本文整理汇总了C#中World.RayCast方法的典型用法代码示例。如果您正苦于以下问题:C# World.RayCast方法的具体用法?C# World.RayCast怎么用?C# World.RayCast使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.RayCast方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Test_BoxShape
public void Test_BoxShape()
{
var node = new Node ();
var col = new CollisionObject ();
col.Shape = new BoxShape (1, 1, 1);
col.SetOffset (1, 0, 0);
node.Attach (col);
node.Translate (1, 0, 0);
node.Rotate (45, 0, 0, 1);
var wld = new World ();
wld.AddChild (node);
wld.CollisionUpdate ();
// (1+1) - 1*√2
var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (0.5858f, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (10.58579f, result.Distance, 0.01f);
Assert.AreEqual (0.5245f, result.Fraction, 0.01f);
// (1+1) + 1*√2
result = wld.RayCast (new Vector3 (10, 0, 0), new Vector3 (-10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (3.4142f, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
Assert.AreEqual (6.585786f, result.Distance, 0.01f);
Assert.AreEqual (0.3225f, result.Fraction, 0.01f);
wld.Destroy ();
}
示例2: Test_AllNodes
public void Test_AllNodes()
{
var wld = new World ();
for (var i = 0; i < 10; i++) {
var node = new Node ("" + i);
var col = new CollisionObject ();
col.Shape = new SphereShape (1);
node.Attach (col);
node.Translate (i, 0, 0);
wld.AddChild (node);
}
wld.CollisionUpdate ();
var results = wld.RayCast (new Vector3 (-10, 10, 0), new Vector3 (10, 10, 0));
Assert.AreEqual (0, results.Count ());
results = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0));
Assert.AreEqual (10, results.Count ());
Assert.AreEqual ("0", results.ElementAt (0).Node.Name);
Assert.AreEqual ("1", results.ElementAt (1).Node.Name);
Assert.AreEqual ("2", results.ElementAt (2).Node.Name);
Assert.AreEqual ("3", results.ElementAt (3).Node.Name);
Assert.AreEqual ("4", results.ElementAt (4).Node.Name);
Assert.AreEqual ("5", results.ElementAt (5).Node.Name);
Assert.AreEqual ("6", results.ElementAt (6).Node.Name);
Assert.AreEqual ("7", results.ElementAt (7).Node.Name);
Assert.AreEqual ("8", results.ElementAt (8).Node.Name);
Assert.AreEqual ("9", results.ElementAt (9).Node.Name);
wld.Destroy ();
}
示例3: Test_RayCast
public void Test_RayCast()
{
var node1 = new Node ("Node1");
var col1 = new CollisionObject ();
col1.Shape = new BoxShape (1, 1, 1);
node1.Attach (col1);
var node2 = new Node ("Node1");
var col2 = new CollisionObject ();
col2.Shape = new BoxShape (1, 1, 1);
node2.Attach (col2);
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
node1.Translate (1, 0, 0);
node2.Translate (-1, 0, 0);
wld.CollisionUpdate ();
var start = new Vector3 (10, 0, 0);
var end = new Vector3 (-10, 0, 0);
var results = wld.RayCast (start, end).ToArray ();
Assert.AreEqual (2, results.Count ());
var result1 = results[0];
var result2 = results[1];
Assert.AreEqual (node1, result1.Node);
Assert.AreEqual (0.39394f, result1.Fraction, 0.01f);
Assert.AreEqual (new Vector3 (2, 0, 0), result1.Point);
Assert.AreEqual (node2, result2.Node);
Assert.AreEqual (0.49495f, result2.Fraction, 0.01f);
Assert.AreEqual (new Vector3 (0, 0, 0), result2.Point);
}
示例4: Test_SphereShape
public void Test_SphereShape()
{
var node = new Node ();
var col = new CollisionObject ();
col.Shape = new SphereShape (1);
col.SetOffset (1, 0, 0);
node.Attach (col);
node.Translate (1, 0, 0);
node.Rotate (45, 0, 0, 1);
var wld = new World ();
wld.AddChild (node);
wld.CollisionUpdate ();
// (1+1) - 1
var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
Assert.AreEqual (11, result.Distance, 0.01f);
Assert.AreEqual (0.55f, result.Fraction, 0.01f);
// (1+1) + 1
result = wld.RayCast (new Vector3 (10, 0, 0), new Vector3 (-10, 0, 0)).First ();
Assert.AreEqual (true, result.Hit);
Assert.AreEqual (new Vector3 (3, 0, 0), result.Point);
Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
Assert.AreEqual (7, result.Distance, 0.01f);
Assert.AreEqual (0.35f, result.Fraction, 0.01f);
wld.Destroy ();
}
示例5: Test_CollideWith
public void Test_CollideWith()
{
var node = new Node ();
var col = new CollisionObject ();
col.Shape = new SphereShape (1);
node.Attach (col);
node.GroupID = 1 << 1;
var wld = new World ();
wld.AddChild (node);
wld.CollisionUpdate ();
// 1<<0
var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0), 1 << 0).FirstOrDefault ();
Assert.AreEqual (false, result.Hit);
// 1<<1
result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0), 1 << 1).FirstOrDefault ();
Assert.AreEqual (true, result.Hit);
// 1<<2
result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0), 1 << 2).FirstOrDefault ();
Assert.AreEqual (false, result.Hit);
// 0
result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0), 0).FirstOrDefault ();
Assert.AreEqual (false, result.Hit);
// -1
result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0), -1).FirstOrDefault ();
Assert.AreEqual (true, result.Hit);
wld.Destroy ();
}