本文整理汇总了C#中World.entityJoinedWorld方法的典型用法代码示例。如果您正苦于以下问题:C# World.entityJoinedWorld方法的具体用法?C# World.entityJoinedWorld怎么用?C# World.entityJoinedWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.entityJoinedWorld方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: onItemUse
public override bool onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k,
int l)
{
if (l == 0)
{
return false;
}
if (l == 1)
{
return false;
}
byte byte0 = 0;
if (l == 4)
{
byte0 = 1;
}
if (l == 3)
{
byte0 = 2;
}
if (l == 5)
{
byte0 = 3;
}
var entitypainting = new EntityPainting(world, i, j, k, byte0);
if (entitypainting.onValidSurface())
{
if (!world.singleplayerWorld)
{
world.entityJoinedWorld(entitypainting);
}
itemstack.stackSize--;
}
return true;
}
示例2: onItemRightClick
public override ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
itemstack.stackSize--;
world.playSoundAtEntity(entityplayer, "random.bow", 0.5F, 0.4F/(itemRand.nextFloat()*0.4F + 0.8F));
if (!world.singleplayerWorld)
{
world.entityJoinedWorld(new EntitySnowball(world, entityplayer));
}
return itemstack;
}
示例3: ejectRecord
public void ejectRecord(World world, int i, int j, int k, int l)
{
world.playRecord(null, i, j, k);
world.setBlockMetadataWithNotify(i, j, k, 0);
int i1 = (Item.record13.shiftedIndex + l) - 1;
float f = 0.7F;
double d = (world.rand.nextFloat()*f) + (1.0F - f)*0.5D;
double d1 = (world.rand.nextFloat()*f) + (1.0F - f)*0.20000000000000001D +
0.59999999999999998D;
double d2 = (world.rand.nextFloat()*f) + (1.0F - f)*0.5D;
var entityitem = new EntityItem(world, i + d, j + d1, k + d2,
new ItemStack(i1, 1, 0));
entityitem.delayBeforeCanPickup = 10;
world.entityJoinedWorld(entityitem);
}
示例4: onItemRightClick
public override ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
if (entityplayer.fishEntity != null)
{
int i = entityplayer.fishEntity.func_6143_c();
itemstack.damageItem(i);
entityplayer.swingItem();
}
else
{
world.playSoundAtEntity(entityplayer, "random.bow", 0.5F, 0.4F/(itemRand.nextFloat()*0.4F + 0.8F));
if (!world.singleplayerWorld)
{
world.entityJoinedWorld(new EntityFish(world, entityplayer));
}
entityplayer.swingItem();
}
return itemstack;
}
示例5: onItemUse
public override bool onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k,
int l)
{
int i1 = world.getBlockId(i, j, k);
Material material = world.getBlockMaterial(i, j + 1, k);
if (!material.isSolid() && i1 == Block.grass.blockID || i1 == Block.dirt.blockID)
{
Block block = Block.tilledField;
world.playSoundEffect(i + 0.5F, j + 0.5F, k + 0.5F, block.stepSound.func_737_c(),
(block.stepSound.func_738_a() + 1.0F)/2.0F, block.stepSound.func_739_b()*0.8F);
if (world.singleplayerWorld)
{
return true;
}
world.setBlockWithNotify(i, j, k, block.blockID);
itemstack.damageItem(1);
if (world.rand.nextInt(8) == 0 && i1 == Block.grass.blockID)
{
int j1 = 1;
for (int k1 = 0; k1 < j1; k1++)
{
float f = 0.7F;
float f1 = world.rand.nextFloat()*f + (1.0F - f)*0.5F;
float f2 = 1.2F;
float f3 = world.rand.nextFloat()*f + (1.0F - f)*0.5F;
var entityitem = new EntityItem(world, i + f1, j + f2, k + f3,
new ItemStack(seeds));
entityitem.delayBeforeCanPickup = 10;
world.entityJoinedWorld(entityitem);
}
}
return true;
}
else
{
return false;
}
}
示例6: onItemRightClick
public override ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
float f = 1.0F;
float f1 = entityplayer.prevRotationPitch + (entityplayer.rotationPitch - entityplayer.prevRotationPitch)*f;
float f2 = entityplayer.prevRotationYaw + (entityplayer.rotationYaw - entityplayer.prevRotationYaw)*f;
double d = entityplayer.prevPosX + (entityplayer.posX - entityplayer.prevPosX)*f;
double d1 = (entityplayer.prevPosY + (entityplayer.posY - entityplayer.prevPosY)*f +
1.6200000000000001D) - entityplayer.yOffset;
double d2 = entityplayer.prevPosZ + (entityplayer.posZ - entityplayer.prevPosZ)*f;
Vec3D vec3d = Vec3D.createVector(d, d1, d2);
float f3 = MathHelper.cos(-f2*0.01745329F - 3.141593F);
float f4 = MathHelper.sin(-f2*0.01745329F - 3.141593F);
float f5 = -MathHelper.cos(-f1*0.01745329F);
float f6 = MathHelper.sin(-f1*0.01745329F);
float f7 = f4*f5;
float f8 = f6;
float f9 = f3*f5;
double d3 = 5D;
Vec3D vec3d1 = vec3d.addVector(f7*d3, f8*d3, f9*d3);
MovingObjectPosition movingobjectposition = world.rayTraceBlocks_do(vec3d, vec3d1, true);
if (movingobjectposition == null)
{
return itemstack;
}
if (movingobjectposition.typeOfHit == EnumMovingObjectType.TILE)
{
int i = movingobjectposition.blockX;
int j = movingobjectposition.blockY;
int k = movingobjectposition.blockZ;
if (!world.singleplayerWorld)
{
world.entityJoinedWorld(new EntityBoat(world, i + 0.5F, j + 1.5F, k + 0.5F));
}
itemstack.stackSize--;
}
return itemstack;
}