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C# LevelManager.GetBank方法代码示例

本文整理汇总了C#中LevelManager.GetBank方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.GetBank方法的具体用法?C# LevelManager.GetBank怎么用?C# LevelManager.GetBank使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LevelManager的用法示例。


在下文中一共展示了LevelManager.GetBank方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    void Start()
    {
        mLevelManager = gameObject.GetComponent<LevelManager>();
        mTowerManager = gameObject.GetComponent<TowerManager>();

        mTowerIconsList = new List<GameObject>();

        for (int i = 0; i < towerIconList.Count; i++)
            mTowerIconsList.Add(Instantiate(towerIconList[i]) as GameObject);

        mCloseButton = Instantiate(closeButton) as GameObject;
        mCloseButton.active = false;
        mBuyButton = Instantiate(buyButton) as GameObject;
        mBuyButton.active = false;
        mSellButton = Instantiate(sellButton) as GameObject;
        mSellButton.active = false;
        mUpgradeButton = Instantiate(upgradeButton) as GameObject;
        mUpgradeButton.active = false;

        mUpgradeMenuActive = false;

        mType = GameObject.Instantiate(type) as GameObject;
        mType.GetComponent<TextMesh>().text = " ";

        mCurrent = GameObject.Instantiate(current) as GameObject;
        mCurrent.GetComponent<TextMesh>().text = " ";

        mUpgrade = GameObject.Instantiate(upgrade) as GameObject;
        mUpgrade.GetComponent<TextMesh>().text = " ";

        mUpgradeValue = GameObject.Instantiate(upgradeValue) as GameObject;
        mUpgradeValue.GetComponent<TextMesh>().text = " ";

        mSellValue = GameObject.Instantiate(sellValue) as GameObject;
        mSellValue.GetComponent<TextMesh>().text = " ";

        mTextRight = GameObject.Instantiate(textRight) as GameObject;
        mTextRight.GetComponent<TextMesh>().text = " ";

        mCurrentIcon = null;
        mCurrentUpgradeIcon = null;

        mTextRight.GetComponent<TextMesh>().text =
            "Level:" + mLevelManager.GetLevelNumber() +
            "\nBank:" + mLevelManager.GetBank();
    }
开发者ID:GFargo,项目名称:GameTechII_TriFi,代码行数:46,代码来源:GUIManager.cs


注:本文中的LevelManager.GetBank方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。