本文整理汇总了C#中GameStateManager.ChangeState方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.ChangeState方法的具体用法?C# GameStateManager.ChangeState怎么用?C# GameStateManager.ChangeState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManager
的用法示例。
在下文中一共展示了GameStateManager.ChangeState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Game1
public Game1()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 1366;
graphics.PreferredBackBufferHeight = 768;
Content.RootDirectory = "Content";
sb = new SpriteBatch(GraphicsDevice);
input = new InputHandler(this);
this.Components.Add(input);
celAnimationManager = new CelAnimationManager(this);
this.Components.Add(celAnimationManager);
GameManager = new GameStateManager(this);
PlayingState = new PlayingState(this);
PausedState = new PausedState(this);
TitleState = new TitleIntroState(this);
StartMenuState = new StartMenuState(this);
EndState = new EndState(this);
GameManager.ChangeState(TitleState.Value);
//GameManager.ChangeState(PlayingState.Value);
}