本文整理汇总了C#中UnityEngine.Collider2D.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Collider2D.ToString方法的具体用法?C# Collider2D.ToString怎么用?C# Collider2D.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider2D
的用法示例。
在下文中一共展示了Collider2D.ToString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other)
{
Debug.Log("Collided with " + other.ToString());
foreach (Block block in other.gameObject.GetComponents<Block>())
{
block.health -= damage;
//block.GetComponentInParent<Rigidbody2D>().AddForce(transform.TransformVector(body.velocity*100f), ForceMode2D.Force);
OnKill();
}
}
示例2: OnTriggerEnter2D
public override void OnTriggerEnter2D(Collider2D other)
{
Debug.Log(other.ToString() + " has entered trigger zone " + this.name);
}
示例3: OnTriggerStay2D
public override void OnTriggerStay2D(Collider2D other)
{
Debug.Log(other.ToString() + " is staying in trigger zone " + this.name);
}