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C# World.GetNextEntityId方法代码示例

本文整理汇总了C#中World.GetNextEntityId方法的典型用法代码示例。如果您正苦于以下问题:C# World.GetNextEntityId方法的具体用法?C# World.GetNextEntityId怎么用?C# World.GetNextEntityId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World.GetNextEntityId方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            var radius = rand.Next(Size - 5, Size + 1)/2;
            var border = new List<IntPoint>();

            var t = new int[Size, Size];
            for (var y = 0; y < Size; y++)
                for (var x = 0; x < Size; x++)
                {
                    var dx = x - (Size/2.0);
                    var dy = y - (Size/2.0);
                    var r = Math.Sqrt(dx*dx + dy*dy);
                    if (r <= radius)
                    {
                        t[x, y] = 1;
                        if (radius - r < 1.5)
                            border.Add(new IntPoint(x, y));
                    }
                }

            var trees = new HashSet<IntPoint>();
            while (trees.Count < border.Count*0.5)
                trees.Add(border[rand.Next(0, border.Count)]);

            foreach (var i in trees)
                t[i.X, i.Y] = 2;

            for (var x = 0; x < Size; x++)
                for (var y = 0; y < Size; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Tree;
                        tile.Name = "size:" + (rand.Next()%2 == 0 ? 120 : 140);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            var ent = Entity.Resolve(0x091f);
            ent.Size = 140;
            ent.Move(pos.X + Size/2 + 1, pos.Y + Size/2 + 1);
            world.EnterWorld(ent);
        }
开发者ID:RiiggedMPGH,项目名称:Owl-Realms-Source,代码行数:55,代码来源:Grove.cs

示例2: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int radius = rand.Next(Size - 5, Size + 1) / 2;
            List<IntPoint> border = new List<IntPoint>();

            int[,] t = new int[Size, Size];
            for (int y = 0; y < Size; y++)
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= radius)
                    {
                        t[x, y] = 1;
                        if (radius - r < 1.5)
                            border.Add(new IntPoint(x, y));
                    }
                }

            HashSet<IntPoint> trees = new HashSet<IntPoint>();
            while (trees.Count < border.Count * 0.5)
                trees.Add(border[rand.Next(0, border.Count)]);

            foreach (IntPoint i in trees)
                t[i.X, i.Y] = 2;

            XmlData dat = world.Manager.GameData;
            for (int x = 0; x < Size; x++)
                for (int y = 0; y < Size; y++)
                {
                    if (t[x, y] == 1)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor];
                        tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor];
                        tile.ObjType = dat.IdToObjectType[Tree];
                        tile.Name = "size:" + (rand.Next() % 2 == 0 ? 120 : 140);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            Entity ent = Entity.Resolve(world.Manager, "Ent Ancient");
            ent.Size = 140;
            ent.Move(pos.X + Size / 2 + 1, pos.Y + Size / 2 + 1);
            world.EnterWorld(ent);
        }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:54,代码来源:Grove.cs

示例3: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            var p = new int[Size, Size];
            const double SCALE = 5.5;
            for (var x = 0; x < Size; x++) //Lava
            {
                var t = (double) x/Size*Math.PI;
                var x_ = t/Math.Sqrt(2) - Math.Sin(t)/(SCALE*Math.Sqrt(2));
                var y1 = t/Math.Sqrt(2) - 2*Math.Sin(t)/(SCALE*Math.Sqrt(2));
                var y2 = t/Math.Sqrt(2) + Math.Sin(t)/(SCALE*Math.Sqrt(2));
                y1 /= Math.PI/Math.Sqrt(2);
                y2 /= Math.PI/Math.Sqrt(2);

                var y1_ = (int) Math.Ceiling(y1*Size);
                var y2_ = (int) Math.Floor(y2*Size);
                for (var i = y1_; i < y2_; i++)
                    p[x, i] = 1;
            }

            for (var x = 0; x < Size; x++) //Floor
                for (var y = 0; y < Size; y++)
                {
                    if (p[x, y] == 1 && rand.Next()%5 == 0)
                        p[x, y] = 2;
                }

            var r = rand.Next(0, 4); //Rotation
            for (var i = 0; i < r; i++)
                p = SetPieces.rotateCW(p);
            p[20, 20] = 2;

