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C# World.Destroy方法代码示例

本文整理汇总了C#中World.Destroy方法的典型用法代码示例。如果您正苦于以下问题:C# World.Destroy方法的具体用法?C# World.Destroy怎么用?C# World.Destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World.Destroy方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Test_Distance_Box_to_Box

        public void Test_Distance_Box_to_Box()
        {
            var node1 = new Node ("Node1");

            var col1 = new CollisionObject ();
            col1.Shape = new BoxShape (1, 1, 1);
            col1.SetOffset (0, 0, 0);

            node1.Attach (col1);

            var node2 = new Node ("Node2");
            var col2 = new CollisionObject ();
            col2.Shape = new BoxShape (1,1,1);
            col2.SetOffset (0, 10, 0);

            node2.Attach (col2);

            node1.Translate (0, 0, 0);
            node2.Translate (10, 0, 0);

            // 10*√2

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);

            wld.CollisionUpdate ();

            Assert.AreEqual(10*1.4142f - 2*1.4142f, wld.Distance (node1, node2), 0.05f);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:32,代码来源:TestDistance.cs

示例2: Test_BoxShape

        public void Test_BoxShape()
        {
            var node1 = new Node ("Sweeper");

            var col1 = new CollisionObject ();
            col1.Shape = new BoxShape (1, 1, 1);
            col1.SetOffset (0, 1, 0);

            node1.Attach (col1);

            var node2 = new Node ("Target1");
            var col2 = new CollisionObject ();
            col2.Shape = new SphereShape (1);
            col2.SetOffset (0, 1, 0);

            node2.Attach (col2);

            var node3 = new Node ("Target2");
            var col3 = new CollisionObject ();
            col3.Shape = new SphereShape (1);
            col3.SetOffset (0, 1, 0);

            node1.Translate (0, 0, 0);
            node2.Translate (10, 0, 0);
            node3.Translate (20, 0, 0);

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);
            wld.AddChild (node3);

            wld.CollisionUpdate ();

            var result = wld.Sweep (node1, new Vector3 (100, 0, 0));
            Assert.AreEqual (true, result.Hit);
            Assert.AreEqual (new Vector3 (9, 1, 0), result.Point);
            Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
            Assert.AreEqual (8, result.Distance, 0.01f);
            Assert.AreEqual (0.08f, result.Fraction, 0.01f);

            result = wld.Sweep (node1, new Vector3 (0, 100, 0));
            Assert.AreEqual (false, result.Hit);

            result = wld.Sweep (node1, new Vector3 (-100, 100, 0));
            Assert.AreEqual (false, result.Hit);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:48,代码来源:TestSweep.cs

示例3: Main

        public static void Main(string[] args)
        {
            var g2d = DD.Graphics2D.GetInstance ();
            g2d.CreateWindow (800, 600, "こんにちは、世界");

            // ----------------------------------------

            var wld = new World ();

            var node1 = MyCharacter.Create (new Vector3 (200, 200, 0), 16);    // GroupID = 1<<4
            var node2 = MyBlock.Create (new Vector3 (100, 300, 0), -1);        // CollideWith = All
            var node3 = MyBlock.Create (new Vector3 (300, 300, 0), 16);        // CollideWith = 1<<4
            var node4 = MyBlock.Create (new Vector3 (500, 300, 0), 0);         // CollideWith = None
            var node5 = MyHUD.Create (new Vector3 (10, 10, 0));
            wld.AddChild (node1);
            wld.AddChild (node2);
            wld.AddChild (node3);
            wld.AddChild (node4);
            wld.AddChild (node5);

            // ----------------------------------------
            var active = true;

            g2d.OnClosed += delegate (object sender, EventArgs eventArgs) {
                active = false;
            };

            Console.WriteLine ("Start of Main Loop");

            g2d.SetFrameRateLimit (60);

            var watch = new Stopwatch ();
            watch.Start ();

            while (active) {
                var msec = watch.ElapsedMilliseconds;

                g2d.Dispatch (wld);
                wld.Animate (msec, 33);
                wld.Deliver ();
                wld.CollisionUpdate ();
                wld.Update (msec);
                g2d.Draw (wld);
            }

            wld.Destroy ();
            Console.WriteLine ("End of Game");
        }
开发者ID:weimingtom,项目名称:erica,代码行数:48,代码来源:Program.cs

示例4: Test_Distance_Invalid_Objects

        public void Test_Distance_Invalid_Objects()
        {
            var node1 = new Node ("Node1");
            var node2 = new Node ("Node2");

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);

            wld.CollisionUpdate ();

            var d = wld.Distance (node1, node2);
            Assert.AreEqual (Single.NaN, d);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:16,代码来源:TestDistance.cs

