本文整理汇总了C#中World.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# World.AddChild方法的具体用法?C# World.AddChild怎么用?C# World.AddChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.AddChild方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Test_Deliver
public void Test_Deliver()
{
var node1 = new Node ("Node1");
var node2 = new Node ("Node2");
var mbox1 = new MailBox ("All");
var mbox2 = new MailBox ("All");
node1.Attach (mbox1);
node2.Attach (mbox2);
var received1 = false;
var received2 = false;
mbox1.Action += (from, to, args) => {
received1 = true;
};
mbox2.Action += (from, to, args) => {
received2 = true;
};
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.PostOffice.Post (node1, "Node2", null);
wld.PostOffice.Post (node2, "Node1", null);
wld.Deliver ();
Assert.AreEqual (true, received1);
Assert.AreEqual (true, received2);
}
示例2: Test_Overlaps
public void Test_Overlaps()
{
var node1 = new Node ("Node1");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
node1.Attach (col1);
var node2 = new Node ("Node2");
var col2 = new CollisionObject ();
col2.Shape = new BoxShape (1, 1, 1);
node2.Attach (col2);
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
// コリジョン発生
wld.CollisionUpdate ();
Assert.AreEqual (1, col1.OverlappingObjectCount);
Assert.AreEqual (1, col2.OverlappingObjectCount);
// コリジョン消失
node2.Translate (10, 0, 0);
wld.CollisionUpdate ();
Assert.AreEqual (0, col1.OverlappingObjectCount);
Assert.AreEqual (0, col2.OverlappingObjectCount);
}
示例3: Test_CollideWith
public void Test_CollideWith()
{
var node1 = new Node ("Node1");
node1.Attach(new CollisionObject ());
node1.CollisionObject.Shape = new BoxShape (1, 1, 1);
node1.GroupID = 1;
var node2 = new Node ("Node2");
node2.Attach (new CollisionObject ());
node2.CollisionObject.Shape = new BoxShape (1, 1, 1);
node2.GroupID = 2;
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
node1.CollisionObject.CollideWith = -1;
Assert.AreEqual (true, wld.Overlap (node1, node2));
node1.CollisionObject.CollideWith = 1;
Assert.AreEqual (false, wld.Overlap (node1, node2));
node1.CollisionObject.CollideWith = 2;
Assert.AreEqual (true, wld.Overlap (node1, node2));
node1.CollisionObject.CollideWith = 2;
node1.CollisionObject.IgnoreWith = 2;
Assert.AreEqual (false, wld.Overlap (node1, node2));
}
示例4: Test_Distance
public void Test_Distance()
{
var node1 = new Node ("Node1");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
node1.Attach (col1);
var node2 = new Node ("Node2");
var col2 = new CollisionObject ();
col2.Shape = new BoxShape (1, 1, 1);
node2.Attach (col2);
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
node1.Translate (0, 0, 0);
node2.Translate (0, 0, 0);
Assert.AreEqual (0, wld.Distance (node1, node2));
node1.Translate (0, 0, 0);
node2.Translate (10, 0, 0);
Assert.AreEqual (8, wld.Distance (node1, node2), 0.01f);
node1.Rotate (0, 0, 0, 0);
node2.Rotate (45, 0, 0, 1);
Assert.AreEqual (7.6f, wld.Distance (node1, node2), 0.01f);
node1.Detach (col1);
node2.Detach (col2);
Assert.AreEqual (Single.NaN, wld.Distance (node1, node2), 0.01f);
}
示例5: Test_Distance_Box_to_Box
public void Test_Distance_Box_to_Box()
{
var node1 = new Node ("Node1");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
col1.SetOffset (0, 0, 0);
node1.Attach (col1);
var node2 = new Node ("Node2");
var col2 = new CollisionObject ();
col2.Shape = new BoxShape (1,1,1);
col2.SetOffset (0, 10, 0);
node2.Attach (col2);
node1.Translate (0, 0, 0);
node2.Translate (10, 0, 0);
// 10*√2
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.CollisionUpdate ();
Assert.AreEqual(10*1.4142f - 2*1.4142f, wld.Distance (node1, node2), 0.05f);
wld.Destroy ();
}
示例6: Main
public static void Main(string[] args)
{
var g2d = DD.Graphics2D.GetInstance ();
g2d.CreateWindow (800, 600, "こんにちは、世界");
