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C# GameStateManager.GetWorldCollision方法代码示例

本文整理汇总了C#中GameStateManager.GetWorldCollision方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.GetWorldCollision方法的具体用法?C# GameStateManager.GetWorldCollision怎么用?C# GameStateManager.GetWorldCollision使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameStateManager的用法示例。


在下文中一共展示了GameStateManager.GetWorldCollision方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    public void Start()
    {
        //Grab mainObject prefab to access managers effectively
        mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0];
        if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1)
        {
            GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject");
            for (int i = 0; i < mainObjectList.Length; ++i)
            {
                if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved)
                    mainObject = mainObjectList[i];
            }
        }

        // Notice, these are attached to the MainObject
        gameStateManagerRef = mainObject.GetComponent<GameStateManager>();
        animationManagerRef = gameStateManagerRef.GetAnimationManager();
        inputManagerRef = gameStateManagerRef.GetInputManager();
        worldCollisionRef = gameStateManagerRef.GetWorldCollision();

        // This script is attached to the player, so we use 'gameObject' here
        controllerRef = gameObject.GetComponent<TWCharacterController>();

        paperObject = GameObject.FindGameObjectWithTag("background");
    }
开发者ID:dindras234,项目名称:TearableWorld10-19-2015,代码行数:25,代码来源:PlayerCollisions.cs

示例2: Start

    // Use this for initialization
    void Start()
    {
        GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0];

        if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1)
        {
            GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject");
            for (int i = 0; i < mainObjectList.Length; ++i)
            {
                if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved)
                    mainObject = mainObjectList[i];
            }
        }

        // Ensures all necessary scripts are added for the MainObject
        gameStateManagerRef = mainObject.GetComponent<GameStateManager>();
        gameStateManagerRef.EnsureGameScriptsAdded();
        worldCollisionRef = gameStateManagerRef.GetWorldCollision();
    }
开发者ID:dindras234,项目名称:TearableWorld10-19-2015,代码行数:20,代码来源:MenuScript.cs

示例3: Start

    // Use this for initialization
    void Start()
    {
        GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0];

        if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1)
        {
            GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject");
            for (int i = 0; i < mainObjectList.Length; ++i)
            {
                if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved)
                    mainObject = mainObjectList[i];
            }
        }

        // Ensures all necessary scripts are added for the MainObject
        gameStateManagerRef = mainObject.GetComponent<GameStateManager>();
        gameStateManagerRef.EnsureGameScriptsAdded();
        worldCollisionRef = gameStateManagerRef.GetWorldCollision();
        playerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>();

        //Init local reference - J.C.
        TearManagerLocalRef = GameObject.FindGameObjectWithTag("TearManager").GetComponent<TearManager>();
    }
开发者ID:dindras234,项目名称:TearableWorld10-19-2015,代码行数:24,代码来源:RestartScript.cs

示例4: Start

 // Use this for initialization
 void Start()
 {
     gameStateManagerRef = GameObject.FindGameObjectWithTag("MainObject").GetComponent<GameStateManager>();
     inpManRef = gameStateManagerRef.GetInputManager();
     worldCollisionRef = gameStateManagerRef.GetWorldCollision();
 }
开发者ID:dindras234,项目名称:TearableWorld10-19-2015,代码行数:7,代码来源:FoldButtonScript.cs


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