示例5: Main

        public static void Main(string[] args)
        {
            var g2d = DD.Graphics2D.GetInstance ();
            g2d.CreateWindow (800, 600, "こんにちは、世界");

            Resource.SetTextureDirectory ("DatabaseSample/Textures/");

            // ----------------------------------------
            var node1 = MyCharacterHolder.Create ();
            var node2 = MyCharacterViewer.Create (new Vector3 (0, 0, 0));
            var node3 = MyCharacterSelector.Create (new Vector3 (0,0,0));

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);
            wld.AddChild (node3);

            // ----------------------------------------
            var active = true;

            g2d.OnClosed += delegate (object sender, EventArgs eventArgs) {
                active = false;
            };

            Console.WriteLine ("Start of Main Loop");

            g2d.SetFrameRateLimit (60);

            var watch = new Stopwatch ();
            watch.Start ();

            while (active) {
                var msec = watch.ElapsedMilliseconds;

                g2d.Dispatch (wld);
                wld.Animate (msec, 33);
                wld.Deliver ();
                wld.CollisionUpdate ();
                wld.Update (msec);
                wld.Purge ();
                g2d.Draw (wld);
            }

            Console.WriteLine ("End of Game");
            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:46,代码来源:Program2.cs

示例6: Test_ApplyForce

        public void Test_ApplyForce()
        {
            var ball1 = new Node ("Ball1");
            var rb1 = new RigidBody ();
            rb1.Mass = 1;
            rb1.AddShape ( new SphereShape (1));
            rb1.Material = new PhysicsMaterial ();
            rb1.Material.Restitution = 1;
            ball1.Attach (rb1);

            var ball2 = new Node ("Ball2");
            var rb2 = new RigidBody ();
            rb2.Mass = 1;
            rb2.AddShape ( new SphereShape (1));
            rb2.Material = new PhysicsMaterial ();
            rb2.Material.Restitution = 1;
            ball2.Attach (rb2);

            var wld = new World ("");
            wld.AddChild (ball1);
            wld.AddChild (ball2);

            wld.PhysicsSimulator.SetGravity (0, 0, 0);

            ball2.Translate (10, 0, 0);

            // ①→②
            //   ①②→ (運動量保存の法則)
            ball1.RigidBody.ApplyForce (1000, 0, 0);

            for (var i = 0; i < 100; i++) {
                wld.PhysicsUpdate (33);
                Debug.WriteLine ("Ball1 = {0}, Ball2 = {1}", ball1.Position, ball2.Position);
            }

            Assert.AreEqual (new Vector3 (8.0333f, 0, 0), ball1.Position);
            Assert.AreEqual (new Vector3 (56.6890f, 0, 0), ball2.Position);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:40,代码来源:TestPhysicsSimulation.cs

示例7: Test_AllNodes

        public void Test_AllNodes()
        {
            var wld = new World ();

            for (var i = 0; i < 10; i++) {
                var node = new Node ("" + i);

                var col = new CollisionObject ();
                col.Shape = new SphereShape (1);
                node.Attach (col);

                node.Translate (i, 0, 0);

                wld.AddChild (node);
            }

            wld.CollisionUpdate ();

            var results = wld.RayCast (new Vector3 (-10, 10, 0), new Vector3 (10, 10, 0));
            Assert.AreEqual (0, results.Count ());

            results = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0));

            Assert.AreEqual (10, results.Count ());
            Assert.AreEqual ("0", results.ElementAt (0).Node.Name);
            Assert.AreEqual ("1", results.ElementAt (1).Node.Name);
            Assert.AreEqual ("2", results.ElementAt (2).Node.Name);
            Assert.AreEqual ("3", results.ElementAt (3).Node.Name);
            Assert.AreEqual ("4", results.ElementAt (4).Node.Name);
            Assert.AreEqual ("5", results.ElementAt (5).Node.Name);
            Assert.AreEqual ("6", results.ElementAt (6).Node.Name);
            Assert.AreEqual ("7", results.ElementAt (7).Node.Name);
            Assert.AreEqual ("8", results.ElementAt (8).Node.Name);
            Assert.AreEqual ("9", results.ElementAt (9).Node.Name);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:37,代码来源:TestRayCast.cs

示例8: Test_Distance

        public void Test_Distance()
        {
            var node1 = new Node ("Node1");
            node1.Attach (new CollisionObject ());
            node1.CollisionObject.Shape = new BoxShape (1, 1, 1);
            node1.CollisionObject.Offset = new Vector3 (2, 0, 0);

            var node2 = new Node ("Node2");
            node2.Attach (new CollisionObject ());
            node2.CollisionObject.Shape = new BoxShape (1, 1, 1);
            node2.Translate (-2, 0, 0);

