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C# World.AddSpecialEffectToWorld方法代码示例

本文整理汇总了C#中World.AddSpecialEffectToWorld方法的典型用法代码示例。如果您正苦于以下问题:C# World.AddSpecialEffectToWorld方法的具体用法?C# World.AddSpecialEffectToWorld怎么用?C# World.AddSpecialEffectToWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World.AddSpecialEffectToWorld方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CastSpell

 public bool CastSpell(ICreature caster, Vector2 targetWorldIndex, AreaOfEffect affectedArea, World world)
 {
     int healthRestored = RandomNumberProvider.GetRandomNumber(_minimumHealthToRestore, _maximumHealthToRestore);
     if (caster.Health.Current + healthRestored >= caster.Health.Maximum)
     {
         caster.Health.Current = caster.Health.Maximum;
         Announcer.Instance.Announce(caster.Name + " returned to full health!", MessageTypes.Spell);
     }
     else
     {
         caster.Health.Current += healthRestored;
         Announcer.Instance.Announce(caster.Name + " recovered " + healthRestored + " health.", MessageTypes.Spell);
     }
     world.AddSpecialEffectToWorld(new Heal(caster.WorldIndex, caster.WorldIndex, world));
     return true;
 }
开发者ID:faintpixel,项目名称:Roguelike,代码行数:16,代码来源:HealSelfStrategy.cs

示例2: CastSpell

        public bool CastSpell(ICreature caster, Vector2 targetWorldIndex, AreaOfEffect affectedArea, World world)
        {
            affectedWorldIndicies = affectedArea.GetAffectedWorldIndices(targetWorldIndex);
            damage = RandomNumberProvider.GetRandomNumber(_minimumDamage, _maximumDamage);

            foreach (KeyValuePair<Vector2, double> affectedWorldIndex in affectedWorldIndicies)
            {
                ICreature target = world.GetCreatureAtIndex(affectedWorldIndex.Key);
                if (target != null)
                {
                    int actualDamage = (int)(damage * affectedWorldIndex.Value);
                    Announcer.Instance.Announce(target.Name + " was hit by a fireball for " + actualDamage + " damage!", MessageTypes.Spell);
                    target.Health.Current -= actualDamage;
                }
            }
            world.AddSpecialEffectToWorld(new Inferno(targetWorldIndex, world, affectedArea));

            return true;
        }
开发者ID:faintpixel,项目名称:Roguelike,代码行数:19,代码来源:InfernoStrategy.cs

示例3: Attack

        public void Attack(IWeapon weapon, ICreature attacker, ICreature target, World world)
        {
            MessageTypes messageTypeToUse;
            bool attackHits = RandomNumberProvider.CheckIfChanceOccurs(_chanceOfHit);
            int amountOfDamage = RandomNumberProvider.GetRandomNumber(_minimumDamage, _maximumDamage);

            if (attacker.IsPlayer())
                messageTypeToUse = MessageTypes.PlayerAttack;
            else
                messageTypeToUse = MessageTypes.CreatureAttack;

            if (attackHits)
            {
                target.Health.Current -= amountOfDamage;
                Announcer.Instance.Announce(attacker.Name + " hits " + target.Name + " for " + amountOfDamage + " damage!", MessageTypes.CreatureAttack);
            }
            else
            {
                Announcer.Instance.Announce(attacker.Name + " misses " + target.Name + "!", MessageTypes.CreatureAttack);
            }

            world.AddSpecialEffectToWorld(new Fireball(attacker.WorldIndex, target.WorldIndex, world));
        }
开发者ID:faintpixel,项目名称:Roguelike,代码行数:23,代码来源:ProjectileAttackStrategy.cs


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