本文整理汇总了C#中GameStateManager.GetStatisticManager方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.GetStatisticManager方法的具体用法?C# GameStateManager.GetStatisticManager怎么用?C# GameStateManager.GetStatisticManager使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManager
的用法示例。
在下文中一共展示了GameStateManager.GetStatisticManager方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
/// <summary>
/// Start this instance.
/// </summary>
private void Start()
{
//Start tutorial
tutorialFinished = false;
//Make sure the tearPaper script is disabled during tutorial
MainWorldPaper.GetComponent<TearPaper>().enabled = false;
//initialize the local reference to the tear manager
tearManagerRef = GameObject.FindGameObjectWithTag("TearManager").GetComponent<TearManager>();
GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0];
if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1)
{
GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject");
for (int i = 0; i < mainObjectList.Length; ++i)
{
if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved)
mainObject = mainObjectList[i];
}
}
// Ensures all necessary scripts are added for the MainObject
gameStateManagerRef = mainObject.GetComponent<GameStateManager>();
if(gameStateManagerRef.GetStatisticManager() != null)
{
if(Application.loadedLevel < gameStateManagerRef.GetStatisticManager().LevelScoresDict.Count + 1)
tutorialFinished = true;
}
}