            for (var x = 0; x < Size; x++) //Rendering
                for (var y = 0; y < Size; y++)
                {
                    if (p[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Lava;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (p[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Lava;
                        tile.ObjType = Floor;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            var demon = Entity.Resolve(0x668);
            demon.Move(pos.X + 20.5f, pos.Y + 20.5f);
            world.EnterWorld(demon);

            var container = new Container(0x0501, null, false);
            var count = rand.Next(5, 8);
            var items = new List<Item>();
            while (items.Count < count)
            {
                var item = chest.GetRandomLoot(rand);
                if (item != null) items.Add(item);
            }
            for (var i = 0; i < items.Count; i++)
                container.Inventory[i] = items[i];
            container.Move(pos.X + 20.5f, pos.Y + 20.5f);
            world.EnterWorld(container);
        }
开发者ID:RoxyLalonde,项目名称:Phoenix-Realms,代码行数:70,代码来源:LavaFissure.cs

示例4: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[81, 81];
            for (int x = 0; x < Size; x++)
                for (int y = 0; y < Size; y++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy) + rand.NextDouble() * 4 - 2;
                    if (r <= 35)
                        t[x, y] = 1;
                }

            for (int x = 0; x < 17; x++)
                for (int y = 0; y < 17; y++)
                {
                    if (Center[x, y] != 0)
                        t[32 + x, 32 + y] = 2;
                }

            t[36, 36] = t[44, 36] = t[36, 44] = t[44, 44] = 3; //Pillars (Solo Standing)

            t[30, 30] = t[50, 30] = t[30, 50] = t[50, 50] = 5; //Pillars (Outer Shape)
            t[29, 33] = t[47, 29] = t[51, 47] = t[33, 51] = 5;
            t[32, 29] = t[48, 51] = t[51, 32] = t[29, 48] = 5; // messy
            t[29, 31] = t[49, 29] = t[51, 49] = t[31, 51] = 5;
            t[30, 31] = t[49, 30] = t[50, 49] = t[31, 50] = 5;
            t[33, 29] = t[51, 33] = t[47, 51] = t[29, 47] = 5;
            t[29, 32] = t[51, 48] = t[48, 29] = t[32, 51] = 5; // messy
            t[31, 29] = t[51, 31] = t[49, 51] = t[29, 49] = 5;
            t[31, 30] = t[50, 31] = t[49, 50] = t[30, 49] = 5;

            t[40, 26] = t[40, 27] = t[39, 27] = t[41, 27] = 4; //Pillars (T Shape)
            t[40, 54] = t[40, 53] = t[39, 53] = t[41, 53] = 4;
            t[26, 40] = t[27, 40] = t[27, 39] = t[27, 41] = 4;
            t[54, 40] = t[53, 40] = t[53, 39] = t[53, 41] = 4;

            for (int x = 0; x < Size; x++)                      //Rendering
                for (int y = 0; y < Size; y++)
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Central; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Central;
                        tile.ObjType = Pillar;
                        tile.Name = ConnectionComputer.GetConnString((_x, _y) => t[x + _x, y + _y] == 3);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Pillar;
                        tile.Name = ConnectionComputer.GetConnString((_x, _y) => t[x + _x, y + _y] == 4);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 5)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Pillar;
                        tile.Name = ConnectionComputer.GetConnString((_x, _y) => t[x + _x, y + _y] == 5);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }

            Entity unknown = Entity.Resolve(0x0f02);
            unknown.Move(pos.X + 40.5f, pos.Y + 40.5f);
            world.EnterWorld(unknown);
        }
开发者ID:xzyio,项目名称:Rotmg-PServer,代码行数:88,代码来源:Unknown.cs

示例5: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            var t = new int[27, 27];

            var q = (int[,]) quarter.Clone();

            for (var y = 0; y < 14; y++) //Top left
                for (var x = 0; x < 14; x++)
                    t[x, y] = q[x, y];

            q = SetPieces.reflectHori(q); //Top right
            for (var y = 0; y < 14; y++)
                for (var x = 0; x < 14; x++)
                    t[13 + x, y] = q[x, y];

            q = SetPieces.reflectVert(q); //Bottom right
            for (var y = 0; y < 14; y++)
                for (var x = 0; x < 14; x++)
                    t[13 + x, 13 + y] = q[x, y];

            q = SetPieces.reflectHori(q); //Bottom left
            for (var y = 0; y < 14; y++)
                for (var x = 0; x < 14; x++)
                    t[x, 13 + y] = q[x, y];

