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C# World.GetTerrainType方法代码示例

本文整理汇总了C#中World.GetTerrainType方法的典型用法代码示例。如果您正苦于以下问题:C# World.GetTerrainType方法的具体用法?C# World.GetTerrainType怎么用?C# World.GetTerrainType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World.GetTerrainType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Tick

        public void Tick(World world)
        {
            ticks++;
            anim.Tick();

            // Missile tracks target
            if (args.GuidedTarget.IsValidFor(args.SourceActor))
                targetPosition = args.GuidedTarget.CenterPosition;

            var dist = targetPosition + offset - pos;
            var desiredFacing = Traits.Util.GetFacing(dist, facing);
            var desiredAltitude = targetPosition.Z;
            var jammed = info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(j => JammedBy(j));

            if (jammed)
            {
                desiredFacing = facing + world.SharedRandom.Next(-20, 21);
                desiredAltitude = world.SharedRandom.Next(-43, 86);
            }
            else if (!args.GuidedTarget.IsValidFor(args.SourceActor))
                desiredFacing = facing;

            facing = Traits.Util.TickFacing(facing, desiredFacing, info.ROT);
            var move = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(facing)) * info.Speed.Range / 1024;
            if (targetPosition.Z > 0 && info.TurboBoost)
                move = (move * 3) / 2;

            if (pos.Z != desiredAltitude)
            {
                var delta = move.HorizontalLength * info.MaximumPitch.Tan() / 1024;
                var dz = (targetPosition.Z - pos.Z).Clamp(-delta, delta);
                move += new WVec(0, 0, dz);
            }

            pos += move;

            if (info.Trail != null && --ticksToNextSmoke < 0)
            {
                world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail)));
                ticksToNextSmoke = info.TrailInterval;
            }

            if (info.ContrailLength > 0)
                trail.Update(pos);

            var cell = pos.ToCPos();

            var shouldExplode = (pos.Z < 0) // Hit the ground
                || (dist.LengthSquared < MissileCloseEnough.Range * MissileCloseEnough.Range) // Within range
                || (info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel
                || (!info.High && world.ActorMap.GetUnitsAt(cell)
                    .Any(a => a.HasTrait<IBlocksBullets>())) // Hit a wall
                || (!string.IsNullOrEmpty(info.BoundToTerrainType) && world.GetTerrainType(cell) != info.BoundToTerrainType); // Hit incompatible terrain

            if (shouldExplode)
                Explode(world);
        }
开发者ID:RunCraze,项目名称:OpenRA,代码行数:57,代码来源:Missile.cs

示例2: MovementCostForCell

        public int MovementCostForCell(World world, int2 cell)
        {
            if (!world.Map.IsInMap(cell.X, cell.Y))
                return int.MaxValue;

            var type = world.GetTerrainType(cell);
            if (!TerrainSpeeds.ContainsKey(type))
                return int.MaxValue;

            return TerrainSpeeds[type].Cost;
        }
开发者ID:jeff-1amstudios,项目名称:OpenRA,代码行数:11,代码来源:Mobile.cs

示例3: WeaponValidForTarget

 public static bool WeaponValidForTarget( WeaponInfo weapon, World world, int2 location )
 {
     if( weapon.ValidTargets.Contains( "Ground" ) && world.GetTerrainType( location ) != "Water" ) return true;
     if( weapon.ValidTargets.Contains( "Water" ) && world.GetTerrainType( location ) == "Water" ) return true;
     return false;
 }
开发者ID:geckosoft,项目名称:OpenRA,代码行数:6,代码来源:Combat.cs

示例4: IsValidAgainst

        public bool IsValidAgainst(Target target, World world)
        {
            if (target.Type == TargetType.Actor)
                return IsValidAgainst(target.Actor);

            if (target.Type == TargetType.FrozenActor)
                return IsValidAgainst(target.FrozenActor);

            if (target.Type == TargetType.Terrain)
            {
                var cell = target.CenterPosition.ToCPos();
                if (ValidTargets.Contains("Ground") && world.GetTerrainType(cell) != "Water")
                    return true;

                if (ValidTargets.Contains("Water") && world.GetTerrainType(cell) == "Water")
                    return true;

                return false;
            }

            return false;
        }
开发者ID:TiriliPiitPiit,项目名称:OpenRA,代码行数:22,代码来源:WeaponInfo.cs


注:本文中的World.GetTerrainType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。