本文整理汇总了C#中UnityEngine.Collider2D.GetComponentsInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Collider2D.GetComponentsInChildren方法的具体用法?C# Collider2D.GetComponentsInChildren怎么用?C# Collider2D.GetComponentsInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider2D
的用法示例。
在下文中一共展示了Collider2D.GetComponentsInChildren方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IgnoreCollider
public void IgnoreCollider(Collider2D col)
{
Physics2D.IgnoreCollision(collider2D,col);
if(ignored == null) {
ignored = new List<Collider2D>();
}
ignored.Add(col);
//ignore each child collider as well
Collider2D[] childCols = col.GetComponentsInChildren<Collider2D>();
foreach(Collider2D childCol in childCols) {
Physics2D.IgnoreCollision(collider2D,childCol);
ignored.Add (childCol);
}
}
示例2: OnTriggerStay2D
void OnTriggerStay2D(Collider2D collider)
{
Damageable damageable = collider.GetComponent<Damageable>();
if (damageable) {
damageable.TakeDamage (damagePerSecond * Time.deltaTime, gameObject, new Vector2(0,0));
}
if (Random.Range (0, 1) < Time.deltaTime) {
BodyPart[] bodyParts = collider.GetComponentsInChildren<BodyPart> ();
if(bodyParts.Length > 0) {
BodyPart bodyPart = bodyParts[Random.Range (0, bodyParts.Length)];
GameObject fire = Instantiate(firePrefab, bodyPart.transform.position, Quaternion.identity) as GameObject;
fire.transform.SetParent(bodyPart.transform);
Destroy (fire, 3);
}
}
}