本文整理汇总了C#中LevelManager.GetBank方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.GetBank方法的具体用法?C# LevelManager.GetBank怎么用?C# LevelManager.GetBank使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LevelManager
的用法示例。
在下文中一共展示了LevelManager.GetBank方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
mLevelManager = gameObject.GetComponent<LevelManager>();
mTowerManager = gameObject.GetComponent<TowerManager>();
mTowerIconsList = new List<GameObject>();
for (int i = 0; i < towerIconList.Count; i++)
mTowerIconsList.Add(Instantiate(towerIconList[i]) as GameObject);
mCloseButton = Instantiate(closeButton) as GameObject;
mCloseButton.active = false;
mBuyButton = Instantiate(buyButton) as GameObject;
mBuyButton.active = false;
mSellButton = Instantiate(sellButton) as GameObject;
mSellButton.active = false;
mUpgradeButton = Instantiate(upgradeButton) as GameObject;
mUpgradeButton.active = false;
mUpgradeMenuActive = false;
mType = GameObject.Instantiate(type) as GameObject;
mType.GetComponent<TextMesh>().text = " ";
mCurrent = GameObject.Instantiate(current) as GameObject;
mCurrent.GetComponent<TextMesh>().text = " ";
mUpgrade = GameObject.Instantiate(upgrade) as GameObject;
mUpgrade.GetComponent<TextMesh>().text = " ";
mUpgradeValue = GameObject.Instantiate(upgradeValue) as GameObject;
mUpgradeValue.GetComponent<TextMesh>().text = " ";
mSellValue = GameObject.Instantiate(sellValue) as GameObject;
mSellValue.GetComponent<TextMesh>().text = " ";
mTextRight = GameObject.Instantiate(textRight) as GameObject;
mTextRight.GetComponent<TextMesh>().text = " ";
mCurrentIcon = null;
mCurrentUpgradeIcon = null;
mTextRight.GetComponent<TextMesh>().text =
"Level:" + mLevelManager.GetLevelNumber() +
"\nBank:" + mLevelManager.GetBank();
}