本文整理汇总了C#中World.AddSpecialEffectToWorld方法的典型用法代码示例。如果您正苦于以下问题:C# World.AddSpecialEffectToWorld方法的具体用法?C# World.AddSpecialEffectToWorld怎么用?C# World.AddSpecialEffectToWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.AddSpecialEffectToWorld方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CastSpell
public bool CastSpell(ICreature caster, Vector2 targetWorldIndex, AreaOfEffect affectedArea, World world)
{
int healthRestored = RandomNumberProvider.GetRandomNumber(_minimumHealthToRestore, _maximumHealthToRestore);
if (caster.Health.Current + healthRestored >= caster.Health.Maximum)
{
caster.Health.Current = caster.Health.Maximum;
Announcer.Instance.Announce(caster.Name + " returned to full health!", MessageTypes.Spell);
}
else
{
caster.Health.Current += healthRestored;
Announcer.Instance.Announce(caster.Name + " recovered " + healthRestored + " health.", MessageTypes.Spell);
}
world.AddSpecialEffectToWorld(new Heal(caster.WorldIndex, caster.WorldIndex, world));
return true;
}
示例2: CastSpell
public bool CastSpell(ICreature caster, Vector2 targetWorldIndex, AreaOfEffect affectedArea, World world)
{
affectedWorldIndicies = affectedArea.GetAffectedWorldIndices(targetWorldIndex);
damage = RandomNumberProvider.GetRandomNumber(_minimumDamage, _maximumDamage);
foreach (KeyValuePair<Vector2, double> affectedWorldIndex in affectedWorldIndicies)
{
ICreature target = world.GetCreatureAtIndex(affectedWorldIndex.Key);
if (target != null)
{
int actualDamage = (int)(damage * affectedWorldIndex.Value);
Announcer.Instance.Announce(target.Name + " was hit by a fireball for " + actualDamage + " damage!", MessageTypes.Spell);
target.Health.Current -= actualDamage;
}
}
world.AddSpecialEffectToWorld(new Inferno(targetWorldIndex, world, affectedArea));
return true;
}
示例3: Attack
public void Attack(IWeapon weapon, ICreature attacker, ICreature target, World world)
{
MessageTypes messageTypeToUse;
bool attackHits = RandomNumberProvider.CheckIfChanceOccurs(_chanceOfHit);
int amountOfDamage = RandomNumberProvider.GetRandomNumber(_minimumDamage, _maximumDamage);
if (attacker.IsPlayer())
messageTypeToUse = MessageTypes.PlayerAttack;
else
messageTypeToUse = MessageTypes.CreatureAttack;
if (attackHits)
{
target.Health.Current -= amountOfDamage;
Announcer.Instance.Announce(attacker.Name + " hits " + target.Name + " for " + amountOfDamage + " damage!", MessageTypes.CreatureAttack);
}
else
{
Announcer.Instance.Announce(attacker.Name + " misses " + target.Name + "!", MessageTypes.CreatureAttack);
}
world.AddSpecialEffectToWorld(new Fireball(attacker.WorldIndex, target.WorldIndex, world));
}