            for (var y = 1; y < 4; y++) //Opening
                for (var x = 8; x < 19; x++)
                    t[x, y] = 2;
            t[12, 0] = t[13, 0] = t[14, 0] = 2;

            var r = rand.Next(0, 4); //Rotation
            for (var i = 0; i < r; i++)
                t = SetPieces.rotateCW(t);

            t[13 + 6, 13] = 3;

            for (var x = 0; x < 27; x++) //Rendering
                for (var y = 0; y < 27; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Wall;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }

                    else if (t[x, y] == 3)
                    {
                        var cyclops = Entity.Resolve(0x0928);
                        cyclops.Move(pos.X + x, pos.Y + y);
                        world.EnterWorld(cyclops);
                    }
                }
        }
开发者ID:RiiggedMPGH,项目名称:Owl-Realms-Source,代码行数:65,代码来源:Tower.cs

示例6: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[81, 81];
            for (int x = 0; x < Size; x++)                      //Flooring
                for (int y = 0; y < Size; y++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy) + rand.NextDouble() * 4 - 2;
                    if (r <= 35)
                        t[x, y] = 1;
                }

            for (int x = 0; x < 17; x++)                        //Center
                for (int y = 0; y < 17; y++)
                {
                    if (Center[x, y] != 0)
                        t[32 + x, 32 + y] = 2;
                }

            t[36, 36] = t[44, 36] = t[36, 44] = t[44, 44] = 3;  //Pillars
            t[30, 30] = t[50, 30] = t[30, 50] = t[50, 50] = 4;

            t[40, 26] = t[40, 27] = t[39, 27] = t[41, 27] = 4;
            t[40, 54] = t[40, 53] = t[39, 53] = t[41, 53] = 4;
            t[26, 40] = t[27, 40] = t[27, 39] = t[27, 41] = 4;
            t[54, 40] = t[53, 40] = t[53, 39] = t[53, 41] = 4;

            var dat = world.Manager.GameData;
            for (int x = 0; x < Size; x++)                      //Rendering
                for (int y = 0; y < Size; y++)
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor]; tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Central]; tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Central];
                        tile.ObjType = dat.IdToObjectType[Pillar];
                        tile.Name = ConnectionComputer.GetConnString((_x, _y) => t[x + _x, y + _y] == 3);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor];
                        tile.ObjType = dat.IdToObjectType[Pillar];
                        tile.Name = ConnectionComputer.GetConnString((_x, _y) => t[x + _x, y + _y] == 4);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }

            Entity sphinx = Entity.Resolve(world.Manager, "Grand Sphinx");
            sphinx.Move(pos.X + 40.5f, pos.Y + 40.5f);
            world.EnterWorld(sphinx);
        }
开发者ID:Topnenyie,项目名称:rotmg_svr,代码行数:66,代码来源:Sphinx.cs

示例7: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[27, 27];

            int[,] q = (int[,]) quarter.Clone();

            for (int y = 0; y < 14; y++) //Top left
                for (int x = 0; x < 14; x++)
                    t[x, y] = q[x, y];

            q = SetPieces.reflectHori(q); //Top right
            for (int y = 0; y < 14; y++)
                for (int x = 0; x < 14; x++)
                    t[13 + x, y] = q[x, y];

            q = SetPieces.reflectVert(q); //Bottom right
            for (int y = 0; y < 14; y++)
                for (int x = 0; x < 14; x++)
                    t[13 + x, 13 + y] = q[x, y];

            q = SetPieces.reflectHori(q); //Bottom left
            for (int y = 0; y < 14; y++)
                for (int x = 0; x < 14; x++)
                    t[x, 13 + y] = q[x, y];

            for (int y = 1; y < 4; y++) //Opening
                for (int x = 8; x < 19; x++)
                    t[x, y] = 2;
            t[12, 0] = t[13, 0] = t[14, 0] = 2;

            int r = rand.Next(0, 4); //Rotation
            for (int i = 0; i < r; i++)
                t = SetPieces.rotateCW(t);

            t[13 + 6, 13] = 3;

            XmlData dat = world.Manager.GameData;
            for (int x = 0; x < 27; x++) //Rendering
                for (int y = 0; y < 27; y++)
                {
                    if (t[x, y] == 1)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor];
                        tile.ObjType = dat.IdToObjectType[Wall];
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor];
                        tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }

                    else if (t[x, y] == 3)
                    {
                        Entity cyclops = Entity.Resolve(world.Manager, 0x0928);
                        cyclops.Move(pos.X + x, pos.Y + y);
                        world.EnterWorld(cyclops);
                    }
                }
        }
开发者ID:SirAnuse,项目名称:fabiano-swagger-of-doom,代码行数:64,代码来源:Tower.cs