// ----------------------------------------
var wld = new World ();
var node1 = MySender.Create ("Recver1", new Vector3 (100, 250, 0));
var node2 = MyRecver.Create ("Recver1", new Vector3 (600, 150, 0));
var node3 = MyRecver.Create ("Recver2", new Vector3 (600, 250, 0));
var node4 = MyRecver.Create ("Recver3", new Vector3 (600, 350, 0));
var node5 = MyRecver.Create ("All", new Vector3 (600, 500, 0));
var node6 = MyButton.Create ("1", "Recver1", new Vector3 (50, 350, 0));
var node7 = MyButton.Create ("2", "Recver2", new Vector3 (100, 350, 0));
var node8 = MyButton.Create ("3", "Recver3", new Vector3 (150, 350, 0));
var node9 = MyButton.Create ("All", "All", new Vector3 (200, 350, 0));
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
wld.AddChild (node4);
wld.AddChild (node5);
wld.AddChild (node6);
wld.AddChild (node7);
wld.AddChild (node8);
wld.AddChild (node9);
// ----------------------------------------
var active = true;
g2d.OnClosed += delegate (object sender, EventArgs eventArgs) {
active = false;
};
Console.WriteLine ("Start of Main Loop");
g2d.SetFrameRateLimit (60);
var watch = new Stopwatch ();
watch.Start ();
while (active) {
var msec = watch.ElapsedMilliseconds;
g2d.Dispatch (wld);
wld.Animate (msec, 33);
wld.CollisionUpdate ();
wld.Update (msec);
wld.Deliver ();
g2d.Draw (wld);
}
Console.WriteLine ("End of Game");
}
示例7: Test_BoxShape
public void Test_BoxShape()
{
var node1 = new Node ("Sweeper");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
col1.SetOffset (0, 1, 0);
node1.Attach (col1);
var node2 = new Node ("Target1");
var col2 = new CollisionObject ();
col2.Shape = new SphereShape (1);
col2.SetOffset (0, 1, 0);
node2.Attach (col2);
var node3 = new Node ("Target2");
var col3 = new CollisionObject ();
col3.Shape = new SphereShape (1);
col3.SetOffset (0, 1, 0);
node1.Translate (0, 0, 0);
node2.Translate (10, 0, 0);
node3.Translate (20, 0, 0);
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
wld.CollisionUpdate ();
var result = wld.Sweep (node1, new Vector3 (100, 0, 0));
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (9, 1, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (8, result.Distance, 0.01f);
Assert.AreEqual (0.08f, result.Fraction, 0.01f);
result = wld.Sweep (node1, new Vector3 (0, 100, 0));
Assert.AreEqual (false, result.Hit);
result = wld.Sweep (node1, new Vector3 (-100, 100, 0));
Assert.AreEqual (false, result.Hit);
wld.Destroy ();
}
示例8: Test_Distance_Invalid_Objects
public void Test_Distance_Invalid_Objects()
{
var node1 = new Node ("Node1");
var node2 = new Node ("Node2");
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.CollisionUpdate ();
var d = wld.Distance (node1, node2);
Assert.AreEqual (Single.NaN, d);
wld.Destroy ();
}
示例9: Test_BoxShape
public void Test_BoxShape()
{
var node = new Node ();
var col = new CollisionObject ();
col.Shape = new BoxShape (1, 1, 1);
col.SetOffset (1, 0, 0);
node.Attach (col);
node.Translate (1, 0, 0);
node.Rotate (45, 0, 0, 1);
var wld = new World ();
wld.AddChild (node);
wld.CollisionUpdate ();
// (1+1) - 1*√2
var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (0.5858f, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (10.58579f, result.Distance, 0.01f);
Assert.AreEqual (0.5245f, result.Fraction, 0.01f);
// (1+1) + 1*√2
result = wld.RayCast (new Vector3 (10, 0, 0), new Vector3 (-10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (3.4142f, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
Assert.AreEqual (6.585786f, result.Distance, 0.01f);
Assert.AreEqual (0.3225f, result.Fraction, 0.01f);
wld.Destroy ();
}
示例10: Test_DeliveryRecord
public void Test_DeliveryRecord()
{
var node = new Node ("Node");
var mbox = new MailBox ("Address");
node.Attach (mbox);
var wld = new World ();
wld.AddChild (node);
wld.Update (16);
