本文整理汇总了C#中WowPacketParser.Misc.Packet.ReadVector2方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.ReadVector2方法的具体用法?C# Packet.ReadVector2怎么用?C# Packet.ReadVector2使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WowPacketParser.Misc.Packet
的用法示例。
在下文中一共展示了Packet.ReadVector2方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleGossipPoi
public static void HandleGossipPoi(Packet packet)
{
packet.ReadEnum<UnknownFlags>("Flags", TypeCode.Int32);
packet.ReadVector2("Coordinates");
packet.ReadEnum<GossipPoiIcon>("Icon", TypeCode.UInt32);
packet.ReadInt32("Data");
packet.ReadCString("Icon Name");
}
示例2: HandleGossipPoi
public static void HandleGossipPoi(Packet packet)
{
PointsOfInterest gossipPOI = new PointsOfInterest();
gossipPOI.ID = ++LastGossipPOIEntry;
gossipPOI.Flags = (uint)packet.ReadInt32E<UnknownFlags>("Flags");
var pos = packet.ReadVector2("Coordinates");
gossipPOI.Icon = packet.ReadUInt32E<GossipPOIIcon>("Icon");
gossipPOI.Importance = packet.ReadUInt32("Importance");
gossipPOI.Name = packet.ReadCString("Icon Name");
gossipPOI.PositionX = pos.X;
gossipPOI.PositionY = pos.Y;
Storage.GossipPOIs.Add(gossipPOI, packet.TimeSpan);
}
示例3: HandleGossipPoi
public static void HandleGossipPoi(Packet packet)
{
LastGossipPOIEntry++;
var gossipPOI = new GossipPOI();
gossipPOI.Flags = (uint) packet.ReadEnum<UnknownFlags>("Flags", TypeCode.Int32);
var pos = packet.ReadVector2("Coordinates");
gossipPOI.Icon = packet.ReadEnum<GossipPOIIcon>("Icon", TypeCode.UInt32);
gossipPOI.Data = packet.ReadUInt32("Data");
gossipPOI.IconName = packet.ReadCString("Icon Name");
gossipPOI.XPos = pos.X;
gossipPOI.YPos = pos.Y;
Storage.GossipPOIs.Add(LastGossipPOIEntry, gossipPOI, packet.TimeSpan);
}
示例4: HandleGossipPoi
public static void HandleGossipPoi(Packet packet)
{
++LastGossipPOIEntry;
var gossipPOI = new GossipPOI {Flags = packet.ReadBits("Flags", 14)};
var bit84 = packet.ReadBits(6);
var pos = packet.ReadVector2("Coordinates");
gossipPOI.Icon = packet.ReadUInt32E<GossipPOIIcon>("Icon");
gossipPOI.Importance = packet.ReadUInt32("Importance");
gossipPOI.Name = packet.ReadWoWString("Name", bit84);
gossipPOI.PositionX = pos.X;
gossipPOI.PositionY = pos.Y;
Storage.GossipPOIs.Add(LastGossipPOIEntry, gossipPOI, packet.TimeSpan);
}
示例5: HandleGossipPoi
public static void HandleGossipPoi(Packet packet)
{
var flags = packet.ReadInt32();
packet.Writer.WriteLine("Flags: 0x" + flags.ToString("X8"));
var pos = packet.ReadVector2();
packet.Writer.WriteLine("Coordinates: " + pos);
var icon = (GossipPoiIcon)packet.ReadInt32();
packet.Writer.WriteLine("Icon: " + icon);
var data = packet.ReadInt32();
packet.Writer.WriteLine("Data: " + data);
var iconName = packet.ReadCString();
packet.Writer.WriteLine("Icon Name: " + iconName);
}
示例6: HandleGossipPoi
public static void HandleGossipPoi(Packet packet)
{
PointsOfInterest gossipPOI = new PointsOfInterest();
gossipPOI.ID = ++LastGossipPOIEntry;
gossipPOI.Flags = packet.ReadBits("Flags", 14);
uint bit84 = packet.ReadBits(6);
Vector2 pos = packet.ReadVector2("Coordinates");
gossipPOI.PositionX = pos.X;
gossipPOI.PositionY = pos.Y;
gossipPOI.Icon = packet.ReadUInt32E<GossipPOIIcon>("Icon");
gossipPOI.Importance = packet.ReadUInt32("Importance");
gossipPOI.Name = packet.ReadWoWString("Name", bit84);
Storage.GossipPOIs.Add(gossipPOI, packet.TimeSpan);
}
示例7: HandleGossipPoi
public static void HandleGossipPoi(Packet packet)
