadUInt32("Item Enchantment Duration", i, j);
packet.ReadUInt32("Item Enchantment Charges", i, j);
}
packet.ReadInt32("Item Random Property ID", i);
packet.ReadUInt32("Item Suffix", i);
packet.ReadUInt32("Item Count", i);
packet.ReadInt32("Item Spell Charges", i);
//packet.ReadEnum<ItemFlag>("Item Flags", TypeCode.UInt32, i);
packet.ReadUInt32("Unk UInt32 1", i);
packet.ReadGuid("Owner", i);
packet.ReadValue("Start Bid", _auctionSize, i);
packet.ReadValue("Out Bid", _auctionSize, i);
packet.ReadValue("Buyout ", _auctionSize, i);
packet.ReadUInt32("Time Left", i);
packet.ReadGuid("Bidder", i);
packet.ReadValue("Bid", _auctionSize, i);
}
packet.ReadUInt32("Own Count");
packet.ReadUInt32("Unk UInt32 1");
}
示例11: HandleTradeStatusExtended
public static void HandleTradeStatusExtended(Packet packet)
{
packet.ReadByte("Trader");
packet.ReadUInt32("Trade Id");
packet.ReadUInt32("Unk Slot 1");
packet.ReadUInt32("Unk Slot 2");
packet.ReadUInt32("Gold");
packet.ReadEntryWithName<Int32>(StoreNameType.Spell, "Spell ID");
while (packet.CanRead())
{
var slot = packet.ReadByte("Slot Index");
packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Entry", slot);
packet.ReadUInt32("Item Display ID", slot);
packet.ReadUInt32("Item Count", slot);
packet.ReadUInt32("Item Wrapped", slot);
packet.ReadUInt64("Item Gift Creator GUID", slot);
packet.ReadUInt32("Item Perm Enchantment Id", slot);
for (var i = 0; i < 3; ++i)
packet.ReadUInt32("Item Enchantment Id", slot, i);
packet.ReadGuid("Item Creator GUID", slot);
packet.ReadInt32("Item Spell Charges", slot);
packet.ReadInt32("Item Suffix Factor", slot);
packet.ReadInt32("Item Random Property ID", slot);
packet.ReadUInt32("Item Lock ID", slot);
packet.ReadUInt32("Item Max Durability", slot);
packet.ReadUInt32("Item Durability", slot);
}
}
示例12: HandleEquipmentSetList
public static void HandleEquipmentSetList(Packet packet)
{
var count = packet.ReadInt32("Count");
for (var i = 0; i < count; i++)
{
packet.ReadInt32("Type", i);
packet.ReadUInt64("Guid", i);
packet.ReadUInt32("SetID", i);
uint ignoreMask = packet.ReadUInt32("IgnoreMask");
for (var j = 0; j < NumSlots; j++)
{
bool ignore = (ignoreMask & (1 << j)) != 0;
packet.ReadPackedGuid128("Pieces" + (ignore ? " (Ignored)" : ""), i, j);
packet.ReadInt32("Appearances", i);
}
for (var j = 0; j < 2; j++)
packet.ReadInt32("Enchants", i);
packet.ResetBitReader();
var setNameLen = packet.ReadBits(8);
var setIconLen = packet.ReadBits(9);
packet.ReadWoWString("SetName", setNameLen, i);
packet.ReadWoWString("SetIcon", setIconLen, i);
}
}
示例13: HandleAllAchievementData422
public static void HandleAllAchievementData422(Packet packet)
{
var criterias = packet.ReadUInt32("Criterias Count");
for (var i = 0; i < criterias; ++i)
packet.ReadBits("Flag", 2, 0, i);
for (var i = 0; i < criterias; ++i)
packet.ReadUInt64("Counter", 0, i);
var achievements = packet.ReadUInt32("Achievement Count");
for (var i = 0; i < achievements; ++i)
packet.ReadPackedTime("Achievement Time", 1, i);
for (var i = 0; i < criterias; ++i)
packet.ReadGuid("Player GUID", 0, i);
for (var i = 0; i < criterias; ++i)
packet.ReadPackedTime("Criteria Time", 0, i);
for (var i = 0; i < criterias; ++i)
packet.ReadUInt32("Timer 1", 0, i);
for (var i = 0; i < achievements; ++i)
packet.ReadUInt32("Achievement Id", 1, i);
for (var i = 0; i < criterias; ++i)
packet.ReadUInt32("Criteria Id", 0, i);
for (var i = 0; i < criterias; ++i)
packet.ReadUInt32("Timer 2", 0, i);
}
示例14: HandlePetSpells
public static void HandlePetSpells(Packet packet)
{
packet.ReadPackedGuid128("PetGUID");
packet.ReadInt16("CreatureFamily");
packet.ReadInt16("Specialization");
packet.ReadInt32("TimeLimit");
ReadPetFlags(packet, "PetModeAndOrders");
const int maxCreatureSpells = 10;
for (var i = 0; i < maxCreatureSpells; i++) // Read pet / vehicle spell ids
V6_0_2_19033.Parsers.PetHandler.ReadPetAction(packet, "ActionButtons", i);
var actionsCount = packet.ReadInt32("ActionsCount");
var cooldownsCount = packet.ReadUInt32("CooldownsCount");
var spellHistoryCount = packet.ReadUInt32("SpellHistoryCount");
for (int i = 0; i < actionsCount; i++)
V6_0_2_19033.Parsers.PetHandler.ReadPetAction(packet, i, "Actions");
for (int i = 0; i < cooldownsCount; i++)
V6_0_2_19033.Parsers.PetHandler.ReadPetSpellCooldownData(packet, i, "PetSpellCooldown");
for (int i = 0; i < spellHistoryCount; i++)
V6_0_2_19033.Parsers.PetHandler.ReadPetSpellHistoryData(packet, i, "PetSpellHistory");
}
示例15: HandleItemEnchantTimeUpdate
public static void HandleItemEnchantTimeUpdate(Packet packet)
{
var itemGuid = new byte[8];
var playerGuid = new byte[8];
packet.StartBitStream(itemGuid, 2, 4);
playerGuid[4] = packet.ReadBit();
itemGuid[5] = packet.ReadBit();
packet.StartBitStream(playerGuid, 3, 5);
packet.StartBitStream(itemGuid, 7, 0, 6);
packet.StartBitStream(playerGuid, 6, 2, 0, 1);
itemGuid[1] = packet.ReadBit();
playerGuid[7] = packet.ReadBit();
itemGuid[3] = packet.ReadBit();
packet.ResetBitReader();
packet.ReadXORBytes(playerGuid, 1, 7);
packet.ReadXORBytes(itemGuid, 4, 7);
packet.ReadXORByte(playerGuid, 5);
packet.ReadXORBytes(itemGuid, 1, 2);
packet.ReadXORBytes(playerGuid, 4, 2, 0);
packet.ReadXORBytes(itemGuid, 0, 5);
packet.ReadUInt32("Duration");
packet.ReadUInt32("Slot");
packet.ReadXORByte(playerGuid, 3);
packet.ReadXORBytes(itemGuid, 3, 6);
packet.ReadXORByte(playerGuid, 6);
packet.WriteGuid("Player GUID", playerGuid);
packet.WriteGuid("Item GUID", itemGuid);
}