本文整理汇总了C#中LevelManager.AddLevel方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.AddLevel方法的具体用法?C# LevelManager.AddLevel怎么用?C# LevelManager.AddLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LevelManager
的用法示例。
在下文中一共展示了LevelManager.AddLevel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: initialize
public override void initialize(string data)
{
this.alpha = 0;
this.returnData = "";
this.timer = 0.0;
this.cleansed = new Sprite(spriteBatch, game, Constants.GUI_LEVEL_CLEANSED);
cleansedOffset = cleansed.Dimension * 0.5f;
levelManager = new LevelManager();
entityManager = new EntityManager(spriteBatch, game, audio, levelManager);
player = new Player(spriteBatch, game, audio, "player", entityManager, controls);
Vector2 newPlayerPos = new Vector2((float)Constants.RESOLUTION_VIRTUAL_WIDTH - 200f, (float)Constants.RESOLUTION_VIRTUAL_HEIGHT * 0.5f);
player.Position = newPlayerPos;
entityManager.addEntity(player);
entityManager.initialize();
Level level = new Level(spriteBatch, game, audio, entityManager, player, controls, Constants.LEVEL01, "level01");
levelManager.AddLevel(level);
level = new Level(spriteBatch, game, audio, entityManager, player, controls, Constants.LEVEL02, "level02");
levelManager.AddLevel(level);
level = new Level(spriteBatch, game, audio, entityManager, player, controls, Constants.LEVEL03, "level03");
levelManager.AddLevel(level);
levelManager.setLevel(data);
levelComplete = false;
secondFade = new FadeInOut(spriteBatch, game);
secondFade.Reset();
secondFade.alphaValue = 1;
fade = new FadeInOut(spriteBatch, game);
fade.Reset();
fade.FadeIn();
audio.playMusic("main_music");
}
示例2: InitializeLevels
void InitializeLevels(LevelManager levelManager)
{
//TODO: pull this from an external file
LevelBase levelOne = new LevelBase();
levelOne.LevelId = 1;
levelOne.SceneName = "level1";
levelOne.spawnFrequency = 2.0f;
levelOne.spawnFrequencyDeviation = 1.0f;
levelOne.WeightMax = 2200f;
levelOne.WeightGoal = 1900f;
levelOne.collectibles = new List<CollectibleLevelInfo>();
levelOne.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/DumbBell",
oddsOfCollectible = 1,
lifetime = 15f
});
levelOne.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/SodaCan",
oddsOfCollectible = 1,
lifetime = 10f
});
levelOne.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/IceCreamCone",
oddsOfCollectible = 1,
lifetime = 10f
});
levelOne.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/Carrot",
oddsOfCollectible = 1,
lifetime = 10f
});
levelOne.collectibleSpawnLeftRange = new Vector3(-20,15,-20);
levelOne.collectibleSpawnRightRange = new Vector3(20,15,20);
levelManager.AddLevel(levelOne.LevelId, levelOne);
LevelBase levelTwo = new LevelBase();
levelTwo.LevelId = 2;
levelTwo.SceneName = "level2";
levelTwo.spawnFrequency = 2.0f;
levelTwo.spawnFrequencyDeviation = 1.0f;
levelTwo.WeightMax = 2000f;
levelTwo.WeightGoal = 1850f;
levelTwo.collectibles = new List<CollectibleLevelInfo>();
levelTwo.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/DumbBell",
oddsOfCollectible = 4,
lifetime = 15f
});
levelTwo.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/SodaCan",
oddsOfCollectible = 5,
lifetime = 10f
});
levelTwo.collectibleSpawnLeftRange = new Vector3(-25,15,-25);
levelTwo.collectibleSpawnRightRange = new Vector3(25,15,25);
levelManager.AddLevel(levelTwo.LevelId, levelTwo);
LevelBase levelThree = new LevelBase();
levelThree.LevelId = 3;
levelThree.SceneName = "level3";
levelThree.spawnFrequency = 1.0f;
levelThree.spawnFrequencyDeviation = 0.5f;
levelThree.WeightMax = 2200f;
levelThree.WeightGoal = 1800f;
levelThree.collectibles = new List<CollectibleLevelInfo>();
levelThree.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/DumbBell",
oddsOfCollectible = 5,
lifetime = 5f
});
levelThree.collectibles.Add(new CollectibleLevelInfo()
{
collectibleResourceName = "Prefabs/SodaCan",
oddsOfCollectible = 5,
lifetime = 10f
});
levelThree.collectibleSpawnLeftRange = new Vector3(-20,15,-6);
levelThree.collectibleSpawnRightRange = new Vector3(20,15,18);
levelManager.AddLevel(levelThree.LevelId, levelThree);
}