本文整理汇总了C#中GameStateManager.getService方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.getService方法的具体用法?C# GameStateManager.getService怎么用?C# GameStateManager.getService使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManager
的用法示例。
在下文中一共展示了GameStateManager.getService方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DeathState
public DeathState(GameStateManager gameStateManager)
: base(gameStateManager)
{
addService(gameStateManager.getService<UnitDrawService>());
addService(gameStateManager.getService<MapDrawService>());
addService(gameStateManager.getService<StatusDrawService>());
addService(gameStateManager.getService<KillCamService>());
addService(gameStateManager.getService<DeathService>());
}
示例2: EngageState
public EngageState(GameStateManager gameStateManager)
: base(gameStateManager)
{
addService(gameStateManager.getService<UnitDrawService>());
addService(gameStateManager.getService<UnitFireService>());
addService(gameStateManager.getService<ProjectileService>());
addService(gameStateManager.getService<TakeDamageService>());
addService(gameStateManager.getService<MapDrawService>());
addService(gameStateManager.getService<StatusDrawService>());
addService(gameStateManager.getService<ProjectileCollisionService>());
addService(gameStateManager.getService<TrackingCameraService>());
}
示例3: MovementState
public MovementState(int entityId, GameStateManager gameStateManager)
: base(gameStateManager)
{
this.entityId = entityId;
addService(gameStateManager.getService<UnitDrawService>());
addService(gameStateManager.getService<MovementService>());
addService(gameStateManager.getService<MapDrawService>());
addService(gameStateManager.getService<CollisionService>());
addService(gameStateManager.getService<TakeDamageService>());
addService(gameStateManager.getService<TrackingCameraService>());
addService(gameStateManager.getService<StatusDrawService>());
addService(gameStateManager.getService<MapDraw3DService>());
}
示例4: UnitSelectState
public UnitSelectState(int controlId, GameStateManager gameStateManager)
: base(gameStateManager)
{
commandPoints = 10;
this.controlId = controlId;
addService(gameStateManager.getService<UnitDrawService>());
addService(gameStateManager.getService<PlayerUnitService>());
addService(gameStateManager.getService<MapDrawService>());
addService(gameStateManager.getService<TrackingCameraService>());
addService(gameStateManager.getService<StatusDrawService>());
addService(gameStateManager.getService<MapDraw3DService>());
}