本文整理汇总了C#中LevelManager.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.Initialize方法的具体用法?C# LevelManager.Initialize怎么用?C# LevelManager.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LevelManager
的用法示例。
在下文中一共展示了LevelManager.Initialize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public void Initialize()
{
const float cameraHeight = 1.5f;
// install camera for platform
if (buildForCardboard)
{
Instantiate(cardboardCameraPrefab, new Vector3(0, cameraHeight, 0f), Quaternion.identity);
isCardboard = true;
Cardboard.SDK.EnableSettingsButton = false;
}
else
{
Instantiate(oculusCameraPrefab, new Vector3(0, cameraHeight, 0f), Quaternion.identity);
}
// must create reticle after cameras since it trys to access them
reticle = Instantiate(reticlePrefab).GetComponent<Crosshair3D>();
mainScene = Instantiate(mainScenePrefab).GetComponent<WelcomeRoom>();
mainScene.gameObject.SetActive(isMainScene);
// add level manager to app
levelManager = gameObject.AddComponent<LevelManager>();
levelManager.Initialize(cameraFadeScreenPrefab);
ShowEnvironment(true);
}
示例2: Initialize
public void Initialize()
{
const float cameraHeight = 1.5f;
Vector3 cameraPosition = transform.position;
cameraPosition.y = cameraHeight;
// install camera for platform
if (buildForCardboard)
{
Instantiate(cardboardCameraPrefab, cameraPosition, transform.rotation);
isCardboard = true;
Cardboard.SDK.EnableSettingsButton = false;
player = Cardboard.SDK.gameObject;
}
else
{
player = Instantiate(oculusCameraPrefab, cameraPosition, transform.rotation) as GameObject;
}
// get camera's reset position so that it can be reset.
if (player != null)
{
cameraResetPosition = player.transform.position;
}
// must create reticle after cameras since it trys to access them
reticle = Instantiate(reticlePrefab).GetComponent<Crosshair3D>();
mainScene = Instantiate(mainScenePrefab).GetComponent<WelcomeRoom>();
mainScene.gameObject.SetActive(isMainScene);
// add level manager to app
levelManager = gameObject.AddComponent<LevelManager>();
levelManager.Initialize(cameraFadeScreenPrefab);
}