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C# Collider2D.IsTouching方法代码示例

本文整理汇总了C#中UnityEngine.Collider2D.IsTouching方法的典型用法代码示例。如果您正苦于以下问题:C# Collider2D.IsTouching方法的具体用法?C# Collider2D.IsTouching怎么用?C# Collider2D.IsTouching使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Collider2D的用法示例。


在下文中一共展示了Collider2D.IsTouching方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTriggerEnter2D

	void OnTriggerEnter2D (Collider2D col){	
		//Debug.Log ("Hit!!!");

		if (col.IsTouching(gameObject.GetComponent<Collider2D>())) {
			
			Rigidbody2D targetRigidbody = col.GetComponent<Rigidbody2D> ();
			Enemy targetHealth = targetRigidbody.GetComponent<Enemy> ();
			if (targetHealth != null) {
				targetHealth.TakeDamage (dmg);

				ParticleSystem particles = Instantiate (explosionParticles, transform.position, transform.rotation) as ParticleSystem;
				particles.Play ();

				hitSound.Play();

				Destroy (gameObject, 0.5f);
			}
		}

	}
开发者ID:monodrom,项目名称:GGJ16,代码行数:20,代码来源:PlayerProjectile.cs

示例2: IsInsideCreationArea

 public static bool IsInsideCreationArea(Collider2D other)
 {
     if (other.IsTouching (myCollider)) {
         return true;
     }
     return false;
 }
开发者ID:samkern108,项目名称:FiniteAutomataGame,代码行数:7,代码来源:CreationArea.cs

示例3: OnTriggerEnter2D

 private void OnTriggerEnter2D(Collider2D other)
 {
     if (elapsedTime > TimeTillActive && ShouldTrigger(other))
     {
         detected = true;
         anim.SetTrigger("TriggerDamage");
     }
     else if(ShouldExplode(other) && other.IsTouching (MineCollider))
     {
         Activate();
     }
 }
开发者ID:oscarlosu,项目名称:GameDesignProject,代码行数:12,代码来源:Mine.cs

示例4: OnTriggerEnter2D

	void OnTriggerEnter2D (Collider2D col){	
		//Debug.Log ("Hit!!!");

		if (col.IsTouching(gameObject.GetComponent<Collider2D>())) {

			Rigidbody2D rb = col.GetComponent<Rigidbody2D> ();

			PlayerManager player = rb.GetComponent<PlayerManager> ();
			if (player != null) {
				player.Hit ();
				ParticleSystem particles = Instantiate (explosionParticles, transform.position, transform.rotation) as ParticleSystem;
				particles.Play ();



				Destroy (gameObject);
			}

		}

	}
开发者ID:monodrom,项目名称:GGJ16,代码行数:21,代码来源:EnemyCollition.cs


注:本文中的UnityEngine.Collider2D.IsTouching方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。