本文整理汇总了C#中World.FindUnitsAtMouse方法的典型用法代码示例。如果您正苦于以下问题:C# World.FindUnitsAtMouse方法的具体用法?C# World.FindUnitsAtMouse怎么用?C# World.FindUnitsAtMouse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World.FindUnitsAtMouse方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Order
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(
a =>
a.Info.Traits.Contains<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority
: int.MinValue)
.FirstOrDefault();
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
{
TargetString = string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray())
};
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
}
示例2: GetCursor
public string GetCursor( World world, int2 xy, MouseInput mi )
{
bool useSelect = false;
var custom = world.WorldActor.TraitOrDefault<ICustomUnitOrderGenerator>();
if (custom != null)
{
return custom.GetCursor(world, xy, mi);
}
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
if (underCursor != null)
useSelect = true;
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
if( orders.Length == 0 ) return (useSelect) ? "select" : "default";
return orders[0].cursor ?? ((useSelect) ? "select" : "default");
}
示例3: Order
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
Target target;
if (underCursor != null)
target = Target.FromActor(underCursor);
else
{
var frozen = world.FindFrozenActorsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(xy);
}
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, target, mi))
.Where(o => o != null)
.ToArray();
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
{
TargetString = actorsInvolved.Select(a => a.ActorID).JoinWith(",")
};
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
}
示例4: OrderInner
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer
&& a.traits.Contains<CanPowerDown>())
.FirstOrDefault();
if (underCursor != null)
yield return new Order("PowerDown", underCursor);
}
}
示例5: OrderInner
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer
&& a.HasTrait<Building>()
&& a.HasTrait<Selectable>()).FirstOrDefault();
var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
if (building != null && !building.Unsellable)
yield return new Order("Sell", underCursor, false);
}
}
示例6: OrderInner
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
if (underCursor == null)
yield break;
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
&& underCursor.GetDamageState() > DamageState.Undamaged)
yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
}
}
示例7: OrderInner
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer
&& a.traits.Contains<Building>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
if (building != null && building.Repairable && underCursor.Health < building.HP)
yield return new Order("Repair", underCursor);
}
}
示例8: OrderInner
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
if (underCursor == null)
yield break;
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
&& underCursor.GetDamageState() > DamageState.Undamaged)
yield return new Order("Repair", underCursor);
}
}
示例9: GetCursor
public string GetCursor( World world, int2 xy, MouseInput mi )
{
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<SelectableInfo>())
.Any();
if (underCursor)
return "select";
}
var c = Order(world, xy, mi)
.Select(o => o.Subject.TraitsImplementing<IOrderCursor>()
.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
.FirstOrDefault(a => a != null);
return c ?? "default";
}
示例10: Order
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
var orders = world.Selection.Actors
.Select(a => a.Order(xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
var actorsInvolved = orders.Select(o => o.Subject).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
foreach (var o in orders)
yield return o;
}
示例11: GetCursor
public string GetCursor( World world, int2 xy, MouseInput mi )
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<TargetableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
if( mi.Modifiers.HasModifier( Modifiers.Shift ) || !world.Selection.Actors.Any() )
if( underCursor != null )
return "select";
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
if( orders.Length == 0 ) return "default";
return orders[ 0 ].cursor ?? "default";
}
示例12: GetCursor
public string GetCursor(World world, CPos xy, MouseInput mi)
{
bool useSelect = false;
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(a => a.SelectionPriority())
.FirstOrDefault();
if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
if (underCursor != null && underCursor.HasTrait<Selectable>())
useSelect = true;
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Where(o => o != null)
.ToArray();
var cursorName = orders.Select(o => o.cursor).FirstOrDefault();
return cursorName ?? (useSelect ? "select" : "default");
}
示例13: GetCursor
public string GetCursor(World world, CPos xy, MouseInput mi)
{
bool useSelect = false;
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.HasTrait<ITargetable>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
if (underCursor != null && (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any()))
{
var selectable = underCursor.TraitOrDefault<Selectable>();
if (selectable != null && selectable.Info.Selectable)
useSelect = true;
}
Target target;
if (underCursor != null)
target = Target.FromActor(underCursor);
else
{
var frozen = world.FindFrozenActorsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(xy);
}
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, target, mi))
.Where(o => o != null)
.ToArray();
var cursorName = orders.Select(o => o.cursor).FirstOrDefault();
return cursorName ?? (useSelect ? "select" : "default");
}
示例14: DrawInner
public override void DrawInner(World world)
{
if (Viewport.TicksSinceLastMove < TooltipDelay || world == null || world.LocalPlayer == null)
return;
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
if (!world.Map.IsInMap(cell)) return;
if (!world.LocalPlayer.Shroud.IsExplored(cell))
{
var utext = "Unexplored Terrain";
var usz = Game.Renderer.BoldFont.Measure(utext) + new int2(20, 24);
WidgetUtils.DrawPanel("dialog4", Rectangle.FromLTRB(
Viewport.LastMousePos.X + 20, Viewport.LastMousePos.Y + 20,
Viewport.LastMousePos.X + usz.X + 20, Viewport.LastMousePos.Y + usz.Y + 20));
Game.Renderer.BoldFont.DrawText(utext,
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 30), Color.White);
return;
}
var actor = world.FindUnitsAtMouse(Viewport.LastMousePos).FirstOrDefault();
if (actor == null || !actor.IsVisible(world.LocalPlayer))
return;
var text = actor.Info.Traits.Contains<TooltipInfo>()
? actor.Info.Traits.Get<TooltipInfo>().Name
: actor.Info.Name;
var text2 = (actor.Owner.NonCombatant)
? "" : "{0}".F(actor.Owner.PlayerName);
var text3 = (actor.Owner == world.LocalPlayer || actor.Owner.NonCombatant)
? "" : " ({0})".F(world.LocalPlayer.Stances[actor.Owner]);
var sz = Game.Renderer.BoldFont.Measure(text);
var sz2 = Game.Renderer.RegularFont.Measure(text2);
var sz3 = Game.Renderer.RegularFont.Measure(text3);
sz.X = Math.Max(sz.X, sz2.X + sz3.X + 35);
if (text2 != "") sz.Y += sz2.Y + 2;
sz.X += 20;
sz.Y += 24;
WidgetUtils.DrawPanel("dialog4", Rectangle.FromLTRB(
Viewport.LastMousePos.X + 20, Viewport.LastMousePos.Y + 20,
Viewport.LastMousePos.X + sz.X + 20, Viewport.LastMousePos.Y + sz.Y + 20));
Game.Renderer.BoldFont.DrawText(text,
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 30), Color.White);
if (text2 != "")
{
Game.Renderer.RegularFont.DrawText(text2,
new float2(Viewport.LastMousePos.X + 65, Viewport.LastMousePos.Y + 50), actor.Owner.Color);
Game.Renderer.RegularFont.DrawText(text3,
new float2(Viewport.LastMousePos.X + 65 + sz2.X, Viewport.LastMousePos.Y + 50), Color.White);
WidgetUtils.DrawRGBA(
ChromeProvider.GetImage("flags", actor.Owner.Country.Race),
new float2(Viewport.LastMousePos.X + 30, Viewport.LastMousePos.Y + 50));
}
}
示例15: Order
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == Game.mouseButtonPreference.Cancel)
{
world.CancelInputMode();
yield break;
}
var underCursor = world.FindUnitsAtMouse(mi.Location)
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
if (mi.Button == Game.mouseButtonPreference.Action && underCursor == null)
{
minelayer.World.CancelInputMode();
yield return new Order("PlaceMinefield", minelayer, false) { TargetLocation = xy };
}
}