示例8: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int w = rand.Next(19, 22), h = rand.Next(19, 22);
            int[,] t = new int[w, h];
            for (int x = 0; x < w; x++)                     //Perimeter
            {
                t[x, 0] = 1;
                t[x, h - 1] = 1;
            }
            for (int y = 0; y < h; y++)
            {
                t[0, y] = 1;
                t[w - 1, y] = 1;
            }

            int midPtH = h / 2 + rand.Next(-2, 3);          //Mid hori wall
            int sepH = rand.Next(2, 4);
            if (rand.Next() % 2 == 0)
            {
                for (int x = sepH; x < w; x++)
                    t[x, midPtH] = 1;
            }
            else
            {
                for (int x = 0; x < w - sepH; x++)
                    t[x, midPtH] = 1;
            }

            int begin, end;
            if (rand.Next() % 2 == 0)
            {
                begin = 0; end = midPtH;
            }
            else
            {
                begin = midPtH; end = h;
            }

            int midPtV = w / 2 + rand.Next(-2, 3);          //Mid vert wall
            int sepW = rand.Next(2, 4);
            if (rand.Next() % 2 == 0)
            {
                for (int y = begin + sepW; y < end; y++)
                    t[midPtV, y] = 1;
            }
            else
            {
                for (int y = begin; y < end - sepW; y++)
                    t[midPtV, y] = 1;
            }
            for (int x = 0; x < w; x++)                     //Flooring
                for (int y = 0; y < h; y++)
                    if (t[x, y] == 0)
                        t[x, y] = 2;

            for (int x = 0; x < w; x++)                     //Corruption
                for (int y = 0; y < h; y++)
                    if (rand.Next() % 2 == 0)
                        t[x, y] = 0;

            int rotation = rand.Next(0, 4);                 //Rotation
            for (int i = 0; i < rotation; i++)
                t = SetPieces.rotateCW(t);
            w = t.GetLength(0); h = t.GetLength(1);

            for (int x = 0; x < w; x++)                     //Rendering
                for (int y = 0; y < h; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.ObjType = Wall;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }
        }
开发者ID:BlackRayquaza,项目名称:MMOE,代码行数:85,代码来源:Building.cs

示例9: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int outerRadius = 13;
            int waterRadius = 5;
            int islandRadius = 8;
            var border = new List<IntPoint>();

            var t = new int[Size, Size];
            for (int y = 0; y < Size; y++) //Outer
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size/2.0);
                    double dy = y - (Size/2.0);
                    double r = Math.Sqrt(dx*dx + dy*dy);
                    if (r <= outerRadius)
                        t[x, y] = 1;
                }

            for (int y = 0; y < Size; y++) //Water
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size/2.0);
                    double dy = y - (Size/2.0);
                    double r = Math.Sqrt(dx*dx + dy*dy);
                    if (r <= waterRadius)
                    {
                        t[x, y] = 2;
                        if (waterRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            for (int y = 0; y < Size; y++) //Island
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size/2.0);
                    double dy = y - (Size/2.0);
                    double r = Math.Sqrt(dx*dx + dy*dy);
                    if (r <= islandRadius)
                    {
                        t[x, y] = 1;
                        if (islandRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            var trees = new HashSet<IntPoint>();
            while (trees.Count < border.Count*0.5)
                trees.Add(border[rand.Next(0, border.Count)]);

            foreach (IntPoint i in trees)
                t[i.X, i.Y] = 3;

            XmlData dat = world.Manager.GameData;
            for (int x = 0; x < Size; x++)
                for (int y = 0; y < Size; y++)
                {
                    if (t[x, y] == 1)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor];
                        tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                        //else if (t[x, y] == 2)
                        //{
                        //    var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        //    tile.TileId = dat.IdToTileType[Lava]; tile.ObjType = 0;
                        //    world.Map[x + pos.X, y + pos.Y] = tile;
                        //}
                    else if (t[x, y] == 3)
                    {
                        WmapTile tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Lava];
                        tile.ObjType = dat.IdToObjectType[Bush];
                        tile.Name = "size:" + (rand.Next()%2 == 0 ? 0 : 0);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }
            Entity mage = Entity.Resolve(world.Manager, "Forgotten Archmage of Flame");
            mage.Move(pos.X + 23.0f, pos.Y + 23.0f);
            world.EnterWorld(mage);
        }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:84,代码来源:Gauntlet.cs

