本文整理汇总了C#中UnityEngine.Collider2D.IsProjectile方法的典型用法代码示例。如果您正苦于以下问题:C# Collider2D.IsProjectile方法的具体用法?C# Collider2D.IsProjectile怎么用?C# Collider2D.IsProjectile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider2D
的用法示例。
在下文中一共展示了Collider2D.IsProjectile方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other) {
if (other.IsProjectile ()) {
var projectile = other.GetComponent<Projectile> ();
if (projectile.IsTargetingAlien) {
Score.Instance.Sum (m_alien.gameObject);
m_alien.Die ();
}
}
else if (other.IsCannonZone ()) {
Cannon.Instance.Die ();
}
}
示例2: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other)
{
if (other.IsProjectile ()) {
var projectile = other.GetComponent<Projectile> ();
var hit = Physics2D.CircleCast (transform.position, 1f, Vector3.zero, 1f, LayerMask.GetMask ("Projectile"));
if (DestroyPoint (hit, projectile.IsTargetingAlien)) {
projectile.DestroyIt ();
}
}
else if (other.IsAlien ()) {
SendMessageUpwards ("OnAlienReachBunker");
}
}
示例3: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other)
{
if (other.IsProjectile ()) {
Score.Instance.Sum (gameObject);
//Instantiate (BloodSplashPrefab, transform.position, Quaternion.identity);
var explosion = GetComponent<SpritePixel3DExplosion> ();
if(explosion != null) {
explosion.Explode ();
}
ChoppingOff ();
}
}
示例4: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other)
{
if (other.IsProjectile ()) {
m_lensFlare.enabled = false;
m_trail.enabled = false;
m_audioSource.Stop ();
m_audioSource.PlayOneShot (DieSound);
m_canMove = false;
Score.Instance.Sum (gameObject);
Juiceness.Run ("OvniExplosion", () => {
GetComponentInChildren<SpritePixel3DExplosion> ().Explode ();
});
StartCoroutine (m_spriteDestruction.DestroySprite ());
}
}
示例5: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag (TargetTag) || other.IsOvni()) {
DestroyIt ();
Juiceness.Run ("ProjectileCameraShake", () => {
SHCameraHelper.Shake(CameraShakeTime, CameraShakeAmount);
});
Juiceness.Run ("ProjectileCameraFlash", () => {
Camera.main.backgroundColor = CameraFlashColor;
SHThread.StartEndOfFrame(() => {
Camera.main.backgroundColor = Color.black;
});
});
Game.Instance.RaiseMessage ("OnProjectileHit" + TargetTag, gameObject);
}
else if (other.IsHorizontalEdge ()) {
DestroyIt ();
Game.Instance.RaiseMessage ("OnProjectileMiss" + TargetTag, gameObject);
}
else if (other.IsProjectile ()) {
Juiceness.Run ("ProjectileDetroyProjectile", () => {
DestroyIt ();
});
Game.Instance.RaiseMessage ("OnProjectileMiss" + TargetTag, gameObject);
}
}
示例6: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other)
{
if (other.IsVerticalEdge()) {
m_touchingEdge = true;
}
else if (other.IsProjectile()) {
var projectile = other.GetComponent<Projectile> ();
if (projectile.IsTargetingCannon) {
LoseLife ();
}
}
else if (other.IsAlien ()) {
Die ();
}
}