本文整理汇总了C#中GameStateManager.setGameState方法的典型用法代码示例。如果您正苦于以下问题:C# GameStateManager.setGameState方法的具体用法?C# GameStateManager.setGameState怎么用?C# GameStateManager.setGameState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManager
的用法示例。
在下文中一共展示了GameStateManager.setGameState方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EnterShopStateFromBattleMenuState
public void EnterShopStateFromBattleMenuState()
{
GameStateManager gameStateManager = new GameStateManager();
//Enter Shop State On Pause Event From BattleMenu
gameStateManager.setGameState(gameStateManager.getBattleMenuState());
gameStateManager.Pause();
Assert.That(gameStateManager.isGameStateEqual(gameStateManager.getShopState()));
}
示例2: EnterBattleMenuStateFromActiveCombatState
public void EnterBattleMenuStateFromActiveCombatState()
{
GameStateManager gameStateManager = new GameStateManager();
//Enter BattleMenu State On Pause Event From ActiveCombat
gameStateManager.setGameState(gameStateManager.getActiveCombatState());
gameStateManager.Pause();
Assert.That(gameStateManager.isGameStateEqual(gameStateManager.getBattleMenuState()));
}
示例3: EnterExecuteActionsCombatStateStateAfterActiveCombatStateEnd
public void EnterExecuteActionsCombatStateStateAfterActiveCombatStateEnd()
{
GameStateManager gameStateManager = new GameStateManager();
gameStateManager.setGameState(gameStateManager.getActiveCombatState());
//Enter ExecuteActionsCombatState after Play Events by ActiveCombatState
gameStateManager.Play();
Assert.That(gameStateManager.isGameStateEqual(gameStateManager.getExecuteCombatState()));
}
示例4: EnterActiveCombatStateFromShopState
public void EnterActiveCombatStateFromShopState()
{
GameStateManager gameStateManager = new GameStateManager();
//Enter Combat State On Play Event From Shop
gameStateManager.setGameState(gameStateManager.getShopState());
gameStateManager.Play();
Assert.That(gameStateManager.isGameStateEqual(gameStateManager.getActiveCombatState()));
}
示例5: EnterActiveCombatStateFromExecuteCombatState
public void EnterActiveCombatStateFromExecuteCombatState()
{
GameStateManager gameStateManager = new GameStateManager();
gameStateManager.setGameState(gameStateManager.getExecuteCombatState());
//Enter ActiveCombatState after Pause Event From Combat
gameStateManager.Pause();
Assert.That(gameStateManager.isGameStateEqual(gameStateManager.getActiveCombatState()));
}