本文整理汇总了C#中UnityEngine.Collider2D.IsTouching方法的典型用法代码示例。如果您正苦于以下问题:C# Collider2D.IsTouching方法的具体用法?C# Collider2D.IsTouching怎么用?C# Collider2D.IsTouching使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider2D
的用法示例。
在下文中一共展示了Collider2D.IsTouching方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter2D
void OnTriggerEnter2D (Collider2D col){
//Debug.Log ("Hit!!!");
if (col.IsTouching(gameObject.GetComponent<Collider2D>())) {
Rigidbody2D targetRigidbody = col.GetComponent<Rigidbody2D> ();
Enemy targetHealth = targetRigidbody.GetComponent<Enemy> ();
if (targetHealth != null) {
targetHealth.TakeDamage (dmg);
ParticleSystem particles = Instantiate (explosionParticles, transform.position, transform.rotation) as ParticleSystem;
particles.Play ();
hitSound.Play();
Destroy (gameObject, 0.5f);
}
}
}
示例2: IsInsideCreationArea
public static bool IsInsideCreationArea(Collider2D other)
{
if (other.IsTouching (myCollider)) {
return true;
}
return false;
}
示例3: OnTriggerEnter2D
private void OnTriggerEnter2D(Collider2D other)
{
if (elapsedTime > TimeTillActive && ShouldTrigger(other))
{
detected = true;
anim.SetTrigger("TriggerDamage");
}
else if(ShouldExplode(other) && other.IsTouching (MineCollider))
{
Activate();
}
}
示例4: OnTriggerEnter2D
void OnTriggerEnter2D (Collider2D col){
//Debug.Log ("Hit!!!");
if (col.IsTouching(gameObject.GetComponent<Collider2D>())) {
Rigidbody2D rb = col.GetComponent<Rigidbody2D> ();
PlayerManager player = rb.GetComponent<PlayerManager> ();
if (player != null) {
player.Hit ();
ParticleSystem particles = Instantiate (explosionParticles, transform.position, transform.rotation) as ParticleSystem;
particles.Play ();
Destroy (gameObject);
}
}
}