{
LastGossipPOIEntry++;
var gossipPOI = new GossipPOI
{
Flags = (uint) packet.ReadInt32E<UnknownFlags>("Flags")
};
var pos = packet.ReadVector2("Coordinates");
gossipPOI.Icon = packet.ReadUInt32E<GossipPOIIcon>("Icon");
gossipPOI.Importance = packet.ReadUInt32("Data");
gossipPOI.Name = packet.ReadCString("Icon Name");
gossipPOI.PositionX = pos.X;
gossipPOI.PositionY = pos.Y;
Storage.GossipPOIs.Add(LastGossipPOIEntry, gossipPOI, packet.TimeSpan);
}
示例8: HandleBattlegroundPlayerPositions
public static void HandleBattlegroundPlayerPositions(Packet packet)
{
var battlegroundPlayerPositionCount = packet.ReadInt32("BattlegroundPlayerPositionCount");
for (int i = 0; i < battlegroundPlayerPositionCount; i++)
{
packet.ReadPackedGuid128("Guid", i);
packet.ReadVector2("Pos", i);
packet.ReadByte("IconID", i);
packet.ReadByte("ArenaSlot", i);
}
}
示例9: HandleServerMinimapPing
public static void HandleServerMinimapPing(Packet packet)
{
if (packet.Direction == Direction.ServerToClient)
packet.ReadGuid("GUID");
var position = packet.ReadVector2();
packet.Writer.WriteLine("Position: " + position);
}
示例10: HandleServerMinimapPing
public static void HandleServerMinimapPing(Packet packet)
{
packet.ReadPackedGuid128("Sender");
packet.ReadVector2("Position");
}
示例11: HandleMoveSetCompoundState
public static void HandleMoveSetCompoundState(Packet packet)
{
packet.ReadPackedGuid128("MoverGUID");
var moveStateChangeCount = packet.ReadInt32("MoveStateChangeCount");
for (int i = 0; i < moveStateChangeCount; i++)
{
packet.ReadInt16("MessageID");
packet.ReadInt32("SequenceIndex");
packet.ResetBitReader();
var bit12 = packet.ReadBit("HasSpeed");
var bit32 = packet.ReadBit("HasKnockBack");
var bit40 = packet.ReadBit("HasVehicle");
var bit56 = packet.ReadBit("HasCollisionHeight");
var bit104 = packet.ReadBit("HasMovementForce");
var bit128 = packet.ReadBit("HasMoverGUID");
if (bit12)
packet.ReadSingle("Speed");
if (bit32)
{
packet.ReadSingle("HorzSpeed");
packet.ReadVector2("InitVertSpeed");
packet.ReadSingle("InitVertSpeed");
}
if (bit40)
packet.ReadInt32("VehicleRecID");
if (bit56)
{
packet.ReadSingle("Height");
packet.ReadSingle("Scale");
packet.ReadBits("UpdateCollisionHeightReason", 2);
}
if (bit104)
ReadMovementForce(packet);
if (bit128)
packet.ReadPackedGuid128("MoverGUID");
}
}
示例12: HandleBattlegrounPlayerPositions
public static void HandleBattlegrounPlayerPositions(Packet packet)
{
if (packet.Direction == Direction.ClientToServer)
return;
var count1 = packet.ReadInt32("Count1");
for (var i = 0; i < count1; i++)
{
packet.ReadGuid("Player GUID", i);
packet.ReadVector2("Position", i);
}
var count2 = packet.ReadInt32("Count2");
for (var i = 0; i < count2; i++)
{
packet.ReadGuid("Player GUID", i);
packet.ReadVector2("Position", i);
}
}
示例13: HandleServerMinimapPing
public static void HandleServerMinimapPing(Packet packet)
{
if (packet.Direction == Direction.ServerToClient)
packet.ReadGuid("GUID");
packet.ReadVector2("Position");
}
示例14: ReadMovementUpdateBlock
private static MovementInfo ReadMovementUpdateBlock(Packet packet, WowGuid guid, object index)
{
var moveInfo = new MovementInfo();
packet.ResetBitReader();
packet.ReadBit("NoBirthAnim", index);
packet.ReadBit("EnablePortals", index);
packet.ReadBit("PlayHoverAnim", index);
var hasMovementUpdate = packet.ReadBit("HasMovementUpdate", index);
var hasMovementTransport = packet.ReadBit("HasMovementTransport", index);
