本文整理汇总了C#中World.Tick方法的典型用法代码示例。如果您正苦于以下问题:C# World.Tick方法的具体用法?C# World.Tick怎么用?C# World.Tick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.Tick方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AnyLiveCellWithFewerThanTwoLiveNeighboursDies
public void AnyLiveCellWithFewerThanTwoLiveNeighboursDies()
{
var world = new World(4, 4);
world.BringToLife(1, 1);
world.Tick();
for (var i = 1; i <= 4; i++)
for (var j = 1; j <= 4; j++)
Assert.IsFalse(world.IsAlive(i, j));
}
示例2: AnyLiveCellWithTwoLiveNeighborsLives
public void AnyLiveCellWithTwoLiveNeighborsLives()
{
var world = new World(4, 4);
world.BringToLife(1, 1);
world.BringToLife(2, 1);
world.BringToLife(1, 2);
world.Tick();
Assert.IsTrue(world.IsAlive(1, 1));
Assert.IsTrue(world.IsAlive(2, 1));
Assert.IsTrue(world.IsAlive(1, 2));
}
示例3: AnyDeadCellWithExactlyThreeLiveNeighborsBecomesALiveCell
public void AnyDeadCellWithExactlyThreeLiveNeighborsBecomesALiveCell()
{
var world = new World(4, 4);
world.BringToLife(1, 1);
world.BringToLife(1, 2);
world.BringToLife(2, 3);
world.Tick();
Assert.IsTrue(world.IsAlive(2, 2));
Assert.IsFalse(world.IsAlive(1, 1));
Assert.IsTrue(world.IsAlive(1, 2));
Assert.IsFalse(world.IsAlive(2, 3));
}
示例4: should_kill_any_live_cell_with_fewer_than_two_live_neighbors
public void should_kill_any_live_cell_with_fewer_than_two_live_neighbors()
{
var cells = new List<Cell>
{
new Cell(Position.At(6, 6), State.Alive),
new Cell(Position.At(6, 7), State.Alive)
};
var rules = new List<IRule> { new LiveCellsWithLessThanTwoLiveNeighborsDie() };
var currentWorld = new World (cells, rules);
var newWorld = currentWorld.Tick();
newWorld.GetCellAt(Position.At(6, 6)).State.Should().Be(State.Dead);
newWorld.GetCellAt(Position.At(6, 7)).State.Should().Be(State.Dead);
}
示例5: AnyLiveCellWithMoreThanThreeLiveNeighborsDies
public void AnyLiveCellWithMoreThanThreeLiveNeighborsDies()
{
var world = new World(4, 4);
world.BringToLife(2, 2);
world.BringToLife(1, 1);
world.BringToLife(1, 2);
world.BringToLife(2, 3);
world.BringToLife(3, 2);
world.Tick();
Assert.IsFalse(world.IsAlive(2, 2));
Assert.IsTrue(world.IsAlive(1, 1));
Assert.IsTrue(world.IsAlive(1, 2));
Assert.IsTrue(world.IsAlive(2, 3));
Assert.IsTrue(world.IsAlive(3, 2));
}
示例6: should_keep_any_live_cell_with_two_or_three_life_neighbors
public void should_keep_any_live_cell_with_two_or_three_life_neighbors()
{
var cells = new List<Cell>
{
new Cell(Position.At(6, 6), State.Alive),
new Cell(Position.At(6, 7), State.Alive),
new Cell(Position.At(7, 6), State.Alive),
};
var rules = new List<IRule> { new LiveCellsWithTwoOrThreeLiveNeighborsLiveOn() };
var currentWorld = new World (cells, rules);
var newWorld = currentWorld.Tick();
newWorld.GetCellAt(Position.At(6, 6)).State.Should().Be(State.Alive);
newWorld.GetCellAt(Position.At(6, 7)).State.Should().Be(State.Alive);
newWorld.GetCellAt(Position.At(7, 6)).State.Should().Be(State.Alive);
}
示例7: should_kill_any_live_cell_with_more_than_three_live_neighbors
public void should_kill_any_live_cell_with_more_than_three_live_neighbors()
{
var cells = new List<Cell>
{
new Cell(Position.At(6, 6), State.Alive),
new Cell(Position.At(6, 7), State.Alive),
new Cell(Position.At(7, 6), State.Alive),
new Cell(Position.At(7, 7), State.Alive),
new Cell(Position.At(7, 8), State.Alive),
new Cell(Position.At(8, 6), State.Alive),
};
var rules = new List<IRule> { new LiveCellsWithMoreThanThreeLiveNeighborsDie() };
var currentWorld = new World (cells, rules);
var newWorld = currentWorld.Tick();
newWorld.GetCellAt(Position.At(6, 6)).State.Should().Be(State.Alive);
newWorld.GetCellAt(Position.At(6, 7)).State.Should().Be(State.Dead);
newWorld.GetCellAt(Position.At(7, 6)).State.Should().Be(State.Dead);
newWorld.GetCellAt(Position.At(7, 7)).State.Should().Be(State.Dead);
newWorld.GetCellAt(Position.At(7, 8)).State.Should().Be(State.Alive);
newWorld.GetCellAt(Position.At(8, 6)).State.Should().Be(State.Alive);
}
示例8: should_reincarnate_any_dead_cell_with_exactly_three_live_neighbors
public void should_reincarnate_any_dead_cell_with_exactly_three_live_neighbors()
{
var cells = new List<Cell>
{
new Cell(Position.At(6, 6), State.Alive),
new Cell(Position.At(6, 7), State.Alive),
new Cell(Position.At(7, 6), State.Dead),
new Cell(Position.At(7, 7), State.Alive)
};
var rules = new List<IRule> { new DeadCellsWithThreeLiveNeighborsBecomeAlive() };
var currentWorld = new World (cells, rules);
var newWorld = currentWorld.Tick();
newWorld.GetCellAt(Position.At(6, 6)).State.Should().Be(State.Alive);
newWorld.GetCellAt(Position.At(6, 7)).State.Should().Be(State.Alive);
newWorld.GetCellAt(Position.At(7, 6)).State.Should().Be(State.Alive);
newWorld.GetCellAt(Position.At(7, 7)).State.Should().Be(State.Alive);
}