wld.PostOffice.Post (node, "Address", "Hello World");
wld.Update (33);
wld.PostOffice.Deliver ();
var po = wld.PostOffice;
Assert.AreEqual (1, po.DeliveryRecordCount);
Assert.AreEqual (1, po.DeliveryRecords.Count());
var rec = po.DeliveryRecords.ElementAt (0);
Assert.AreEqual (33, rec.Time);
Assert.AreEqual ("Node", rec.From);
Assert.AreEqual ("Address", rec.Address);
Assert.AreEqual ("Hello World", rec.LetterType);
}
示例11: Test_Deliver
public void Test_Deliver()
{
var node = new Node ("Node");
var mbox = new MailBox ("Address");
node.Attach (mbox);
var received = false;
Node from = null;
string address = "";
string letter = "";
mbox.Action += (frm, addr, let) => {
received = true;
from = frm;
address = addr;
letter = (string)let;
};
var wld = new World ();
wld.AddChild (node);
wld.PostOffice.Post (node, "Address", "Hello World");
wld.PostOffice.Deliver ();
Assert.AreEqual (true, received);
Assert.AreEqual (node, from);
Assert.AreEqual ("Address", address);
Assert.AreEqual ("Hello World", letter);
}
示例12: Main
public static void Main(string[] args)
{
var g2d = DD.Graphics2D.GetInstance ();
g2d.CreateWindow (800, 600, "こんにちは、世界");
Resource.SetTextureDirectory ("DatabaseSample/Textures/");
// ----------------------------------------
var node1 = MyCharacterHolder.Create ();
var node2 = MyCharacterViewer.Create (new Vector3 (0, 0, 0));
var node3 = MyCharacterSelector.Create (new Vector3 (0,0,0));
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
// ----------------------------------------
var active = true;
g2d.OnClosed += delegate (object sender, EventArgs eventArgs) {
active = false;
};
Console.WriteLine ("Start of Main Loop");
g2d.SetFrameRateLimit (60);
var watch = new Stopwatch ();
watch.Start ();
while (active) {
var msec = watch.ElapsedMilliseconds;
g2d.Dispatch (wld);
wld.Animate (msec, 33);
wld.Deliver ();
wld.CollisionUpdate ();
wld.Update (msec);
wld.Purge ();
g2d.Draw (wld);
}
Console.WriteLine ("End of Game");
wld.Destroy ();
}
示例13: CreateWorld
static World CreateWorld()
{
var wld = new World ("MyWorld");
var node1 = MyCharacters.Create ();
var node2 = MyBackground.Create ();
var node3 = MyDisplayPanel.Create (new Vector3(0, 380, 0));
var node4 = MyStatusPanel.Create (new Vector3 (100, 100, 0));
var node5 = MyButtons.Create (new Vector3 (520, 300, 0));
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
wld.AddChild (node4);
wld.AddChild (node5);
return wld;
}
示例14: Test_ApplyImpulse
public void Test_ApplyImpulse()
{
var box1 = new Node ("Box1");
box1.Attach (new RigidBody());
box1.RigidBody.AddShape (new BoxShape (1,1,1));
box1.RigidBody.Material = new PhysicsMaterial ();
box1.RigidBody.Mass = 1;
box1.RigidBody.Material.Restitution = 1;
var box2 = new Node ("Box2");
box2.Attach (new RigidBody ());
box2.RigidBody.AddShape (new BoxShape (1, 1, 1));
box2.RigidBody.Material = new PhysicsMaterial ();
box2.RigidBody.Mass = 1;
box2.RigidBody.Material.Restitution = 1;
var wld = new World ("");
wld.AddChild (box1);
wld.AddChild (box2);
wld.PhysicsSimulator.SetGravity (0, 0, 0);
box2.Translate (10, 0, 0);
// ①→②
// ①②→ (運動量保存の法則)
//
// (impulse)=(force)x(dt)
// ApplyForce()は BulletPhysics の1タイムステップ分(16msec)の力積を与えたに等しい
// 自分で力積を計算するなら ApplyImpulse() を使用する
box1.RigidBody.ApplyImpulse (1000 * 0.0166667f, 0, 0);
for (var i = 0; i < 100; i++) {
wld.PhysicsUpdate (33);
//Debug.WriteLine ("Box1 = {0}, Box2 = {1}", box1.Position, box2.Position);
}
Assert.AreEqual (new Vector3 (8.03333f, 0, 0), box1.Position);
Assert.AreEqual (new Vector3 (56.6890f, 0, 0), box2.Position);
wld.Destroy ();
}
示例15: Test_ActiveCamera
public void Test_ActiveCamera()
{
var cam = new Camera ();
var node = new Node ();
node.Attach (cam);
var wld = new World ();
wld.AddChild (node);
wld.ActiveCamera = node;
Assert.AreEqual (node, wld.ActiveCamera);
}