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C# World.PlayVoiceForOrders方法代码示例

本文整理汇总了C#中World.PlayVoiceForOrders方法的典型用法代码示例。如果您正苦于以下问题:C# World.PlayVoiceForOrders方法的具体用法?C# World.PlayVoiceForOrders怎么用?C# World.PlayVoiceForOrders使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World.PlayVoiceForOrders方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ApplyOrders

        public void ApplyOrders(World world, int2 xy, MouseInput mi)
        {
            if (world.OrderGenerator == null) return;

            var orders = world.OrderGenerator.Order(world, Traits.Util.CellContaining(xy), mi).ToArray();
            orders.Do( o => world.IssueOrder( o ) );

            world.PlayVoiceForOrders(orders);
        }
开发者ID:sonygod,项目名称:OpenRA-Dedicated-20120504,代码行数:9,代码来源:WorldInteractionControllerWidget.cs

示例2: ApplyOrders

        public void ApplyOrders(World world, PPos xy, MouseInput mi)
        {
            if (world.OrderGenerator == null) return;

            var orders = world.OrderGenerator.Order(world, xy.ToCPos(), mi).ToArray();
            orders.Do(o => world.IssueOrder(o));

            world.PlayVoiceForOrders(orders);
        }
开发者ID:Tsher,项目名称:OpenRA,代码行数:9,代码来源:WorldInteractionControllerWidget.cs

示例3: ApplyOrders

		void ApplyOrders(World world, int2 xy, MouseInput mi)
		{
			if (world.OrderGenerator == null)
				return;

			var pos = worldRenderer.Position(xy);
			var orders = world.OrderGenerator.Order(world, world.Map.CellContaining(pos), mi).ToArray();
			world.PlayVoiceForOrders(orders);

			var flashed = false;
			foreach (var order in orders)
			{
				var o = order;
				if (o == null)
					continue;

				if (!flashed && !o.SuppressVisualFeedback)
				{
					if (o.TargetActor != null)
					{
						world.AddFrameEndTask(w => w.Add(new FlashTarget(o.TargetActor)));
						flashed = true;
					}
					else if (o.TargetLocation != CPos.Zero)
					{
						world.AddFrameEndTask(w => w.Add(new SpriteEffect(worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(mi.Location)), world, "moveflsh", "moveflash")));
						flashed = true;
					}
				}

				world.IssueOrder(o);
			}
		}
开发者ID:Berzeger,项目名称:OpenRA,代码行数:33,代码来源:WorldInteractionControllerWidget.cs

示例4: ApplyOrders

        void ApplyOrders(World world, int2 xy, MouseInput mi)
        {
            if (world.OrderGenerator == null)
                return;

            var pos = worldRenderer.Position(xy);
            var orders = world.OrderGenerator.Order(world, pos.ToCPos(), mi).ToArray();

            world.PlayVoiceForOrders(orders);

            var flashed = false;
            foreach (var order in orders)
            {
                var o = order;
                if (o == null)
                    continue;

                if (!flashed)
                {
                    if (o.TargetActor != null)
                    {
                        world.AddFrameEndTask(w => w.Add(new FlashTarget(o.TargetActor)));
                        flashed = true;
                    }
                    else if (o.Subject != world.LocalPlayer.PlayerActor && o.TargetLocation != CPos.Zero) // TODO: this filters building placement, but also suppport powers :(
                    {
                        world.AddFrameEndTask(w => w.Add(new MoveFlash(worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(mi.Location)), world)));
                        flashed = true;
                    }
                }

                world.IssueOrder(o);
            }
        }
开发者ID:RunCraze,项目名称:OpenRA,代码行数:34,代码来源:WorldInteractionControllerWidget.cs


注:本文中的World.PlayVoiceForOrders方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。