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);

            // Distance()はスタティック関数なので
            // コリジョンワールドは使用しない
            //wld.CollisionUpdate ();

            Assert.AreEqual(2, CollisionAnalyzer.Distance(node1.CollisionObject, node2.CollisionObject), 0.0001f);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:24,代码来源:TestCollisionAnalyzer.cs

示例9: Test_RegisterCollisionObject

        public void Test_RegisterCollisionObject()
        {
            var node1 = new Node ("Node1");
            var col1 = new CollisionObject ();
            col1.Shape = new BoxShape (1, 1, 1);
            node1.Attach (col1);

            var node2 = new Node ("Node2");
            var col2 = new CollisionObject ();
            col2.Shape = new BoxShape (1, 1, 1);
            node2.Attach (col2);

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);

            // ここで登録される
            wld.CollisionUpdate ();

            Assert.AreEqual (2, wld.CollisionAnalyzer.CollisionObjectCount);
            Assert.AreEqual (2, wld.CollisionAnalyzer.CollisionObjects.Count ());

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:24,代码来源:TestCollisionAnalyzer.cs

示例10: Test_Overlapped

        public void Test_Overlapped()
        {
            var node1 = new Node ("Node1");
            node1.Attach (new CollisionObject ());
            node1.CollisionObject.Shape = new BoxShape (1, 1, 1);

            var node2 = new Node ("Node2");
            node2.Attach (new CollisionObject ());
            node2.CollisionObject.Shape = new BoxShape (1, 1, 1);

            var wld = new World ();
            wld.AddChild (node1);
            wld.AddChild (node2);

            // Overlapped()はスタティック関数なので
            // コリジョンワールドは使用しない
            //wld.CollisionUpdate ();

            node2.SetTranslation (0, 0, 0);
            Assert.AreEqual (true, CollisionAnalyzer.Overlapped (node1.CollisionObject, node2.CollisionObject));

            node2.SetTranslation (1, 0, 0);
            Assert.AreEqual (true, CollisionAnalyzer.Overlapped (node1.CollisionObject, node2.CollisionObject));

            node2.SetTranslation (2, 0, 0);
            Assert.AreEqual (false, CollisionAnalyzer.Overlapped (node1.CollisionObject, node2.CollisionObject));

            node1.CollisionObject.SetOffset (1, 0, 0);
            Assert.AreEqual (true, CollisionAnalyzer.Overlapped (node1.CollisionObject, node2.CollisionObject));

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:32,代码来源:TestCollisionAnalyzer.cs

示例11: Test_BoxShape

        public void Test_BoxShape()
        {
            var node = new Node ();

            var col = new CollisionObject ();
            col.Shape = new BoxShape (1, 1, 1);
            col.SetOffset (1, 0, 0);
            node.Attach (col);

            node.Translate (1, 0, 0);
            node.Rotate (45, 0, 0, 1);

            var wld = new World ();
            wld.AddChild (node);

            wld.CollisionUpdate ();

            // (1+1) - 1*√2
            var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0)).First ();
            Assert.AreEqual (true, result.Hit);
            Assert.AreEqual (new Vector3 (0.5858f, 0, 0), result.Point);
            Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
            Assert.AreEqual (10.58579f, result.Distance, 0.01f);
            Assert.AreEqual (0.5245f, result.Fraction, 0.01f);

            // (1+1) + 1*√2
            result = wld.RayCast (new Vector3 (10, 0, 0), new Vector3 (-10, 0, 0)).First ();
            Assert.AreEqual (true, result.Hit);
            Assert.AreEqual (new Vector3 (3.4142f, 0, 0), result.Point);
            Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
            Assert.AreEqual (6.585786f, result.Distance, 0.01f);
            Assert.AreEqual (0.3225f, result.Fraction, 0.01f);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:35,代码来源:TestRayCast.cs

示例12: Test_SphereShape

        public void Test_SphereShape()
        {
            var node = new Node ();

            var col = new CollisionObject ();
            col.Shape = new SphereShape (1);
            col.SetOffset (1, 0, 0);
            node.Attach (col);

            node.Translate (1, 0, 0);
            node.Rotate (45, 0, 0, 1);

            var wld = new World ();
            wld.AddChild (node);

            wld.CollisionUpdate ();

            // (1+1) - 1
            var result = wld.RayCast (new Vector3 (-10, 0, 0), new Vector3 (10, 0, 0)).First ();
            Assert.AreEqual (true, result.Hit);
            Assert.AreEqual (new Vector3 (1, 0, 0), result.Point);
            Assert.AreEqual (new Vector3 (-1, 0, 0), result.Normal);
            Assert.AreEqual (11, result.Distance, 0.01f);
            Assert.AreEqual (0.55f, result.Fraction, 0.01f);

