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C# LevelManager.RestorePersistent方法代码示例

本文整理汇总了C#中LevelManager.RestorePersistent方法的典型用法代码示例。如果您正苦于以下问题:C# LevelManager.RestorePersistent方法的具体用法?C# LevelManager.RestorePersistent怎么用?C# LevelManager.RestorePersistent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LevelManager的用法示例。


在下文中一共展示了LevelManager.RestorePersistent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        public void Init(SCBattlePveStartMsg battleStartMsg)
        {
            
            var service = BattleTemplateModelLocator.Instance;
            var battleSourceCreator = new BattleSourceTemplateCreater(service);
            var battleSource = battleSourceCreator.createPVESource(battleStartMsg);
            battleSource.Uuid = battleStartMsg.Uuid;

            // level manager setup, including levels and monsters controll.
            LevelManager = new LevelManager
            {
                MonsterList = battleSource.getSideFighters(BattleSideEnum.SIDEB_RIGHT),
                MonsterGroupList = battleSource.MonsterGroup
            };
            if (LevelManager.MonsterList == null)
            {
                Debug.Log("MonsterList == null");
            }
            if (LevelManager.MonsterGroupList == null)
            {
                Debug.Log("MonsterGroupList == null");
            }

            // Important, will do level manager input data validation.
            LevelManager.Validate();

            if (PersistenceHandler.Instance.Mode == PersistenceHandler.PersistenceMode.ReStartBattleWithPersistence)
            {
                LevelManager.RestorePersistent(PersistenceHandler.Instance.PersistentInfor);
            }
            LevelManager.InitLevel();

            BattleType = battleStartMsg.BattleType;
            RaidID = battleStartMsg.RaidID;
            Uuid = battleStartMsg.Uuid;
            Source = battleSource;

            var factory = battleSource.BattleType.Factory;
            MainBattle = factory.createBattle(Source, templateModel);
            MainBattle.start();

            // hero setup.
            HeroList = battleSource.getSideFighters(BattleSideEnum.SIDE_LEFT);
        }
开发者ID:wuxin0602,项目名称:Nothing,代码行数:44,代码来源:BattleModelLocator.cs


注:本文中的LevelManager.RestorePersistent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。