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C# GameStateManager.setMovementManager方法代码示例

本文整理汇总了C#中GameStateManager.setMovementManager方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.setMovementManager方法的具体用法?C# GameStateManager.setMovementManager怎么用?C# GameStateManager.setMovementManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameStateManager的用法示例。


在下文中一共展示了GameStateManager.setMovementManager方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SGame

        public SGame(Game game)
            : base(game)
        {
            SwapMe = false;
            gameStateManager = new GameStateManager(Game.Content, true);
            movementManager = new MovementManager();

            gameStateManager.setMovementManager(movementManager);

            OnPauseEvent += gameStateManager.OnPause;
            OnResumeEvent += gameStateManager.OnResume;
        }
开发者ID:Rosthouse,项目名称:JumpNRun,代码行数:12,代码来源:SGame.cs

示例2: MapEditor

        public MapEditor()
        {
            InitializeComponent();

            //Find config file
            IniFile.SetConfigurationPath( @".\MapEditor.ini");

            //Load the editor options
            editorOptions = new EditorOptions();

            //Load the entity creator
            creator = new EntityCreator(objectTree.Nodes);

            //Create a new xna window to render into
            xna = new XnaForms(pnlOutput.Handle, pnlOutput.Width, pnlOutput.Height);
            xna.Content.RootDirectory = @"Content";

            camera = new Camera();

            spriteBatch = new SpriteBatch(xna.GraphicsDevice);

            //Adjust the current size
            previousSize = Size;

            levelBuilder = new LevelBuilder();
            ScreenHeight = 800;

            gameStateManager = new GameStateManager(xna.Content, false);
            movementManager = new MovementManager();
            gameStateManager.setMovementManager(movementManager);

            selectedItems = new List<WorldObject>();

            closeHandeler += GetMapProperties;

            //Mouse handeling initializing
            mousePosition = Vector2.Zero;
            prevMousePosition = Vector2.Zero;
            mouseButtonDown = MouseButtons.None;

            Level level = new Level();

            gameStateManager.Level = level;

            LoadTextures();

            RenderFrame();
        }
开发者ID:Rosthouse,项目名称:JumpNRun,代码行数:48,代码来源:MapEditor.cs


注:本文中的GameStateManager.setMovementManager方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。