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C# LevelManager.Initialize方法代码示例

本文整理汇总了C#中LevelManager.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.Initialize方法的具体用法?C# LevelManager.Initialize怎么用?C# LevelManager.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LevelManager的用法示例。


在下文中一共展示了LevelManager.Initialize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

    public void Initialize()
    {
        const float cameraHeight = 1.5f;

        // install camera for platform
        if (buildForCardboard)
        {
          Instantiate(cardboardCameraPrefab, new Vector3(0, cameraHeight, 0f), Quaternion.identity);
          isCardboard = true;

          Cardboard.SDK.EnableSettingsButton = false;
        }
        else
        {
          Instantiate(oculusCameraPrefab, new Vector3(0, cameraHeight, 0f), Quaternion.identity);
        }

        // must create reticle after cameras since it trys to access them
        reticle = Instantiate(reticlePrefab).GetComponent<Crosshair3D>();

        mainScene = Instantiate(mainScenePrefab).GetComponent<WelcomeRoom>();

        mainScene.gameObject.SetActive(isMainScene);

        // add level manager to app
        levelManager = gameObject.AddComponent<LevelManager>();
        levelManager.Initialize(cameraFadeScreenPrefab);

        ShowEnvironment(true);
    }
开发者ID:schmidtec,项目名称:VRDesignLab,代码行数:30,代码来源:AppCentral.cs

示例2: Initialize

    public void Initialize()
    {
        const float cameraHeight = 1.5f;

        Vector3 cameraPosition = transform.position;

        cameraPosition.y = cameraHeight;

        // install camera for platform
        if (buildForCardboard)
        {
          Instantiate(cardboardCameraPrefab, cameraPosition, transform.rotation);
          isCardboard = true;

          Cardboard.SDK.EnableSettingsButton = false;

          player = Cardboard.SDK.gameObject;
        }
        else
        {

          player = Instantiate(oculusCameraPrefab, cameraPosition, transform.rotation) as GameObject;
        }

          // get camera's reset position so that it can be reset.
          if (player != null)
          {
          cameraResetPosition = player.transform.position;
          }

        // must create reticle after cameras since it trys to access them
        reticle = Instantiate(reticlePrefab).GetComponent<Crosshair3D>();

        mainScene = Instantiate(mainScenePrefab).GetComponent<WelcomeRoom>();

        mainScene.gameObject.SetActive(isMainScene);

        // add level manager to app
        levelManager = gameObject.AddComponent<LevelManager>();
        levelManager.Initialize(cameraFadeScreenPrefab);
    }
开发者ID:VRUX-CO,项目名称:VRDesignLab,代码行数:41,代码来源:AppCentral.cs


注:本文中的LevelManager.Initialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。