示例10: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int outerRadius = 13;
            int waterRadius = 10;
            int islandRadius = 3;
            List<IntPoint> border = new List<IntPoint>();

            int[,] t = new int[Size, Size];
            for (int y = 0; y < Size; y++)      //Outer
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= outerRadius)
                        t[x, y] = 1;
                }

            for (int y = 0; y < Size; y++)      //Water
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= waterRadius)
                    {
                        t[x, y] = 2;
                        if (waterRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            for (int y = 0; y < Size; y++)      //Island
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= islandRadius)
                    {
                        t[x, y] = 1;
                        if (islandRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            HashSet<IntPoint> trees = new HashSet<IntPoint>();
            while (trees.Count < border.Count * 0.5)
                trees.Add(border[rand.Next(0, border.Count)]);

            foreach (var i in trees)
                t[i.X, i.Y] = 3;

            var dat = world.Manager.GameData;
            for (int x = 0; x < Size; x++)
                for (int y = 0; y < Size; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor]; tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Water]; tile.ObjType = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = dat.IdToTileType[Floor];
                        tile.ObjType = dat.IdToObjectType[Tree]; tile.Name = "size:" + (rand.Next() % 2 == 0 ? 120 : 140);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            Entity giant = Entity.Resolve(world.Manager, "Oasis Giant");
            giant.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(giant);

            Container container = new Container(world.Manager, 0x0501, null, false);
            Item[] items = chest.GetLoots(world.Manager, 5, 8).ToArray();
            for (int i = 0; i < items.Length; i++)
                container.Inventory[i] = items[i];
            container.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(container);
        }
开发者ID:Jankos132,项目名称:Server-Source,代码行数:90,代码来源:Oasis.cs

示例11: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[25, 26];

            for (int x = 2; x < 23; x++)    //Floor
                for (int y = 1; y < 24; y++)
                    t[x, y] = rand.Next() % 10 == 0 ? 0 : 1;

            for (int y = 1; y < 24; y++)    //Perimeters
                t[2, y] = t[22, y] = 2;
            for (int x = 2; x < 23; x++)
                t[x, 23] = 2;
            for (int x = 0; x < 3; x++)
                for (int y = 0; y < 3; y++)
                    t[x + 1, y] = t[x + 21, y] = 2;
            for (int x = 0; x < 5; x++)
                for (int y = 0; y < 5; y++)
                {
                    if ((x == 0 && y == 0) ||
                        (x == 0 && y == 4) ||
                        (x == 4 && y == 0) ||
                        (x == 4 && y == 4)) continue;
                    t[x, y + 21] = t[x + 20, y + 21] = 2;
                }

            for (int y = 0; y < 6; y++)     //Pillars
                t[9, 4 + 3 * y] = t[15, 4 + 3 * y] = 4;

            for (int x = 0; x < 25; x++)    //Corruption
                for (int y = 0; y < 26; y++)
                {
                    if (t[x, y] == 1 || t[x, y] == 0) continue;
                    double p = rand.NextDouble();
                    if (p < 0.1)
                        t[x, y] = 1;
                    else if (p < 0.4)
                        t[x, y]++;
                }

            int r = rand.Next(0, 4);
            for (int i = 0; i < r; i++)     //Rotation
                t = SetPieces.rotateCW(t);
            int w = t.GetLength(0), h = t.GetLength(1);
            
            for (int x = 0; x < w; x++)    //Rendering
                for (int y = 0; y < h; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; 
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = WallA;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                        Entity wall = Entity.Resolve(WallB);
                        wall.Move(x + pos.X + 0.5f, y + pos.Y + 0.5f);
                        world.EnterWorld(wall);
                    }
                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; 
                        tile.ObjType = PillarA;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 5)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; 
                        tile.ObjType = PillarB;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            //Boss
            Entity lich = Entity.Resolve(0x091b);
            lich.Move(pos.X + Size / 2, pos.Y + Size / 2);
            world.EnterWorld(lich);
        }
开发者ID:lcnvdl,项目名称:rotmg-server,代码行数:99,代码来源:LichyTemple.cs

