本文整理汇总了C#中GameStateManager.GetWorldCollision方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.GetWorldCollision方法的具体用法?C# GameStateManager.GetWorldCollision怎么用?C# GameStateManager.GetWorldCollision使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManager
的用法示例。
在下文中一共展示了GameStateManager.GetWorldCollision方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
public void Start()
{
//Grab mainObject prefab to access managers effectively
mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0];
if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1)
{
GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject");
for (int i = 0; i < mainObjectList.Length; ++i)
{
if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved)
mainObject = mainObjectList[i];
}
}
// Notice, these are attached to the MainObject
gameStateManagerRef = mainObject.GetComponent<GameStateManager>();
animationManagerRef = gameStateManagerRef.GetAnimationManager();
inputManagerRef = gameStateManagerRef.GetInputManager();
worldCollisionRef = gameStateManagerRef.GetWorldCollision();
// This script is attached to the player, so we use 'gameObject' here
controllerRef = gameObject.GetComponent<TWCharacterController>();
paperObject = GameObject.FindGameObjectWithTag("background");
}
示例2: Start
// Use this for initialization
void Start()
{
GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0];
if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1)
{
GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject");
for (int i = 0; i < mainObjectList.Length; ++i)
{
if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved)
mainObject = mainObjectList[i];
}
}
// Ensures all necessary scripts are added for the MainObject
gameStateManagerRef = mainObject.GetComponent<GameStateManager>();
gameStateManagerRef.EnsureGameScriptsAdded();
worldCollisionRef = gameStateManagerRef.GetWorldCollision();
}
示例3: Start
// Use this for initialization
void Start()
{
GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0];
if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1)
{
GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject");
for (int i = 0; i < mainObjectList.Length; ++i)
{
if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved)
mainObject = mainObjectList[i];
}
}
// Ensures all necessary scripts are added for the MainObject
gameStateManagerRef = mainObject.GetComponent<GameStateManager>();
gameStateManagerRef.EnsureGameScriptsAdded();
worldCollisionRef = gameStateManagerRef.GetWorldCollision();
playerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>();
//Init local reference - J.C.
TearManagerLocalRef = GameObject.FindGameObjectWithTag("TearManager").GetComponent<TearManager>();
}
示例4: Start
// Use this for initialization
void Start()
{
gameStateManagerRef = GameObject.FindGameObjectWithTag("MainObject").GetComponent<GameStateManager>();
inpManRef = gameStateManagerRef.GetInputManager();
worldCollisionRef = gameStateManagerRef.GetWorldCollision();
}