var hasStationaryPosition = packet.ReadBit("Stationary", index);
var hasCombatVictim = packet.ReadBit("HasCombatVictim", index);
var hasServerTime = packet.ReadBit("HasServerTime", index);
var hasVehicleCreate = packet.ReadBit("HasVehicleCreate", index);
var hasAnimKitCreate = packet.ReadBit("HasAnimKitCreate", index);
var hasRotation = packet.ReadBit("HasRotation", index);
var hasAreaTrigger = packet.ReadBit("HasAreaTrigger", index);
var hasGameObject = packet.ReadBit("HasGameObject", index);
var hasSmoothPhasing = packet.ReadBit("HasSmoothPhasing", index);
packet.ReadBit("ThisIsYou", index);
var sceneObjCreate = packet.ReadBit("SceneObjCreate", index);
var playerCreateData = packet.ReadBit("HasPlayerCreateData", index);
if (hasMovementUpdate)
{
packet.ResetBitReader();
packet.ReadPackedGuid128("MoverGUID", index);
packet.ReadUInt32("MoveTime", index);
moveInfo.Position = packet.ReadVector3("Position", index);
moveInfo.Orientation = packet.ReadSingle("Orientation", index);
packet.ReadSingle("Pitch", index);
packet.ReadSingle("StepUpStartElevation", index);
var removeForcesIDsCount = packet.ReadInt32();
packet.ReadInt32("MoveIndex", index);
for (var i = 0; i < removeForcesIDsCount; i++)
packet.ReadPackedGuid128("RemoveForcesIDs", index, i);
moveInfo.Flags = packet.ReadBitsE<MovementFlag>("Movement Flags", 30, index);
moveInfo.FlagsExtra = packet.ReadBitsE<MovementFlagExtra>("Extra Movement Flags", 18, index);
var hasTransport = packet.ReadBit("Has Transport Data", index);
var hasFall = packet.ReadBit("Has Fall Data", index);
packet.ReadBit("HasSpline", index);
packet.ReadBit("HeightChangeFailed", index);
packet.ReadBit("RemoteTimeValid", index);
if (hasTransport)
{
packet.ResetBitReader();
moveInfo.TransportGuid = packet.ReadPackedGuid128("Transport Guid", index);
moveInfo.TransportOffset = packet.ReadVector4("Transport Position", index);
packet.ReadSByte("Transport Seat", index);
packet.ReadInt32("Transport Time", index);
var hasPrevMoveTime = packet.ReadBit("HasPrevMoveTime", index);
var hasVehicleRecID = packet.ReadBit("HasVehicleRecID", index);
if (hasPrevMoveTime)
packet.ReadUInt32("PrevMoveTime", index);
if (hasVehicleRecID)
packet.ReadUInt32("VehicleRecID", index);
}
if (hasFall)
{
packet.ResetBitReader();
packet.ReadUInt32("Fall Time", index);
packet.ReadSingle("JumpVelocity", index);
var hasFallDirection = packet.ReadBit("Has Fall Direction", index);
if (hasFallDirection)
{
packet.ReadVector2("Fall", index);
packet.ReadSingle("Horizontal Speed", index);
}
}
moveInfo.WalkSpeed = packet.ReadSingle("WalkSpeed", index) / 2.5f;
moveInfo.RunSpeed = packet.ReadSingle("RunSpeed", index) / 7.0f;
packet.ReadSingle("RunBackSpeed", index);
packet.ReadSingle("SwimSpeed", index);
packet.ReadSingle("SwimBackSpeed", index);
packet.ReadSingle("FlightSpeed", index);
packet.ReadSingle("FlightBackSpeed", index);
packet.ReadSingle("TurnRate", index);
packet.ReadSingle("PitchRate", index);
var movementForceCount = packet.ReadInt32("MovementForceCount", index);
packet.ResetBitReader();
//.........这里部分代码省略.........
示例15: ReadFallData
public static void ReadFallData(Packet packet, params object[] idx)
{
packet.ReadUInt32("FallTime", idx);
packet.ReadSingle("JumpVelocity", idx);
packet.ResetBitReader();
var bit20 = packet.ReadBit("HasFallDirection", idx);
if (bit20)
{
packet.ReadVector2("Direction", idx);
packet.ReadSingle("HorizontalSpeed", idx);
}
}