示例12: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            int outerRadius = 13;
            int waterRadius = 10;
            int islandRadius = 3;
            List<IntPoint> border = new List<IntPoint>();

            int[,] t = new int[Size, Size];
            for (int y = 0; y < Size; y++)      //Outer
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= outerRadius)
                        t[x, y] = 1;
                }

            for (int y = 0; y < Size; y++)      //Water
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= waterRadius)
                    {
                        t[x, y] = 2;
                        if (waterRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            for (int y = 0; y < Size; y++)      //Island
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= islandRadius)
                    {
                        t[x, y] = 1;
                        if (islandRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            HashSet<IntPoint> trees = new HashSet<IntPoint>();
            while (trees.Count < border.Count * 0.5)
                trees.Add(border[rand.Next(0, border.Count)]);

            foreach (var i in trees)
                t[i.X, i.Y] = 3;

            for (int x = 0; x < Size; x++)
                for (int y = 0; y < Size; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Water; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Tree; tile.Name = "size:" + (rand.Next() % 2 == 0 ? 120 : 140);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            Entity giant = Entity.Resolve(0x678);
            giant.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(giant);

            Container container = new Container(0x0501, null, false);
            int count = rand.Next(5, 8);
            List<Item> items = new List<Item>();
            while (items.Count < count)
            {
                Item item = chest.GetRandomLoot(rand);
                if (item != null) items.Add(item);
            }
            for (int i = 0; i < items.Count; i++)
                container.Inventory[i] = items[i];
            container.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(container);
        }
开发者ID:Zeroeh,项目名称:PrivateServerOld,代码行数:98,代码来源:Oasis.cs

示例13: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            const int waterRadius = 18;
            const float islandRadius = 2.5f;
            var TreeCount = 0;

            var border = new List<IntPoint>();

            var t = new int[Size, Size];
            for (var y = 0; y < Size; y++) //Outer
                for (var x = 0; x < Size; x++)
                {
                    var dx = x - Size / 2.0;
                    var dy = y - Size / 2.0;
                    double sandRadius = 20 + rand.Next(0, 3);
                    var r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= sandRadius)
                    {
                        t[x, y] = 1;
                    }
                }
            for (var y = 0; y < Size; y++) //Water
                for (var x = 0; x < Size; x++)
                {
                    var dx = x - Size / 2.0;
                    var dy = y - Size / 2.0;
                    var r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= waterRadius)
                    {
                        t[x, y] = 2;
                    }
                }

            for (var y = 0; y < Size; y++) //Island
                for (var x = 0; x < Size; x++)
                {
                    var dx = x - Size / 2.0;
                    var dy = y - Size / 2.0;
                    var r = Math.Sqrt(dx * dx + dy * dy);
                    if (!(r <= islandRadius))
                        continue;
                    var Tree = rand.Next(1, 4);

                    t[x, y] = 3;
                    if (Tree != 1 || x == 21 || y == 21 || TreeCount >= 3)
                        continue;
                    t[x, y] = 4;
                    TreeCount++;
                }
            for (var x = 0; x < Size; x++)
                for (var y = 0; y < Size; y++)
                {
                    switch (t[x, y])
                    {
                        case 1:
                        {
                            var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                            tile.TileId = Outer;
                            tile.ObjType = 0;
                            world.Obstacles[x + pos.X, y + pos.Y] = 0;
                            world.Map[x + pos.X, y + pos.Y] = tile;
                        }
                            break;
                        case 2:
                        {
                            var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                            tile.TileId = Water;
                            tile.ObjType = 0;
                            world.Obstacles[x + pos.X, y + pos.Y] = 0;
                            world.Map[x + pos.X, y + pos.Y] = tile;
                        }
                            break;
                        case 3:
                        {
                            var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                            tile.TileId = Island;
                            tile.ObjType = 0;
                            world.Obstacles[x + pos.X, y + pos.Y] = 0;
                            world.Map[x + pos.X, y + pos.Y] = tile;
                        }
                            break;
                        case 4:
                        {
                            var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                            tile.TileId = Island;
                            tile.ObjType = Tree;
                            tile.Name = "size:" + (rand.Next() % 2 == 0 ? 120 : 140);
                            if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                            world.Obstacles[x + pos.X, y + pos.Y] = 2;
                            world.Map[x + pos.X, y + pos.Y] = tile;
                        }
                            break;
                    }
                }
            var Bum = Entity.Resolve(0x0e55);
            Bum.Move(pos.X + 21.5f, pos.Y + 21.5f);
            world.EnterWorld(Bum);
        }
开发者ID:BlackRayquaza,项目名称:PhoenixRealms,代码行数:98,代码来源:BeachBum.cs

