本文整理汇总了C#中World.Update方法的典型用法代码示例。如果您正苦于以下问题:C# World.Update方法的具体用法?C# World.Update怎么用?C# World.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.Update方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public static void Main(string[] args)
{
var g2d = DD.Graphics2D.GetInstance ();
g2d.CreateWindow (800, 600, "こんにちは、世界");
// ----------------------------------------
var wld = new World ();
var node1 = MySender.Create ("Recver1", new Vector3 (100, 250, 0));
var node2 = MyRecver.Create ("Recver1", new Vector3 (600, 150, 0));
var node3 = MyRecver.Create ("Recver2", new Vector3 (600, 250, 0));
var node4 = MyRecver.Create ("Recver3", new Vector3 (600, 350, 0));
var node5 = MyRecver.Create ("All", new Vector3 (600, 500, 0));
var node6 = MyButton.Create ("1", "Recver1", new Vector3 (50, 350, 0));
var node7 = MyButton.Create ("2", "Recver2", new Vector3 (100, 350, 0));
var node8 = MyButton.Create ("3", "Recver3", new Vector3 (150, 350, 0));
var node9 = MyButton.Create ("All", "All", new Vector3 (200, 350, 0));
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
wld.AddChild (node4);
wld.AddChild (node5);
wld.AddChild (node6);
wld.AddChild (node7);
wld.AddChild (node8);
wld.AddChild (node9);
// ----------------------------------------
var active = true;
g2d.OnClosed += delegate (object sender, EventArgs eventArgs) {
active = false;
};
Console.WriteLine ("Start of Main Loop");
g2d.SetFrameRateLimit (60);
var watch = new Stopwatch ();
watch.Start ();
while (active) {
var msec = watch.ElapsedMilliseconds;
g2d.Dispatch (wld);
wld.Animate (msec, 33);
wld.CollisionUpdate ();
wld.Update (msec);
wld.Deliver ();
g2d.Draw (wld);
}
Console.WriteLine ("End of Game");
}
示例2: Test_ClearRecords
public void Test_ClearRecords()
{
var node = new Node ("Node");
var mbox = new MailBox ("Address");
node.Attach (mbox);
var wld = new World ();
wld.AddChild (node);
wld.Update (16);
wld.PostOffice.Post (node, "Address", "Hello World");
wld.Update (33);
wld.PostOffice.Deliver ();
var po = wld.PostOffice;
Assert.AreEqual (1, po.DeliveryRecordCount);
po.ClearRecords ();
Assert.AreEqual (0, po.DeliveryRecordCount);
}
示例3: Main
public static void Main(string[] args)
{
var g2d = DD.Graphics2D.GetInstance ();
g2d.CreateWindow (800, 600, "こんにちは、世界");
Resource.SetTextureDirectory ("DatabaseSample/Textures/");
// ----------------------------------------
var node1 = MyCharacterHolder.Create ();
var node2 = MyCharacterViewer.Create (new Vector3 (0, 0, 0));
var node3 = MyCharacterSelector.Create (new Vector3 (0,0,0));
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
// ----------------------------------------
var active = true;
g2d.OnClosed += delegate (object sender, EventArgs eventArgs) {
active = false;
};
Console.WriteLine ("Start of Main Loop");
g2d.SetFrameRateLimit (60);
var watch = new Stopwatch ();
watch.Start ();
while (active) {
var msec = watch.ElapsedMilliseconds;
g2d.Dispatch (wld);
wld.Animate (msec, 33);
wld.Deliver ();
wld.CollisionUpdate ();
wld.Update (msec);
wld.Purge ();
g2d.Draw (wld);
}
Console.WriteLine ("End of Game");
wld.Destroy ();
}
示例4: Test_Destroy_and_Purge
public void Test_Destroy_and_Purge()
{
var node1 = new Node ("DeadSoul(PurgeTime=1)"); // パージされる
var node2 = new Node ("DeadSoul(PurgeTime=2)"); // パージされない
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
// 遅延ファイナライズ
node1.Destroy (1);
node2.Destroy (2);
// そしてパージ (time=1まで)
