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C# GameStateManager.getService方法代码示例

本文整理汇总了C#中GameStateManager.getService方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.getService方法的具体用法?C# GameStateManager.getService怎么用?C# GameStateManager.getService使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameStateManager的用法示例。


在下文中一共展示了GameStateManager.getService方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DeathState

 public DeathState(GameStateManager gameStateManager)
     : base(gameStateManager)
 {
     addService(gameStateManager.getService<UnitDrawService>());
     addService(gameStateManager.getService<MapDrawService>());
     addService(gameStateManager.getService<StatusDrawService>());
     addService(gameStateManager.getService<KillCamService>());
     addService(gameStateManager.getService<DeathService>());
 }
开发者ID:AliMohsen,项目名称:untitled-game,代码行数:9,代码来源:DeathState.cs

示例2: EngageState

 public EngageState(GameStateManager gameStateManager)
     : base(gameStateManager)
 {
     addService(gameStateManager.getService<UnitDrawService>());
     addService(gameStateManager.getService<UnitFireService>());
     addService(gameStateManager.getService<ProjectileService>());
     addService(gameStateManager.getService<TakeDamageService>());
     addService(gameStateManager.getService<MapDrawService>());
     addService(gameStateManager.getService<StatusDrawService>());
     addService(gameStateManager.getService<ProjectileCollisionService>());
     addService(gameStateManager.getService<TrackingCameraService>());
 }
开发者ID:AliMohsen,项目名称:untitled-game,代码行数:12,代码来源:EngageState.cs

示例3: MovementState

 public MovementState(int entityId, GameStateManager gameStateManager)
     : base(gameStateManager)
 {
     this.entityId = entityId;
     addService(gameStateManager.getService<UnitDrawService>());
     addService(gameStateManager.getService<MovementService>());
     addService(gameStateManager.getService<MapDrawService>());
     addService(gameStateManager.getService<CollisionService>());
     addService(gameStateManager.getService<TakeDamageService>());
     addService(gameStateManager.getService<TrackingCameraService>());
     addService(gameStateManager.getService<StatusDrawService>());
     addService(gameStateManager.getService<MapDraw3DService>());
 }
开发者ID:AliMohsen,项目名称:untitled-game,代码行数:13,代码来源:MovementState.cs

示例4: UnitSelectState

 public UnitSelectState(int controlId, GameStateManager gameStateManager)
     : base(gameStateManager)
 {
     commandPoints = 10;
     this.controlId = controlId;
     addService(gameStateManager.getService<UnitDrawService>());
     addService(gameStateManager.getService<PlayerUnitService>());
     addService(gameStateManager.getService<MapDrawService>());
     addService(gameStateManager.getService<TrackingCameraService>());
     addService(gameStateManager.getService<StatusDrawService>());
     addService(gameStateManager.getService<MapDraw3DService>());
 }
开发者ID:AliMohsen,项目名称:untitled-game,代码行数:12,代码来源:UnitSelectState.cs


注:本文中的GameStateManager.getService方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。