本文整理汇总了C#中GameStateManager.getFromId方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.getFromId方法的具体用法?C# GameStateManager.getFromId怎么用?C# GameStateManager.getFromId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManager
的用法示例。
在下文中一共展示了GameStateManager.getFromId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GamePlaySimulation
private void GamePlaySimulation(GameStateManager gameStateManager)
{
if (inputQueue.Count > 0)
{
simulationStep = inputQueue.Peek().time;
}
simulationGameTime.SetElapsedMilliseconds(simulationStep);
Update(simulationGameTime, gameStateManager);
while(inputQueue.Count >0)
{
Command nextCommand = inputQueue.Dequeue();
gameStateManager.getFromId(nextCommand.ID).Direction = nextCommand.direction;
while(simulationStep > 0)
{
if(simulationStep > defaultSimulationStep)
{
simulationGameTime.SetElapsedMilliseconds(defaultSimulationStep);
simulationStep -= defaultSimulationStep;
} else
{
simulationGameTime.SetElapsedMilliseconds(simulationStep);
simulationStep = 0;
}
Update(simulationGameTime, gameStateManager);
}
if(inputQueue.Count > 0)
{
simulationStep = Convert.ToInt32(NextSimulationStep(nextCommand, inputQueue.Peek()));
simulationGameTime.SimulationTime -= simulationStep;
} else
{
simulationGameTime.SimulationTime -= defaultSimulationStep;
}
}
while(simulationGameTime.SimulationTime > 0)
{
simulationGameTime.SimulationTime -= defaultSimulationStep;
simulationGameTime.SetElapsedMilliseconds(defaultSimulationStep);
Update(simulationGameTime, gameStateManager);
}
}