当前位置: 首页>>代码示例>>C#>>正文


C# LevelManager.AddLevel方法代码示例

本文整理汇总了C#中LevelManager.AddLevel方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.AddLevel方法的具体用法?C# LevelManager.AddLevel怎么用?C# LevelManager.AddLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LevelManager的用法示例。


在下文中一共展示了LevelManager.AddLevel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: initialize

        public override void initialize(string data)
        {
            this.alpha = 0;
            this.returnData = "";
            this.timer = 0.0;
            this.cleansed = new Sprite(spriteBatch, game, Constants.GUI_LEVEL_CLEANSED);
            cleansedOffset = cleansed.Dimension * 0.5f;
            levelManager = new LevelManager();
            entityManager = new EntityManager(spriteBatch, game, audio, levelManager);

            player = new Player(spriteBatch, game, audio, "player", entityManager, controls);
            Vector2 newPlayerPos = new Vector2((float)Constants.RESOLUTION_VIRTUAL_WIDTH - 200f, (float)Constants.RESOLUTION_VIRTUAL_HEIGHT * 0.5f);
            player.Position = newPlayerPos;
            entityManager.addEntity(player);
            entityManager.initialize();

            Level level = new Level(spriteBatch, game, audio, entityManager, player, controls, Constants.LEVEL01, "level01");
            levelManager.AddLevel(level);
            level = new Level(spriteBatch, game, audio, entityManager, player, controls, Constants.LEVEL02, "level02");
            levelManager.AddLevel(level);
            level = new Level(spriteBatch, game, audio, entityManager, player, controls, Constants.LEVEL03, "level03");
            levelManager.AddLevel(level);

            levelManager.setLevel(data);
            levelComplete = false;
            secondFade = new FadeInOut(spriteBatch, game);
            secondFade.Reset();
            secondFade.alphaValue = 1;
            fade = new FadeInOut(spriteBatch, game);
            fade.Reset();
            fade.FadeIn();
            audio.playMusic("main_music");
        }
开发者ID:rodstrom,项目名称:soul,代码行数:33,代码来源:PlayState.cs

示例2: InitializeLevels

    void InitializeLevels(LevelManager levelManager)
    {
        //TODO: pull this from an external file
        LevelBase levelOne = new LevelBase();
        levelOne.LevelId = 1;
        levelOne.SceneName = "level1";
        levelOne.spawnFrequency = 2.0f;
        levelOne.spawnFrequencyDeviation = 1.0f;
        levelOne.WeightMax = 2200f;
        levelOne.WeightGoal = 1900f;
        levelOne.collectibles = new List<CollectibleLevelInfo>();
        levelOne.collectibles.Add(new CollectibleLevelInfo()
        {
            collectibleResourceName = "Prefabs/DumbBell",
            oddsOfCollectible = 1,
            lifetime = 15f
        });
        levelOne.collectibles.Add(new CollectibleLevelInfo()
                                  {
            collectibleResourceName = "Prefabs/SodaCan",
            oddsOfCollectible = 1,
            lifetime = 10f
        });
        levelOne.collectibles.Add(new CollectibleLevelInfo()
                                  {
            collectibleResourceName = "Prefabs/IceCreamCone",
            oddsOfCollectible = 1,
            lifetime = 10f
        });
        levelOne.collectibles.Add(new CollectibleLevelInfo()
                                  {
            collectibleResourceName = "Prefabs/Carrot",
            oddsOfCollectible = 1,
            lifetime = 10f
        });
        levelOne.collectibleSpawnLeftRange = new Vector3(-20,15,-20);
        levelOne.collectibleSpawnRightRange = new Vector3(20,15,20);

        levelManager.AddLevel(levelOne.LevelId, levelOne);

        LevelBase levelTwo = new LevelBase();
        levelTwo.LevelId = 2;
        levelTwo.SceneName = "level2";
        levelTwo.spawnFrequency = 2.0f;
        levelTwo.spawnFrequencyDeviation = 1.0f;
        levelTwo.WeightMax = 2000f;
        levelTwo.WeightGoal = 1850f;
        levelTwo.collectibles = new List<CollectibleLevelInfo>();
        levelTwo.collectibles.Add(new CollectibleLevelInfo()
                                  {
            collectibleResourceName = "Prefabs/DumbBell",
            oddsOfCollectible = 4,
            lifetime = 15f
        });
        levelTwo.collectibles.Add(new CollectibleLevelInfo()
                                  {
            collectibleResourceName = "Prefabs/SodaCan",
            oddsOfCollectible = 5,
            lifetime = 10f
        });
        levelTwo.collectibleSpawnLeftRange = new Vector3(-25,15,-25);
        levelTwo.collectibleSpawnRightRange = new Vector3(25,15,25);

        levelManager.AddLevel(levelTwo.LevelId, levelTwo);

        LevelBase levelThree = new LevelBase();
        levelThree.LevelId = 3;
        levelThree.SceneName = "level3";
        levelThree.spawnFrequency = 1.0f;
        levelThree.spawnFrequencyDeviation = 0.5f;
        levelThree.WeightMax = 2200f;
        levelThree.WeightGoal = 1800f;
        levelThree.collectibles = new List<CollectibleLevelInfo>();
        levelThree.collectibles.Add(new CollectibleLevelInfo()
                                  {
            collectibleResourceName = "Prefabs/DumbBell",
            oddsOfCollectible = 5,
            lifetime = 5f
        });
        levelThree.collectibles.Add(new CollectibleLevelInfo()
                                  {
            collectibleResourceName = "Prefabs/SodaCan",
            oddsOfCollectible = 5,
            lifetime = 10f
        });
        levelThree.collectibleSpawnLeftRange = new Vector3(-20,15,-6);
        levelThree.collectibleSpawnRightRange = new Vector3(20,15,18);

        levelManager.AddLevel(levelThree.LevelId, levelThree);
    }
开发者ID:NaterTots,项目名称:WeightLossQuest,代码行数:90,代码来源:GameManager.cs


注:本文中的LevelManager.AddLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。