wld.Update (1);
wld.Purge ();
Assert.AreEqual (true, node1.IsDestroyed);
Assert.AreEqual (true, node2.IsDestroyed);
Assert.AreEqual (true, node1.IsFinalized);
Assert.AreEqual (false, node2.IsFinalized);
Assert.AreEqual (1, wld.NodeDestroyer.ReservationCount);
Assert.AreEqual (1, wld.ChildCount);
}
示例5: Test_UpdateInit
public void Test_UpdateInit()
{
var wld = new World ();
var nod = new Node ();
wld.AddChild (nod);
var cmp1 = new MyComponent ();
var cmp2 = new MyComponent ();
wld.Attach (cmp1);
nod.Attach (cmp2);
wld.Update (0);
Assert.AreEqual (1, cmp1.OnUpdateInited);
Assert.AreEqual (1, cmp2.OnUpdateInited);
wld.Update (0);
Assert.AreEqual (1, cmp1.OnUpdateInited);
Assert.AreEqual (1, cmp2.OnUpdateInited);
}
示例6: Test_Find_by_Predicate
public void Test_Find_by_Predicate()
{
var node1 = new Node ("Node1");
var node2 = new Node ("Node2");
var node3 = new Node ("Node3");
var node4 = new Node ("Node4");
node1.AddChild (node2);
node1.AddChild (node3);
var wld = new World ();
wld.AddChild (node1);
Assert.AreEqual (node1, wld.Find (x => x.Name == "Node1"));
Assert.AreEqual (node2, wld.Find (x => x.Name == "Node2"));
Assert.AreEqual (node3, wld.Find (x => x.Name == "Node3"));
Assert.AreEqual (null, wld.Find (x => x.Name == "Node4"));
// Update()を呼ぶまで更新されない
wld.AddChild (node4);
Assert.AreEqual (null, wld.Find (x => x.Name == "Node4"));
wld.Update (0);
Assert.AreEqual (node4, wld.Find (x => x.Name == "Node4"));
}
示例7: Test_Finds_by_Predicate
public void Test_Finds_by_Predicate()
{
var node1 = new Node ("Node1");
var node2 = new Node ("Node2");
var node3 = new Node ("Node3");
var node4 = new Node ("Node1");
var node5 = new Node ("Node1");
var node6 = new Node ("Node6");
node1.AddChild (node2);
node1.AddChild (node3);
node2.AddChild (node4);
node3.AddChild (node5);
var wld = new World ();
wld.AddChild (node1);
Assert.AreEqual (3, wld.Finds (x => x.Name == "Node1").Count());
Assert.AreEqual (1, wld.Finds (x => x.Name == "Node2").Count ());
Assert.AreEqual (1, wld.Finds (x => x.Name == "Node3").Count ());
Assert.AreEqual (0, wld.Finds (x => x.Name == "Node4").Count ());
// Update()を呼ぶまで更新されない
wld.AddChild (node6);
Assert.AreEqual (0, wld.Finds (x => x.Name == "Node6").Count ());
wld.Update (0);
Assert.AreEqual (1, wld.Finds (x => x.Name == "Node6").Count ());
}
示例8: Test_Downloads
public void Test_Downloads()
{
var node1 = new Node ("Node1");
var node2 = new Node ("Node2");
var node3 = new Node ("Node3");
var node4 = new Node ("Node4");
var wld = new World ();
wld.AddChild (node1);
wld.AddChild (node2);
wld.AddChild (node3);
Assert.AreEqual (4, wld.Downwards.Count ());
// Update()するまでは反映されない
wld.AddChild (node4);
Assert.AreEqual (4, wld.Downwards.Count ());
wld.Update (0);
Assert.AreEqual (5, wld.Downwards.Count ());
}
示例9: Test_DeliveryRecord
public void Test_DeliveryRecord()
{
var node = new Node ("Node");
var mbox = new MailBox ("Address");
node.Attach (mbox);
var wld = new World ();
wld.AddChild (node);
wld.Update (16);
wld.PostOffice.Post (node, "Address", "Hello World");
wld.Update (33);
wld.PostOffice.Deliver ();
var po = wld.PostOffice;
Assert.AreEqual (1, po.DeliveryRecordCount);
Assert.AreEqual (1, po.DeliveryRecords.Count());
var rec = po.DeliveryRecords.ElementAt (0);
Assert.AreEqual (33, rec.Time);
Assert.AreEqual ("Node", rec.From);
Assert.AreEqual ("Address", rec.Address);
Assert.AreEqual ("Hello World", rec.LetterType);
}