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C# LevelManager.SaveLevelToXml方法代码示例

本文整理汇总了C#中LevelManager.SaveLevelToXml方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.SaveLevelToXml方法的具体用法?C# LevelManager.SaveLevelToXml怎么用?C# LevelManager.SaveLevelToXml使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LevelManager的用法示例。


在下文中一共展示了LevelManager.SaveLevelToXml方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateLevelFromJavatoXml


//.........这里部分代码省略.........
                        BlockTeleportation telBlock = new BlockTeleportation();

                        if (bl == 6)
                        {
                            telBlock.PosX = x;
                            telBlock.PosY = (this.rows - 1) - y;
                            telBlock.PosZ = 0;

                            telBlock.teleportToX = -20;
                            telBlock.teleportToY = -20;
                            telBlock.teleportToZ = 0;

                        }

                        switch (bl)
                        {
                            case 1:
                                blockBlock.TypeOfBlock = TypeOfBlock.BLOCK;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 2:
                                blockBlock.TypeOfBlock = TypeOfBlock.PATH;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 3:
                                blockBlock.TypeOfBlock = TypeOfBlock.BROKEN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 4:
                                blockBlock.TypeOfBlock = TypeOfBlock.START;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 5:
                                blockBlock.TypeOfBlock = TypeOfBlock.EXIT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 6:
                                blockBlock.TypeOfBlock = TypeOfBlock.TELEPORT;
                                level.blocksList.Add(blockBlock);
                                level.blTeleportsList.Add(telBlock);
                                break;
                            case 7:
                                blockBlock.TypeOfBlock = TypeOfBlock.LOCK_GREEN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 8:
                                blockBlock.TypeOfBlock = TypeOfBlock.LOCK_RED;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 9:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_UP;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 10:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_RIGHT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 11:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_DOWN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 12:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_LEFT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 13:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_UP_DOWN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 14:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_LEFT_RIGHT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 15:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_ALL;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 16:
                                blockBlock.TypeOfBlock = TypeOfBlock.KEY_GREEN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 17:
                                blockBlock.TypeOfBlock = TypeOfBlock.KEY_RED;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 18:
                                blockBlock.TypeOfBlock = TypeOfBlock.TIME;
                                level.blocksList.Add(blockBlock);
                                break;

                        }
                    }
                }

            }

            LevelManager levelManager = new LevelManager(level);
            levelManager.SaveLevelToXml("Level" + i.ToString() + ".xml");
        }
    }
开发者ID:DeFenox,项目名称:DinoLogicNew,代码行数:101,代码来源:CreateLevelFromJavatoXml.cs


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