本文整理汇总了C#中UnityEngine.Collider2D.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Collider2D.Equals方法的具体用法?C# Collider2D.Equals怎么用?C# Collider2D.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Collider2D
的用法示例。
在下文中一共展示了Collider2D.Equals方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag.Contains ("Wall")) {
//player hit wall
switch (state) {
case PlayerStates.MovingLeft:
if (other.Equals (LeftWall))
state = PlayerStates.StopedLeft;
break;
case PlayerStates.MovingRight:
if (other.Equals (RightWall))
state = PlayerStates.StopedRight;
break;
}
} else if (other.tag.Contains ("ScoreLine")) {
gameController.IncrementScore();
} else if (other.tag.Contains ("Obsticle")){
// Player hit obsticles
GameController.paused = true;
}
}
示例2: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D other) {
if (other.Equals(GameObject.FindGameObjectWithTag("Diamond").GetComponentInChildren<BoxCollider2D>())) {
PickupDiamond ();
}
}
示例3: OnTriggerExit2D
protected override void OnTriggerExit2D (Collider2D other)
{
if (other.Equals(bench.collider2D))
this.GetComponent<BoxCollider2D>().isTrigger = false;
base.OnTriggerExit2D (other);
}
示例4: OnTriggerEnter2D
void OnTriggerEnter2D(Collider2D col)
{
if (col.Equals(player.GetComponent<BoxCollider2D>()))
Application.LoadLevel(scene);
}