            // (1+1) + 1
            result = wld.RayCast (new Vector3 (10, 0, 0), new Vector3 (-10, 0, 0)).First ();
            Assert.AreEqual (true, result.Hit);
            Assert.AreEqual (new Vector3 (3, 0, 0), result.Point);
            Assert.AreEqual (new Vector3 (1, 0, 0), result.Normal);
            Assert.AreEqual (7, result.Distance, 0.01f);
            Assert.AreEqual (0.35f, result.Fraction, 0.01f);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:35,代码来源:TestRayCast.cs

示例13: Test_Damping

        public void Test_Damping()
        {
            var box = new Node ("Box1");
            box.Attach (new RigidBody ());
            box.RigidBody.Material = new PhysicsMaterial ();
            box.RigidBody.Mass = 1;
            box.RigidBody.Material.LinearDamping= 0.9f;   // 減衰 90%
            box.RigidBody.AddShape (new BoxShape (1, 1, 1));

            var wld = new World ("");
            wld.AddChild (box);

            wld.PhysicsSimulator.SetGravity (0, 0, 0);

            box.RigidBody.ApplyForce (1000, 0, 0);

            for (var i = 0; i < 100; i++) {
                wld.PhysicsUpdate (33);
                Debug.WriteLine ("Box = {0}", box.Position);
            }

            Assert.AreEqual (new Vector3 (7.3742f, 0, 0), box.Position);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:25,代码来源:TestPhysicsSimulation.cs

示例14: Test_Restitution

        public void Test_Restitution()
        {
            var sph1 = new Node ("Sphere1");
            sph1.Attach (new RigidBody ());
            sph1.RigidBody.Material = new PhysicsMaterial ();
            sph1.RigidBody.Mass = 1;
            sph1.RigidBody.Material.Restitution = 0;   // 反射 0%
            sph1.RigidBody.AddShape ( new SphereShape (1));

            var sph2 = new Node ("Sphere2");
            sph2.Attach (new RigidBody ());
            sph2.RigidBody.Material = new PhysicsMaterial ();
            sph2.RigidBody.Mass = 1;
            sph2.RigidBody.Material.Restitution = 1;    // 反射 100%
            sph2.RigidBody.AddShape( new SphereShape (1));

            var plane = new Node ("Plane");
            plane.Attach (new RigidBody ());
            plane.RigidBody.Material = new PhysicsMaterial ();
            plane.RigidBody.Mass = 0;
            plane.RigidBody.Material.Restitution = 1;
            plane.RigidBody.AddShape(new BoxShape (100, 1, 100));

            var wld = new World ("");
            wld.AddChild (sph1);
            wld.AddChild (sph2);
            wld.AddChild (plane);

            wld.PhysicsSimulator.SetGravity (0, -9.8f, 0);

            sph1.Translate (0, 10, 0);
            sph2.Translate (10, 10, 0);

            for (var i = 0; i < 100; i++) {
                wld.PhysicsUpdate (33);
                Debug.WriteLine ("Sphere1 = {0}, Sphere2 = {1}", sph1.Position, sph2.Position);
            }

            //Assert.AreEqual (new Vector3 (0, 2.0000f, 0), sph1.Position);
            //Assert.AreEqual (new Vector3(10.00011f, 7.681699f,0.00011f), sph2.Position);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:43,代码来源:TestPhysicsSimulation.cs

示例15: Test_Gravity

        public void Test_Gravity()
        {
            var ball1 = new Node ("FreeFall");
            ball1.Attach(new RigidBody ());
            ball1.RigidBody.AddShape (new SphereShape (1));

            var ball2 = new Node ("NoFall");
            ball2.Attach (new RigidBody ());
            ball2.RigidBody.AddShape (new SphereShape (1));
            ball2.RigidBody.Mass = 0;   // = static, no gravity
            ball2.Translate (10, 0, 0);

            var wld = new World ();
            wld.AddChild (ball1);
            wld.AddChild (ball2);

            wld.PhysicsSimulator.SetGravity (0, -9.8f, 0);

            for (var i = 0; i < 250; i++) {
                wld.PhysicsUpdate (4);
                Debug.WriteLine ("Ball1 = {0}, Ball2 = {1}", ball1.Position, ball2.Position);
            }

            // Ball1 のみ重力による自由落下 (d = 4.9t^2)
            Assert.AreEqual (new Vector3(0, -4.9817f, 0), ball1.Position);
            Assert.AreEqual (new Vector3 (10, 0, 0), ball2.Position);

            wld.Destroy ();
        }
开发者ID:weimingtom,项目名称:erica,代码行数:29,代码来源:TestPhysicsSimulation.cs


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