示例14: RenderSetPiece

        public void RenderSetPiece(World world, IntPoint pos)
        {
            var t = new int[81, 81];
            for (var x = 0; x < Size; x++) //Flooring
                for (var y = 0; y < Size; y++)
                {
                    var dx = x - (Size/2.0);
                    var dy = y - (Size/2.0);
                    var r = Math.Sqrt(dx*dx + dy*dy) + rand.NextDouble()*4 - 2;
                    if (r <= 35)
                        t[x, y] = 1;
                }

            for (var x = 0; x < 17; x++) //Center
                for (var y = 0; y < 17; y++)
                {
                    if (Center[x, y] != 0)
                        t[32 + x, 32 + y] = 2;
                }

            t[36, 36] = t[44, 36] = t[36, 44] = t[44, 44] = 3; //Pillars
            t[30, 30] = t[50, 30] = t[30, 50] = t[50, 50] = 4;

            t[40, 26] = t[40, 27] = t[39, 27] = t[41, 27] = 4;
            t[40, 54] = t[40, 53] = t[39, 53] = t[41, 53] = 4;
            t[26, 40] = t[27, 40] = t[27, 39] = t[27, 41] = 4;
            t[54, 40] = t[53, 40] = t[53, 39] = t[53, 41] = 4;

            for (var x = 0; x < Size; x++) //Rendering
                for (var y = 0; y < Size; y++)
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Central;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Central;
                        tile.ObjType = Pillar;
                        tile.Name = ConnectionComputer.GetConnString((_x, _y) => t[x + _x, y + _y] == 3);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Pillar;
                        tile.Name = ConnectionComputer.GetConnString((_x, _y) => t[x + _x, y + _y] == 4);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }

            var sphinx = Entity.Resolve(0x0d54);
            sphinx.Move(pos.X + 40.5f, pos.Y + 40.5f);
            world.EnterWorld(sphinx);
        }
开发者ID:RiiggedMPGH,项目名称:Owl-Realms-Source,代码行数:71,代码来源:Sphinx.cs

示例15: RenderSetPiece


//.........这里部分代码省略.........
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = DarkGrass;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Sand;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Water;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = WaterDeep;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (o[x, y] == 5)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.ObjType = Flower;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 6)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = BrokenPillar;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 7)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Pillar;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }
            var hermit = Entity.Resolve(0x0d61);

            var tentacle1 = Entity.Resolve(0x0d65);

            var tentacle2 = Entity.Resolve(0x0d65);

            var tentacle3 = Entity.Resolve(0x0d65);

            var tentacle4 = Entity.Resolve(0x0d65);

            var tentacle5 = Entity.Resolve(0x0d65);

            var tentacle6 = Entity.Resolve(0x0d65);

            var tentacle7 = Entity.Resolve(0x0d65);

            var tentacle8 = Entity.Resolve(0x0d65);

            hermit.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(hermit);

            tentacle1.Move(pos.X + 9.5f, pos.Y + 15.5f);
            world.EnterWorld(tentacle1);

            tentacle2.Move(pos.X + 10.5f, pos.Y + 20.5f);
            world.EnterWorld(tentacle2);

            tentacle3.Move(pos.X + 15.5f, pos.Y + 21.5f);
            world.EnterWorld(tentacle3);

            tentacle4.Move(pos.X + 20.5f, pos.Y + 20.5f);
            world.EnterWorld(tentacle4);

            tentacle5.Move(pos.X + 21.5f, pos.Y + 15.5f);
            world.EnterWorld(tentacle5);

            tentacle6.Move(pos.X + 20.5f, pos.Y + 10.5f);
            world.EnterWorld(tentacle6);

            tentacle7.Move(pos.X + 15.5f, pos.Y + 9.5f);
            world.EnterWorld(tentacle7);

            tentacle8.Move(pos.X + 10.5f, pos.Y + 10.5f);
            world.EnterWorld(tentacle8);
        }
开发者ID:BlackRayquaza,项目名称:PhoenixRealms,代码行数:101,代码来源:Hermit.cs


注:本文中的World.GetNextEntityId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。